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New Player Here, Lost In What To Do In The Game


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#21 Modo44

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Posted 24 March 2014 - 12:22 PM

View PostKakebaronen, on 24 March 2014 - 12:16 PM, said:

but back to that subject, when the indicator is yellow, should i stay where i am and continue to fire or should i move clouse untill it is green provided that i have the support to do it?

That depends on the situation. Can you approach safely, or do you need to stay away, and just slowly pick the target apart?

View PostKakebaronen, on 24 March 2014 - 12:16 PM, said:

and what is the reduction when in yellow? is it 50% or is it more complicated then that?

As stated above, the falloff is linear from maximum damage at optimal range (green) to zero at maximum range+1m. Typically, you do good damage out to 150% optimal range of energy weapons, and 200% optimal range of ballistic weapons. Any farther is not very heat or ammo efficient -- becomes much more situational.

#22 AlmightyAeng

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Posted 24 March 2014 - 12:22 PM

Kake,

After you've done 25 matches you should have between 8 and 10 million cbills (your first 25 games get a huge cadet bonus).

If you're used to playing a TD in WoT, you might consider picking up a Jagermech. The DD is a good choice since it comes with an XL engine...the A is a great choice because you can fit ALL kinds of weapons systems on them.

The closest approximation to a TD you can get in this came is mounting a pair of Gauss rifles on your mech. You'll be slow, and a little vulnerable, but have have a fast, accurate, hard-hitting, slow reloading sniper mechanic.

If you get the DD or the A and get TIRED of playing like a WoT TD, you can equip them with other weapons and engines that will allow you to try a VARIETY of playstyles...and help you figure out what you like. That way you're not wasting your cbills on chassis' that you end up hating.

As far as the weapons...if you look at the bottom right, each weapon has a number by it. That's the optimal range for that weapon - the MAX range at which it will do FULL damage. A ballistic weapon will still do damage out to 3x that range...but at a linear dropoff. Beam weapons, to 2x. So, a medium laser will do 5 damage at 270, 4 damage at 324, 3 damage at 378, 2 damage at 432 1 damage at 486 and ZERO damage past 540.

When you hit 'R' and target something, it tells you how far off it is, and there's a range indicator by your reticule as well, that will tell you how far away whatever you're pointed at is.

Edited by Ghost Badger, 25 March 2014 - 05:03 AM.


#23 Koniving

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Posted 24 March 2014 - 12:53 PM

Forgot earlier, almost all missiles explode at their stated ranges.

View PostKakebaronen, on 24 March 2014 - 12:16 PM, said:

but back to that subject, when the indicator is yellow, should i stay where i am and continue to fire or should i move clouse untill it is green provided that i have the support to do it?

and what is the reduction when in yellow? is it 50% or is it more complicated then that?


That's a huge situational dependent question. If the weapon is really hot or your ammo is limited, don't bother shooting or get closer. When your mech itself is hot, it's often better to let your weapon cool if you're not in the best range and can use cover to delay the fight.

It's a linear degradation at yellow. Let's say you can fire out to 270 meters and it's a laser weapon. Medium Laser. At 0 through 270 meters you deal 5 damage over 1 second (the beam time). At 405 meters it's 2.5 damage over the beam's life. At 540 meters your weapon is absolutely worthless at 0 damage. At 538 damage you're dealing something like 0.02 damage or somesuch for the entire second of the beam (didn't use math on that one).

Edited by Koniving, 24 March 2014 - 12:54 PM.


#24 Kakebaronen

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Posted 24 March 2014 - 01:06 PM

right, so it more or less comes down to personal experience and the ppl you roll whit then.
so far i have never overheated when im at range as im only using the heavy lasers, but when a light comes i kinda freak out as i panicly aim for its legs hitting all the buttons i can ;)

i dont do mutch dmg and i dont kill but i guess that is normal for a rookie in trial mechs?




View PostGhost Badger, on 24 March 2014 - 12:22 PM, said:

Kake,

After you've done 25 matches you should have between 8 and 10 million cbills (your first 25 games get a huge cadet bonus).

