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Where Have All The Players Gone?


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#41 Emdee

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Posted 23 March 2014 - 11:41 PM

[redacted]
Sir, when are you going to learn that even if you ARE right, you are still damaging the community with your endless trolling?

Come up with something constructive, or watch as this game YOU love fails, while you troll it into hell.

It's one thing to disagree with someone, it's another thing to treat them as inferior. You are not helping anything other than poisoning the community.

Walk away, have a good think about how you can make yourself and others feel better about this awesome game and create some win-win scenarios for all.

Edited by miSs, 24 March 2014 - 10:34 AM.
removed moderated quote


#42 Mystere

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Posted 24 March 2014 - 06:12 AM

View PostEmdee, on 23 March 2014 - 11:41 PM, said:

Sir, when are you going to learn that even if you ARE right, you are still damaging the community with your endless trolling?

Come up with something constructive, or watch as this game YOU love fails, while you troll it into hell.

It's one thing to disagree with someone, it's another thing to treat them as inferior. You are not helping anything other than poisoning the community.

Walk away, have a good think about how you can make yourself and others feel better about this awesome game and create some win-win scenarios for all.


I don't consider providing commentary on the attitude of the current player base as trolling. I've been here long enough to know the considerable difference in attitude between closed beta and today.

But, when someone starts hurling insults, then it's open season as far as I am concerned.

#43 Rebas Kradd

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Posted 24 March 2014 - 06:16 AM

The LRM spike has died down over the weekend for me, just as it was always going to do. It was only a spamfest because people were curious, just like every patch. Anyone who uninstalled over it...joke's on you.

If you don't like LRMs, buy a fast medium and strike their boats. That's what you're supposed to do.

#44 The Basilisk

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Posted 24 March 2014 - 06:45 AM

I think the largest reason for the high amount of lrms in the current matches is the big lurmy Assault mech in the trial mech hangar.
I got longer waiting times on 12 man at the weekend too but i think its caused by the chalenge where all the pilots had to drop single to take part.
That was the case during the last single pilot chalanges and will be the fact in the future.
There is no relation to the size of the playerbase.
The so called LRM buff ;)
Seriously, I play LRM Mechs since the start of MWO ( my founders pult was the first) and for those who where realy good with lrms there was no great difference in the past five month or so.
The only ppl I see complaining about LRMs are those who trying to brawl (still) or light pilots who are unnerved by the fact that a missle now is actualy faster than them. And oh god in heavens those light ****** who thought it would be a good idea to run into the enemy team guns blazing shielded by a ping above 200 and a haluzinating HSR are finaly reliably hitable by something not lbx and not ssrm.
Yea spiderman now there is finaly something out there able to outrun and explode your delicate little behind.
Just for the fact LRMs now can hit those little buggers I realy liked this patch.
The other reason is LRMs are now more usable for direct fire situations over medium ranges ( 500 - 600 meters ) Formerly you saw the flaps of a Catapult swing open and you simply steped aside. Now there is at least a low chance to cower a big buggers face in flames that dared to step on a free space without beeing in optimal weapon range for his guns.
MWO is now a bit slower than it was because you actualy have to pay a lot attention for light spotters (yea light spotting is finaly realy a factor again thanks to narc upgrade, dead to all those who think a light mech is for dmg dealing) and think about walk paths that offer cover and I realy realy like that.

Well done PGI
I've got a lot more fun since the last patch

Ps and again to stress it out: Light mechs are not snipers or dmg dealers, they are scouts spotter and harasser or maybe escorts who hunt other lights. Every patch that supports their correct role and nerfs the lolspiders, jenners etc is a good one :)

Edited by The Basilisk, 24 March 2014 - 06:54 AM.


#45 Summon3r

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Posted 24 March 2014 - 08:03 AM

View PostThe Basilisk, on 24 March 2014 - 06:45 AM, said:

I think the largest reason for the high amount of lrms in the current matches is the big lurmy Assault mech in the trial mech hangar.
I got longer waiting times on 12 man at the weekend too but i think its caused by the chalenge where all the pilots had to drop single to take part.
That was the case during the last single pilot chalanges and will be the fact in the future.
There is no relation to the size of the playerbase.
The so called LRM buff ;)
Seriously, I play LRM Mechs since the start of MWO ( my founders pult was the first) and for those who where realy good with lrms there was no great difference in the past five month or so.
The only ppl I see complaining about LRMs are those who trying to brawl (still) or light pilots who are unnerved by the fact that a missle now is actualy faster than them. And oh god in heavens those light ****** who thought it would be a good idea to run into the enemy team guns blazing shielded by a ping above 200 and a haluzinating HSR are finaly reliably hitable by something not lbx and not ssrm.
Yea spiderman now there is finaly something out there able to outrun and explode your delicate little behind.
Just for the fact LRMs now can hit those little buggers I realy liked this patch.
The other reason is LRMs are now more usable for direct fire situations over medium ranges ( 500 - 600 meters ) Formerly you saw the flaps of a Catapult swing open and you simply steped aside. Now there is at least a low chance to cower a big buggers face in flames that dared to step on a free space without beeing in optimal weapon range for his guns.
MWO is now a bit slower than it was because you actualy have to pay a lot attention for light spotters (yea light spotting is finaly realy a factor again thanks to narc upgrade, dead to all those who think a light mech is for dmg dealing) and think about walk paths that offer cover and I realy realy like that.

