#181
Posted 14 May 2015 - 08:56 AM
#182
Posted 18 May 2015 - 01:04 AM
Chrona, on 14 May 2015 - 08:56 AM, said:
That's super cool! Make sure you show them to me when you're done
#183
Posted 18 May 2015 - 02:18 AM
#185
Posted 18 May 2015 - 08:19 AM
#186
Posted 20 May 2015 - 11:44 PM
The forums probably butchered the formatting so if you want, I can send you the full text file.
#187
Posted 20 May 2015 - 11:58 PM
Chrona, on 20 May 2015 - 11:44 PM, said:
The forums probably butchered the formatting so if you want, I can send you the full text file.
This is amazing!! I love this, great work!
You actually picked one of my least favourite mechs, I always thought like it looked a bit silly, ha! No wonder the Dracs are using it
Do you have any mechs you would like to see mixed or being done? This gives so much inspiration
#188
Posted 21 May 2015 - 12:08 AM
Iqfish, on 20 May 2015 - 11:58 PM, said:
This is amazing!! I love this, great work!
You actually picked one of my least favourite mechs, I always thought like it looked a bit silly, ha! No wonder the Dracs are using it
Do you have any mechs you would like to see mixed or being done? This gives so much inspiration
All I can say is just mix away! Your designs are the inspiration I use for my TROs, and I really love doing them. In fact I'm working on the Breaker as we speak. Those LRMs give me a kinda Marik-esque vibe...
#189
Posted 21 May 2015 - 12:14 AM
Chrona, on 21 May 2015 - 12:08 AM, said:
All I can say is just mix away! Your designs are the inspiration I use for my TROs, and I really love doing them. In fact I'm working on the Breaker as we speak. Those LRMs give me a kinda Marik-esque vibe...
The Breaker is pretty cool, I always imagined the mech to be abled to punch holes inside of a hangar or something like that and unleash a storm of lasers and rockets inside. Something like a Bunker-Buster
#190
Posted 21 May 2015 - 12:33 AM
I quickly made that R3 variant after I read your last post, Iqfish. It checks out tonnage-wise too - I just figured it'd be overkill to export an entire separate txt file. I did construct it in a separate file.
Edit: I also noticed I got the left and right sides mixed up AGAIN. MML reverses it compared to SSW, and I'm more familiar with MML's layout because I use it for campaigns. I'll flip them in a bit.
Edited by Chrona, 21 May 2015 - 12:39 AM.
#191
Posted 21 May 2015 - 12:39 AM
Chrona, on 21 May 2015 - 12:33 AM, said:
I quickly made that R3 variant after I read your last post, Iqfish. It checks out tonnage-wise too - I just figured it'd be overkill to export an entire separate txt file. I did construct it in a separate file.
This is exactly what I had in mind. This is going better than expected, ha! I will do one or two new ones today, just need to get some ideas. I want to stop with the random mixing and really give these guys a character.
Thanks for the work, I wish we could start some kind of galery
#192
Posted 21 May 2015 - 12:40 AM
Iqfish, on 21 May 2015 - 12:39 AM, said:
This is exactly what I had in mind. This is going better than expected, ha! I will do one or two new ones today, just need to get some ideas. I want to stop with the random mixing and really give these guys a character.
Thanks for the work, I wish we could start some kind of galery
It's really no issue! I thoroughly enjoy making these. Feel free to quote these below the pictures in the main post if you'd like. I don't mind.
Just... Do it after I flip their equipment to be on the proper sides, yeah?
#193
Posted 21 May 2015 - 01:20 AM
Centaur
Breaker
#194
Posted 21 May 2015 - 03:23 AM
This mech is a walking tank. We all know mechs are armored, but this thing has an extra layer on everything. It's entire purpose is to clear out heavy positions, preferably occupied by infantry.
