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If you are drilling someone dead from 750m it means he stands in the open like a m0r0n. Doesn't matter if you shoot him with ACs or LRMs, he'll be dead soon enough. Ballistics just have higher DPS, thus you shred idiots faster. Only thing LRMs do now is completely kill brawling. Jumpsnipers do the same thing they always did, but what little brawlers we had before are gone now.
What killed brawling is zero effective brawling weapons. I bounce around in a 4x6 SRM
Griffin on occasion. When SRMs work, I break things in half. Thanks to utterly deficient hit registration, instead of breaking things in half, half the time nothing happens. LRMs just got un-broken, so hey, cry more about that or demand they fix brawling weapons as well. I'd say the latter is more productive.
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You know this is BS. LRMs follow you around buildings and especially low hills due to target decay very well. In order to avoid LRM fire now you have to start going under cover even before you came out of cover to begin with.
What is the point of this game? Determine whichever team is hiding better and have more LRMs?
Actually, it's not BS. I played in the tournament all weekend. I was one of the top 25 in my faction.
I died a grand total of once to LRM fire. I had competent players gleefully managing to pop in and out of cover and fire constantly. I also had plenty of crying targets that failed to understand how to use said cover, such as yourself.
When I have you targeted, you pop up as a red square (lockable) as soon as I have LOS and my lockon begis when sighting on you. When I see you go to ground, I do what any sniper would as well- I wait to see if you were dumb enough to come back up at the same spot, which happens far more often than it should.
You've literally put yourself into my lockon sequence before I even could react to you showing up on my screen when that happens. Fwoosh fwoosh boom. The ones that do a pop-up right go into cover, move a significant distance behind it, THEN come out to shoot. If all you do is forward-and-reverse, I'm just waiting for you to walk into my sights again and I WILL have fast enough lock to get a shot into your face, especially going up a hill. If I have to resight, you're getting off a shot, covering, and moving again before I get a long-enough lock to hit even with decay. It's 3.5 seconds. If you're out for 5, I have about .5 seconds to sight and get lock to have a clean shot over 400m, and the only easy shots like that are when I guess right about which piece of cover you're showing up next behind. If I'm under 400m, you should be charging me and eating off my face inside my LRM deadzone unless I've got someone else covering me in turn.
And I had PLENTY of matches where I got mashed to bits at brawling range. When we had a few 100 tubes firing. Because frankly, those players weren't "good at hiding"- they were good at moving.
Hiders are pinned targets. Pinned opponents are then shredded by the rest of the team. The people I fear are the ones I keep seeing pop in and out of my sensors, going to one side or another. That's intelligent people who understand what I can do and can't do, and those are the ones I find up my nose with an AC/20.
You could learn from them if the sound of your own squealing didn't drown things out.