Well done PGI
I've got a lot more fun since the last patch

Ps and again to stress it out: Light mechs are not snipers or dmg dealers, they are scouts spotter and harasser or maybe escorts who hunt other lights. Every patch that supports their correct role and nerfs the lolspiders, jenners etc is a good one :)


couldnt agree more with this entire statement.... the trial stalker is a large contributer to the LRM spam insanity indeed

#46 FlipOver

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Posted 24 March 2014 - 09:05 AM

Well, I don't think LRMs are the issue. Sure there is a lurm fever going on, but that's far from being a (the) problem.

I do not run any mechs with LRMs, hence I'm not trying to support my own play-style.

But if there is something very wrong with this game is the ability of a light having as much (if not more) firepower as heavier mechs, without losing much of its manoeuvring/speed/armour.

Even placing a (ER)PPC on a light (or mechs with less than 40T) should be a huge "no-no".
Quoting from sarna.net: "Despite being an energy weapon, it produces recoil."
Well, I'd like to imagine how this would shake a heavier mech, and what would (or should) happen to a light when firing it, but for now, a light can equip and fire such a weapon without any costs... it's just nonsense.
We are talking about a 7 ton weapon (PPC), mounted on the side of a mech 3-5 times heavier... It all sounds ridiculous to me.(And I do run a light with 2ERLL, to me, another weapon a light shouldn't be able to use.)
Gave the PPC example, but there are lots of weapons that shouldn't be equipped by lights, like AC5/10/20, anything over MedLaser... etc.

If PGI starts to limit certain weaponry usage to certain mech class (or Tonnage), we could have a much balanced and tactical kind of game.

I do defend that there is no reason for anyone to buy (either with MC or C-Bills) any mech until the weapon systems and mechs are fully (or as close as possible to) corrected.
I can only imagine what people thought about the Victor changes... especially if they grinded like crazy to buy one, a few weeks before this latest patch.

As for myself, I do plan to stick around a bit more, wait for CW, check how things progress and if the game is still fun to play.
But I do not have any plans to buy any more mechs for the near future.

#47 El Papa

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Posted 24 March 2014 - 09:39 AM

Well my whole group now stopped playing MWO...thats 5 people, because of PGIs LRM-Fail. The bad thing as always...no official word on the issue from PGI.

#48 Voivode

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Posted 24 March 2014 - 09:47 AM

View PostMystere, on 22 March 2014 - 03:36 PM, said:


I don't know about you. But, I've been here long enough to notice that almost anything seems to polarize the player base.


QFT. Whenever this game runs its course I doubt anyone will want to touch BT or MW for a LOOONGGG time. Seems like the playerbase for this intellectual property is impossible to please.

#49 Voivode

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Posted 24 March 2014 - 09:51 AM

View PostEl Papa, on 24 March 2014 - 09:39 AM, said:

Well my whole group now stopped playing MWO...thats 5 people, because of PGIs LRM-Fail. The bad thing as always...no official word on the issue from PGI.


They announced before you even posted that they're going to drop LRM speed by 15m/s and reduce the screenshake.

http://mwomercs.com/...33#entry3246233

Edited by Voivode, 24 March 2014 - 09:55 AM.


#50 Antarus

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Posted 24 March 2014 - 10:10 AM

View PostVoivode, on 24 March 2014 - 09:47 AM, said:


QFT. Whenever this game runs its course I doubt anyone will want to touch BT or MW for a LOOONGGG time. Seems like the playerbase for this intellectual property is impossible to please.


PGI could have easily satisfied any one of their audiences with this game. Instead, they are trying to have all the cake.

They could have easily made the game geared towards the die-hard Battletech sims players, or the casual F2P gamer, or the E-sports crowd, but instead they are trying to please them all and in general every step pisses off one at the cost of pleasing another.

E-sports is clearly winning, with a solid meta and twitch-based superiority. Simulationists don't have a lot of other places to go and want to support the franchise, but all it takes is one solid hex-based robot fighting sim and they'll give up. The new players and casual crowd probably don't know better yet, but we'll see if they stick around...

#51 Spleenslitta

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Posted 24 March 2014 - 10:31 AM

I'm gone because my connection is too unstable. I made a suggestion for how Flamers could throw a wrench in the meta machinery but it was ignored.
Thus i ain't doing any good in the game or out of it. Kinda depressing.

#52 Summon3r

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Posted 24 March 2014 - 10:50 AM

View PostVoivode, on 24 March 2014 - 09:47 AM, said:


QFT. Whenever this game runs its course I doubt anyone will want to touch BT or MW for a LOOONGGG time. Seems like the playerbase for this intellectual property is impossible to please.


i dont think pleasing the player base has anything to with it tbh, the way PGI has handled every part of the developement of this game from open beta to today is an extremely sad state of affairs. i doubt very much anyone can honestly deny that. good lord we cant even make units in the game yet??!! kind of an important element to the game, which should have been done long before the game left beta. im not even sure why it still isnt in beta. seriously still tweaking weapons the way they are? are you kidding me! not to mention UI 2.0 and im going to stop there or ill have a wall of text here.