If you're used to playing a TD in WoT, you might consider picking up a Jagermech. The DD is a good choice since it comes with an XL engine...the A is a great choice because you can fit ALL kinds of weapons systems on them.

The closest approximation to a TD you can get in this came is mounting a pair of Gauss rifles on your mech. You'll be slow, and a little vulnerable, but have have a fast, accurate, hard-hitting, slow reloading sniper mechanic.

If you get the DD or the A and get TIRED of playing like a DD, you can equip them with other weapons and engines that will allow you to try a VARIETY of playstyles...and help you figure out what you like. That way you're not wasting your cbills on chassis' that you end up hating.



the seems to be fair tips when it comes to what mech i should get, as a quick look in the shop list is enughf to make me not want to look there again :)
so a chassie that can be used to many range oriented things sounds like something i could buy as my first mech.
my fav tds is isu and t30 so i am used to glass cannons that does a ton of dmg.

#25 Modo44

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Posted 24 March 2014 - 01:14 PM

Hitting lights with torso weapons requires some practice. When you can, you want to pack your arms with weapons for tracking the pests. Deselect the Arm lock option in your game preferences to be able to aim your arms separately (they move much faster and precise than the entire torso). As for fighting them up close, try to walk back and change direction to counter theirs, then unload everything you have into a leg. Typical heavy and assault mech loadouts can score a kill in one or two passes -- certainly before the tiny bug gets through your armor.

#26 Koniving

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Posted 24 March 2014 - 01:22 PM

Jager DD videos since Ghost here is promoting it.

Brawlers
Jager DD goes one against 5 shortly after an ally it tries to save dies. Takes 3 with it. Doesn't know ally died. Choir enhances the fight.
Jager DD and A (and Battlemaster if you rewind to the match before) piloted by Koniving then Shar Wolf (spectated). Great music,

Ranged.
Lance-play with advanced zoom.
Fire Support (close-Lance) Jager DD and S compatible rig.

Jager chase cam (S build). My flamer Jager brawler.


#27 Helmer

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Posted 24 March 2014 - 01:24 PM

As previously mentioned, your first 25 drops you get a "Cadet Bonus" in order to help get you started.
Once done with those 25 matches you should have a good lump of CBills to play with. Before making any purchases I'd suggest you play with your ideas in Smurfy's MWO Mechlab. It's an amazing fan run site. You can also visit the Mechs & Loadout area of the forums for ideas.

Finally, consider joining one of the community run voice servers. Even if you don't own a mic, or don't want to talk to others, it's still a great way to get into pick up groups and maybe find a unit a join.


Cheers.

#28 dragnier1

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Posted 25 March 2014 - 02:30 AM

View PostKakebaronen, on 24 March 2014 - 01:06 PM, said:

right, so it more or less comes down to personal experience and the ppl you roll whit then.
so far i have never overheated when im at range as im only using the heavy lasers, but when a light comes i kinda freak out as i panicly aim for its legs hitting all the buttons i can :)

i dont do mutch dmg and i dont kill but i guess that is normal for a rookie in trial mechs?

It depends on individuals. I went through 3 different chassis besides the trial mechs before i got it figured out. Perhaps if i joined a group to learn it would have been faster?

Just to add, that trial medium runs more like a light. The other mediums don't go as fast.

Edited by dragnier1, 25 March 2014 - 02:30 AM.


#29 AlmightyAeng

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Posted 25 March 2014 - 05:25 AM

View PostKakebaronen, on 24 March 2014 - 01:06 PM, said:

right, so it more or less comes down to personal experience and the ppl you roll whit then.
so far i have never overheated when im at range as im only using the heavy lasers, but when a light comes i kinda freak out as i panicly aim for its legs hitting all the buttons i can :unsure:

i dont do mutch dmg and i dont kill but i guess that is normal for a rookie in trial mechs?

the seems to be fair tips when it comes to what mech i should get, as a quick look in the shop list is enughf to make me not want to look there again :lol:
so a chassie that can be used to many range oriented things sounds like something i could buy as my first mech.
my fav tds is isu and t30 so i am used to glass cannons that does a ton of dmg.


