1
Lrm's Need A Bigger Buff
Started by Rex Budman, Mar 22 2014 10:26 PM
11 replies to this topic
#1
Posted 22 March 2014 - 10:26 PM
They're just not effective! They need to be centered predominantly to the CT, they need to travel as fast as the AC5, and need to output at least 5dmg per missle.
In fact, they should not even require a lock, they should just seek out the closest mech. Also, change the arc angle so they hit directly on top, because cover is way OP at the moment.
I think LRM should be able to go through buildings too, because at the moment they are no where near as powerful as a PPC with its massive whopping 10dmg. 10dmg!?!? I can't believe PGI did this!
In fact, they should not even require a lock, they should just seek out the closest mech. Also, change the arc angle so they hit directly on top, because cover is way OP at the moment.
I think LRM should be able to go through buildings too, because at the moment they are no where near as powerful as a PPC with its massive whopping 10dmg. 10dmg!?!? I can't believe PGI did this!
#2
Posted 22 March 2014 - 10:32 PM
Man, I love the sarcasm in this.
#4
Posted 22 March 2014 - 10:44 PM
Oh, I meant butthurt hidden behind sarcasm. Clear as day.
#5
Posted 22 March 2014 - 10:46 PM
You're able to find cover ? Every building I hide behind does nothing. My Dual AMS with Range booster wasted 2 tons of ammo and did nothing. Im back to running lights with ecm only.
Edited by Monkey Lover, 22 March 2014 - 10:47 PM.
#6
Posted 22 March 2014 - 10:53 PM
If every building you hide behind does nothing, odds are, at least one LRM boat has flanked you.
#9
Posted 22 March 2014 - 11:19 PM
BALANCE IT. Take off the charge from the gauss = lrm killer
#10
Posted 23 March 2014 - 12:31 AM
Rex Budman, on 22 March 2014 - 10:26 PM, said:
They're just not effective! They need to be centered predominantly to the CT, they need to travel as fast as the AC5, and need to output at least 5dmg per missle.
In fact, they should not even require a lock, they should just seek out the closest mech. Also, change the arc angle so they hit directly on top, because cover is way OP at the moment.
I think LRM should be able to go through buildings too, because at the moment they are no where near as powerful as a PPC with its massive whopping 10dmg. 10dmg!?!? I can't believe PGI did this!
In fact, they should not even require a lock, they should just seek out the closest mech. Also, change the arc angle so they hit directly on top, because cover is way OP at the moment.
I think LRM should be able to go through buildings too, because at the moment they are no where near as powerful as a PPC with its massive whopping 10dmg. 10dmg!?!? I can't believe PGI did this!
I totally agree. This should definitely happen. Also, make LRM20s take up 2 crit slots, and weigh 4 tons. Its unfair that they take soooo many more slots than my Medium Lasers.
Are we playing sarcastaball?
#11
Posted 23 March 2014 - 01:36 AM
If PGI would implement destroyable maps, the issue with the cover is fixed.
but that means a lot of work for those programers...
but that means a lot of work for those programers...
#12
Posted 23 March 2014 - 06:57 AM
Rex Budman, on 22 March 2014 - 10:26 PM, said:
In fact, they should not even require a lock, they should just seek out the closest mech. Also, change the arc angle so they hit directly on top, because cover is way OP at the moment.
You joke about this, but DICE actually did it in BF4 with "Active Missiles"
Be very careful what you wish for.
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