#53 Fut

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Posted 24 March 2014 - 10:57 AM

View PostEldagore, on 22 March 2014 - 03:14 PM, said:

Regardless of if you think the new LRM stuff is good or not, no one can deny that it has completely polarized the community and undoubtedly chased off some players, even if temporarily.

IMO, I just really do not understand why they lumped in the speed increase with the narc stuff. Seems like narc should have easily been enough to give LRM a buff, what with 30 seconds of counter ECM and no tag laser to point out exactly where the spotter is. Oh well, I guess some players liked the hide behind rocks for 10 minutes match play of last summer. At least poptart spam most maps offered plenty of cover from.


According to this post, there are new Anti-Missiles systems coming to the game soon.
LRMs need more loving to justify the need of these systems..

Quote

Advanced Anti-Missile System : Chaff
-A sphere of metallic particles is launched around the mech, expanding to its full diameter of [30m] in 0.5s.
-For 5s sec the stationary sphere will intercept a lower amount of missiles over time. 100% first 2s, 80% next sec, etc.
-Due to timeline infringements this system is up in the air at this time but could be ready for deployment at any time. That is up to the space-time continuum to figure out.

ESTIMATED RELEASE: June 3051 – January 3060

Advanced Missile Warning System Module
-When equipped this module will allow a pilot to know the distance and possibly vector to the nearest missile threat.
-We are still slinging around ideas on how to best show this to a pilot but have narrowed it down to a few possibilities.


#54 Voivode

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Posted 24 March 2014 - 11:11 AM

View PostFut, on 24 March 2014 - 10:57 AM, said:


According to this post, there are new Anti-Missiles systems coming to the game soon.
LRMs need more loving to justify the need of these systems..


C'mon on man, these armchair developers know WAY more about PGIs game than PGI does...

#55 Enigmos

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Posted 24 March 2014 - 11:31 AM

Yep. I feel pretty confident that if PGI sees the numbers actually dip they will move quickly. I just disbelieve the meme some of us are trying to float that the player base is dropping. I remember players saying that back in beta. I remember them saying it or the equivalent in alpha. They've been saying it since release. Bogus analysis. It took longer to drop, therefore the game is dying.

Pretty big leap, there.

#56 Svidro

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Posted 24 March 2014 - 01:29 PM

It wasn't longer to drop, it was a failure to drop despite a what is supposed to be an incredibly wide ELO bucket by 3 minutes in. I haven't had this problem before. I'm wondering if some of the high ELO players had worse problems, or if it was specific to that time of the night where there simply weren't enough groups of 24 on to match every person to a game.

Maybe once the weekend beta tests are over the late night drops will be a bit more populated.

Chaff looks interesting, but times when missiles can only hit you for a few seconds generally isn't when they are dangerous. If it replaces an arty strike and costs 40k? Meh.

#57 L A V A

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Posted 26 March 2014 - 04:49 AM

I fear the ELO system (which is continuously dumping really good players into un-winable games) is having a far greater impact on the player base than any LRM buff.

#58 Molossian Dog

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Posted 26 March 2014 - 07:17 AM

I can´t tell you if the player numbers are generally rising or falling.

Personally I have played this game for about a year and then stopped.
I stopped playing because I can´t read the text of the new UI.

These days I log in every few weeks and check if PGI managed to implement new fonts, font scaling or the option for different resolutions in game and in UI. They did not. So I log off again.

If I could read the text I would play.

This is a constructive post.

#59 Tannhauser Gate

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Posted 26 March 2014 - 08:08 AM

Fact check time:
1) MWO is in no danger of becoming a ghost town. Its numbers are strong.
2) LRMaggedon is mostly hype. There may be some matches that end up being LRM heavy but only a small fraction. If rebalance is needed on them, the player metrics will show it.
3) Reviews of MWO are generally very positive but cite lack of content, lack of cosmetic polish and lack of user friendly interface. But they almost all say that MWO has great game play, great mech concepts, and is one of the best FTP titles ever. This is all true. MWO is a work-in-progress. Content, polish, and interface are all things that will come in time after core features.

Edited by LakeDaemon, 26 March 2014 - 08:12 AM.


#60 Kjudoon

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Posted 26 March 2014 - 08:31 AM

I keep seeing people complain that the LRMs do too much damage. Really?

3 months ago, I was averaging 400-600dmg. Then sometime in Jan, it dropped to 200-400. Now it's back up to 400-600 on average. Maybe 1 of 30 matches I see 700+ damage.

Now when I run a direct fire mech with ACs, I see 400-600 with frequent spikes over 700 damage. This has not changed over the entire time I've had these mechs.

What do you think the average damage per match SHOULD be for Missiles versus Ballistics versus Energy mechs? I think that there should be equal damage for all 3 if we're going to be nerfing/buffing into balance.





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