Well, like WoT, this game (I think) is vastly improved when running with a group. Even solo, though, the general principle of "thug 'em" applies. Stick to something, and when it shoots something, shoot it alongside...from a slightly wider angle if possible so that your fire is coming from another angle to add to the confusion :D

With lights you have the right idea. Hit the legs. A legged light is as good as dead. Instead of panic-ing though, lead the shot, and take your time. Missing shot after shot is far less effective than making that one shot count. HARD. If the light sees that you're HITTING every time you shoot, there's a good chance they'll spook and seek easier prey. THEY know how fragile they are, too, and a guy that can aim is their nightmare.

Keep in mind that the TD tactics for WoT (find cover, shoot from behind cover, don't move and give away your position) doensn't apply here.

If you're gonna snipe in this game you want to A) pick cover you can support your team from B) shoot at whatever isn't looking at you C) When they DO look at you WITHDRAW D) Find another place to snipe from. They'll be watching for where you last appeared with their sights trained.

A) is important. If you find a GREAT place to snipe that's way the hell away from your team you'll be identified as a straggler and they'll send a team of lights/fast mediums to deal with you since you separated yourself. Like WoT, one mech can't "do it all" and the key is having mechs on hand that complement the areas you're weak.

Koniving, you KNOW I always pimp Jagermechs...it's because they're awesome and I'm a closet Davion :rolleyes:

Kake, if you're still thinking about running a mech like a TD, check this video out.



The commentary is in German, but the pilot does an excellent job of staying with his team, not getting stranded, supporting them with sniper shots by opening components, and taking kill shots when he sees them. He also does well fighting with a light mech Commando...he misses some shots, but those that DO connect hit that thing HARD.

Edited by Ghost Badger, 25 March 2014 - 05:27 AM.


#30 Kakebaronen

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Posted 25 March 2014 - 08:03 AM

View PostGhost Badger, on 25 March 2014 - 05:25 AM, said:


Well, like WoT, this game (I think) is vastly improved when running with a group.

Keep in mind that the TD tactics for WoT (find cover, shoot from behind cover, don't move and give away your position) doensn't apply here.



from my so far 10 battles i do see some shared qualitys whit wot but not enughf to use the same playstyle. in wot i can do good as a solo tank far from the others aslong as i get spotters, but in here as you say, a solo mech is truly worthless.(unless it is a light ofc) this can create some issues in pugs i think.
as i normaly just roll whit my lance, never taking the lead, in 1 battle yesterday that lead to the whole lance beeing isolated and away from the battle untill it was just us 4 left vs 8 others.

some1 here typed: watch how others play when im dead, how will watching a total faceroll improve me?
the games where you trade 1 mech for another is good and i do try to watch them, but pure facerolls i just exit.

i dont know what matchmaker is used here but if it is anything like wot i allready feel bad.(not that i am going to fokus on stats in this game as i do in wot, but posetive stats is allways a plus)
i need to get my 25 battles done so i can find a guild :D

allso, this low dmg point system is confusing right now so i realy get no decent feed back if i did good in a match or not.

in wot, we basicly say if you deal dmg equal to your hp you did good, how can i measure the same thing in this game?

#31 AlmightyAeng

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Posted 25 March 2014 - 08:16 AM

Kake,

I will direct you to this thread, which is discussing whether your Kill/Death ratio is a good gauge of performance...and if not, what you SHOULD be using.

My personal opinion (as stated in the thread) is that it's a bit of a mix, and you have to gauge each game by a variety of factors.

Pure damage tells you a bit of the story, but not all of it.

I'm not saying that dropping solo is 'worthless' either. It's just that dropping in a coordinated lance is much more effective...and fun. You CAN still be a rockstar solo...but the learning curve is a bit harsher if all you do is PuG by yourself.

