Bishop Steiner, on 23 March 2014 - 04:50 PM, said:
Dude, you know which multiplayer was the epitome of broken? MW3.
Quite right, MW 3 was broken indeed. It wasn't due to no weapon hardpoints, though. It was broken for a couple of reasons:
1. Zipper Interactive somehow managed to make the netcode WORSE than it was in Mechwarrior 2. Don't ask me how. They did.
2. Instant hit lasers + convergence.
Number two above is the biggest reason Mechwarrior 3 was a disaster online. You hardly ever saw people use anything but lasers and LRMs. PPCs + Gauss inherited your velocity making them extremely risky to use online as they were truly hard to aim. I've made a video of it and will gladly re-post it if you want to see it. Likewise, most autocannons were also risky to use. Sure, they fired multiple rounds, but they too inherited velocity. The only autocannon that WAS used was the Ultra AC 20 and it wasn't for the damage... it was used because it could knock people down with brutal effectiveness. Once they were down, you could destroy them easily.
But he lasers... the lasers needed no leading. They surgically concentrated all their damage in one small point. This lead to a patch upping their heat, making small lasers rule everything (except Ultras).
Mechwarrior 2 had convergence, too--but... the lasers had a travel time. This allowed them to spread out. It dramatically increased the time to kill due to weapons spread. Mechwarrior 3 removed the spread. If you were good enough, you could destroy people in two or three alphas from your decked out shadow cat using nothing but small lasers. People died in seconds. Well, except for striders--which could abuse the lag to no end.
If the convergence didn't exist in Mechwarrior 3 like it did... we probably would have seen a completely different experience online. Weapons would have spread out. The heat system in Mechwarrior 3 WORKED! It worked great! It does a great job penalizing 2-3 PPC + Gauss boats. Try it if you don't believe me. I have recently. The heat system is really nice in it.
The convergence destroyed everything. It has gone on to destroy every Mechwarrior experience since and it does it mainly with the instant-hit weapons.
Lasers were top dog on MW 3 due to this. In Mechwarrior 4 they once again reared their ugly head as erllas and dominated (and likewise PPCs + Light Gauss).
And now, in Mechwarrior Online... what dominates? Not lasers. No, they don't instant hit and deal instant damage... What dominates here is PPCs, Gauss and Ballistics. Not because of lack of hardpoint limitations, but because of convergence and a broken heat system.