Bishop Steiner, on 22 March 2014 - 09:55 AM, said:
BTW, when your tooth decays and abscesses, you might decide that root canal was not such a bad idea after all.
Here is me disagreeing with your assertion that MWO is in a state of decay. Oh wait, I wasn't in Closed Beta, is my opinion invalid? I certainly hope it wasn't your intention to shove me out of the debate with that, because I won't walk away with my head down.
Almost every boat in the game (and it's boating that has generated this thread) has some sort of drawback, some penalty for its usage that makes its selection a gamble. LRM boats are walking ammo bombs without much short-range capability. Ballistics boats often have to resort to an XL engine. Energy boats are hot. ECM mechs have to sacrifice either speed or firepower and now have several natural predators in game. Ghost Heat is hated almost purely on principle without any regard of its actual effects. I realize that you're aware of most of this, but every once in a while we need to pull ourselves out of the niggling details and take a step back to refresh the bigger picture.
There is no consensus that LRMs are overpowered. Every thread contains disagreement. Their prevalence this weekend was due to the usual post-patch curiosity. There is no longer a consensus that pulse lasers are useless. NARCs are for sure useful again. An autocannon review is coming up. People are generally content with the soft nerf of the Highlander and Victor. I see role warfare every match I play, or cowardice. I don't have a lot of confidence in CW, but in the balance department, I see us as being on our way and much further along than we were in January. SRMs getting fixed will be awesome. Even the matchmaking gripes have largely dwindled down in the last couple of months as more educated people on this forum have pointed out why tonnage is not the axis of the planet and why tonnage limits would likely do nothing at all to stop ROFLstomps.
And since debate is alive and well on most weapons now, I don't agree that PGI should implement a root canal. We are right where SWG was prior to the Combat Upgrade. There were balance issues, there were role significance issues, but overall it didn't merit a clean sweep. Instead, people like you successfully advocated blowing it up and starting it over, and SOE did just that. We could debate all day on the merits of their NGE. It wouldn't matter. It undid people's hard work and that's all people would ever see.
The greatest reason by far that people are upset with the game is the uncertainty and hubbub over Community Warfare. I suspect that a pie chart breaking down people's reasons for leaving MWO would have a far bigger slice for that than for any balance issues. The game is not dying. It's just pruning the gripers.
Edited by Rebas Kradd, 22 March 2014 - 10:48 AM.