Keep in mind that in trial mechs, and new mechs you'll buy, you don't have the advantage of all the mech efficiencies. As you work on the mechs you own you'll get to add those, and they make a BIG difference. Don't be too hard on yourself...ignore the stats for now.

#32 Modo44

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Posted 25 March 2014 - 08:18 AM

View PostKakebaronen, on 25 March 2014 - 08:03 AM, said:

i dont know what matchmaker is used here but if it is anything like wot i allready feel bad.

It is pretty bad at the moment. Technically based on the Elo system, but not well implemented. Team skill and weight can vary wildly, especially if you play outside of the US or European prime time (late evening or very early morning for Norway). There are plans to improve it, starting with a strict weight matching scheme in April.

View PostKakebaronen, on 25 March 2014 - 08:03 AM, said:

allso, this low dmg point system is confusing right now so i realy get no decent feed back if i did good in a match or not.
in wot, we basicly say if you deal dmg equal to your hp you did good, how can i measure the same thing in this game?

Compare to your team mates. Around 300 damage with a kill and some assists is decent, win or lose. Note that it depends on the mech. A lightly armed ECM light or an Atlas set up for soaking damage will often matter a lot while not looking so good kill/damage-wise.

#33 Koniving

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Posted 25 March 2014 - 12:52 PM

Matchmaker so far seems to do the following...

First it looks and compares premades (groups) to decide whether to put one (or two) in on each side. This is reserved for Alpha Lance. Then it picks some higher or lower-end people (bravo and charlie). The number of each depends on how good or bad Alpha lance supposedly is.

Example if the premades selected didn't compare too well, higher-end solo players (or if it's really bad a second premade) fill out more spots on the lower-end premade team. If they compared very well then the selection of 'high end' and 'low end' players are a bit more even for the teams. It keeps a separate "score" for each 'class'. Light, medium, heavy and assault.

The enemy team is scrambled in your view until the end of the match. You may even notice the order might actually change mid-match when one of them is doing extremely well (press Tab to see the player screen).

While the following is not always true, remember that if you start in Charlie lance chances are strong that Alpha and Bravo may have better players. If you start in Alpha and you are not part of a premade, ask in lance chat (U) if they are. Chances are it's always true. For myself, it's rare but sometimes they are not. If Alpha is not a premade and you are in Alpha then chances are almost every enemy and every ally is very inexperienced except the rival alpha lance. That's when you'll know if you have to carry the game. But that's a ways away.

Good luck and when you find yourself starting in Bravo you know you're doing alright. If you find yourself starting in Alpha while solo, pat yourself on the back.

#34 Kakebaronen

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Posted 25 March 2014 - 01:15 PM

so that is why i am allways in C-lance.
is it the same system whitin the lance too?, as sometimes im on top of C, other times in the bottom.(normaly in the bottom)

sadly though, for the 25 first, i had to join the lrm spam train. i liked my heavy but the range was too short. prolly have to drop the large lasers and go ballistic when i get a normal mech to get to the green 600m range.

odd thing is, in my first 4 battles in the trial missile boat i did the same amount of dmg as i did in 12 battles whit the trial heavy, i even started to kill mechs, does that mean i was realy that terrible whit the trial heavy?

Edited by Kakebaronen, 25 March 2014 - 01:16 PM.


#35 Modo44

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Posted 25 March 2014 - 01:22 PM

View PostKakebaronen, on 25 March 2014 - 01:15 PM, said:

odd thing is, in my first 4 battles in the trial missile boat i did the same amount of dmg as i did in 12 battles whit the trial heavy, i even started to kill mechs, does that mean i was realy that terrible whit the trial heavy?

No, it means that the trial heavy is badly set up. The variant -- Cataphract 3D -- is arguably the strongest heavy mech in the game, but the weapons on the trial do not work well. A typical 3D will have PPCs and AC5s, an AC20 with support lasers, or a Gauss Rifle (or two), and a good shot will melt your face in seconds. The LB10-X on the trial is extremely bad at anything but finishing weakened opponents, which means it requires very careful play and map knowledge -- not something expected from a new player.