The Doorknocker is not fast and not agile, and his left arm is completely made for ripping concrete and steel apart. The attached blade-like plate of special reinforced Endo-Steel can be used as a melee for both mechs and buildings.
The right arm is armed with an Ultra-Autocannon and an AC/2, to get rid of swarming infantry or light armor. The Autocannon is typically loaded with HE-Fragmentation shells, which is ineffective against armor, but very effective against soft targets. The AC/2 is loaded with normal anti-armor shells.
The Torso has 2 lasers and 2 SRM/6 mounted, to exterminate anything that survived the burst of the two Autocannons.
The Cockpit was reinforced, as a result the view is very limited for the pilot. This is why the mech is outfitted with a wide range of sensors and observation devices, located around the "head" and the center torso. The Communication System was also improved, which has lead to three characteristic antennas sticking out. Upon ejection, an enclosed capsule shoots out of the head, which grants the pilot a secure rescue afterwards.
The armor system is completely enclosed and ABC proof, to enable an operation of the mech even in the most active battlefields. This leads to enormous heat inside the closed armor, which is being emitted by the two big ventilation holes in the side torsi.
The machine is extremely vulnerable to airstrikes and should not operate one second without active sniper and LRM cover, since the mech is outfitted for close range engagements almost exclusively.
It has however proven to be very useful in numerous battles over heavily defended spaceports or cities.
Edited by Iqfish, 21 May 2015 - 03:29 AM.
#195
Posted 21 May 2015 - 06:44 AM
Iqfish, on 21 May 2015 - 03:23 AM, said:
This mech is a walking tank. We all know mechs are armored, but this thing has an extra layer on everything. It's entire purpose is to clear out heavy positions, preferably occupied by infantry.
The Doorknocker is not fast and not agile, and his left arm is completely made for ripping concrete and steel apart. The attached blade-like plate of special reinforced Endo-Steel can be used as a melee for both mechs and buildings.
The right arm is armed with an Ultra-Autocannon and an AC/2, to get rid of swarming infantry or light armor. The Autocannon is typically loaded with HE-Fragmentation shells, which is ineffective against armor, but very effective against soft targets. The AC/2 is loaded with normal anti-armor shells.
The Torso has 2 lasers and 2 SRM/6 mounted, to exterminate anything that survived the burst of the two Autocannons.
The Cockpit was reinforced, as a result the view is very limited for the pilot. This is why the mech is outfitted with a wide range of sensors and observation devices, located around the "head" and the center torso. The Communication System was also improved, which has lead to three characteristic antennas sticking out. Upon ejection, an enclosed capsule shoots out of the head, which grants the pilot a secure rescue afterwards.
The armor system is completely enclosed and ABC proof, to enable an operation of the mech even in the most active battlefields. This leads to enormous heat inside the closed armor, which is being emitted by the two big ventilation holes in the side torsi.
The machine is extremely vulnerable to airstrikes and should not operate one second without active sniper and LRM cover, since the mech is outfitted for close range engagements almost exclusively.
It has however proven to be very useful in numerous battles over heavily defended spaceports or cities.
It looks Lyran! Yes, I can work with this... Been a while since I messed with experimental tech.
#196
Posted 21 May 2015 - 10:03 AM
The cooling system deficiency is actually reflected by the ''Flawed Cooling System'' quirk which would normally inflict a +5 heat penalty on the 'Mech when it takes more than 20 damage in one turn.
Edited by Chrona, 21 May 2015 - 10:12 AM.
#197
Posted 22 May 2015 - 03:38 AM
#198
Posted 09 July 2015 - 11:54 AM
Edited by oktocat, 09 July 2015 - 11:56 AM.
#199
Posted 09 July 2015 - 12:29 PM
Just one thing missing, the targeting crosshairs/and multiple "red dot" tags painted on the head of Paul's Longbow.
Edited by Meta 2013, 09 July 2015 - 12:30 PM.
#200
Posted 09 July 2015 - 12:55 PM
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