First-time poster here.
Mawai, on 22 March 2014 - 12:12 PM, said:
...
Split energy hard points into:
Large - PPC, ERPPC, LL, ERLL, LPL
Small - ML, SL, SPL, MPL, FT
Omni Energy - any energy weapon
...
Large - LRM20, LRM15, SRM6, SRM4
Small - LRM10 LRM5, SRM4, SRM2, SSRM2
Omni Missile - any missile launcher
...
Large - AC20, AC10, Gauss Rifle
Small - AC5, AC2, MG
Omni - any ballistic
...
My vote goes to support this sort of idea on the grounds that it fixes issues with the artwork and adds new contrast between different 'Mechs and their variants. It adds a layer of simple complexity in place of convolution a la ghost heat.
Davers, on 22 March 2014 - 05:17 PM, said:
So the 3 UAC/5 Muromets and 4 AC/5 Jags are fine, but I can't put an AC/20 on my BJ?
Hunchback 4P gets to choose from medium and small lasers only? Now that's customization!
The more you limit customization the more you will see that there are only a few 'good mechs'. Some mechs are terrible, yet become fun with tinkering in the mechlab.
Yes, but imagine that HBK-4P in a world without ghost heat - it'd be an absolute scalpel, and everyone would expect it to have massive short-range burst damage when they see it. As I understand, this variant is slightly undesirable due to it's massive heat buildup. Not sure what to say about the Blackjack, since I'm less familiar with that one.
In summary:
Pros:
- More diversity between 'Mechs and variants - will become more important as more 'Mechs are added.
- Easier profiling regarding the role of each 'Mech on the battlefield.
- Many mechs can remain highly customizable due to Omni hardpoints - hardpoint changes can potentially target particularly OP builds and not touch on others at all.
- Some 'Mechs will be more specialized while others can be quite customizable - adds to character / appeals to different players.
- More consistent artwork.
- Can succeed ghost heat as the cleaner fix. Players could learn this mechanic from the UI without having to visit a website and search for "ghost heat" tables.
Cons:
- Reduction in customization options for many variations.
- Will pigeonhole existing players into playing certain roles until they can adapt their arsenal with hard-earned C-Bills (or worse).
- Players can't field their favourite-looking 'Mech in any role they want and instead have to play within the lines a bit more.
Either way, I guarantee that a change like this would be best implemented as early as possible.
Edited by Hornsby, 25 March 2014 - 11:50 PM.