#36 Koniving

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Posted 25 March 2014 - 05:05 PM

View PostKakebaronen, on 25 March 2014 - 01:15 PM, said:

so that is why i am allways in C-lance.
is it the same system whitin the lance too?, as sometimes im on top of C, other times in the bottom.(normaly in the bottom)


Top and bottom of the lance changes based on who has the highest score within the match. If you're at the bottom of the lance your match score is lower, and if you are at the top of the lance you had the highest match score.

Being in Charlie isn't always a bad thing. For instance, in this image both Alpha and Bravo had premade groups. 4 man and 2 man, and I didn't make it into Bravo.
Posted Image
Edit: 3/30/2014. (If you're wondering why most of the players didn't score so well, many of them were on the opposite side of the map. They followed the age old tradition of lining up at the caldera. I followed Charlie lance to go capture the enemy base and then did my best to protect them as the entire enemy team turned towards us. Eventually the premades saw what was going on and then rushed in to eliminate the enemy from behind where it takes very little damage to make the kills.)

Here in this gallery, you can see the trend typically puts me in Alpha or Bravo. Then my score within the lance rearranges me from highest to lowest score.

The Cataphract 3D trial Heavy -- I'll do a video with one tomorrow -- is an okay mech but it's nothing special. Lasers require focus, concentration on one bodypart of the target to be particularly effective. Something many new players do not have. Then the shotgun, great for finding weak points (except new players don't look for weak points) or making things with lots of ammo like missile boats explode (which new players are too afraid of LRMs to do it) winds up being pretty worthless.

Now if the large lasers were large pulses that'd be a huge difference but the mech is 1) too slow, 2) not cool enough to make use of them and 3) new players getting close enough to use them are usually dead.

Now if it was a LB-10 + AC/5 + 4 ML combination that'd be a world of difference but it'd require an XL engine and not take so much abuse. Or the same loadout it already has but an AC/10 instead.

Edited by Koniving, 30 March 2014 - 11:08 AM.


#37 Koniving

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Posted 25 March 2014 - 05:18 PM

This is random.

I went to go quote my kdr to show that it doesn't make or break what the game decides to be your skill level because it's usually 1.0 or slightly higher or lower 'cause I kinda maintain that. If it gets too high I screw around. If it gets too low I get serious. And when the Spiders first came out they were so incredibly easy to kill that my kdr plummetted to below 0.5. Man those were some hair pulling days. But then again sometimes things like these came out of it.

This shot never would have been possible without the delayed convergence of the days of yore.
Second highest point in Frozen City -- still accessible.
Highest point in Frozen City -- Fixed.

Archived.
Kills / Death 5,308 / 5,254
Wins / Losses 4,305 / 3,907
Kill / Death Ratio 1.01

Current (after the recent patch).
Kills / Death 75 / 31
Wins / Loss 49 / 25
Kill / Death Ratio 2.42

Now I gotta get myself killed some more.
Anyway, remember that stats don't mean much, but if you wanted to keep track of them they are here. Get in there, do the best you can, get as many hits as possible and at the end of 25 matches within about 10 minutes the 'recruit' tag will go away on your forum name.

That'll be when it's time to decide what mech to go with. So keep an eye on the mechs out there and find out what looks like something you'd enjoy playing.

Edited by Koniving, 25 March 2014 - 05:31 PM.


#38 Mycrus

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Posted 26 March 2014 - 09:01 AM

the best tip i can give you is never trust anybody that asks you press ctrl+alt+f4

#39 Kakebaronen

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Posted 27 March 2014 - 03:23 AM

View PostMycrus, on 26 March 2014 - 09:01 AM, said:

the best tip i can give you is never trust anybody that asks you press ctrl+alt+f4


you mean i dont get free gold by doing that here.... sad, it works in wot, sutch a shame ^_^

completed my 25 first yesterday, racked in a nice 9,8mill so that should be enughf for my first mech and that is going to be a jeger variant. the dd scares me a bit due to ppl say its easyer to get killed in it due to the engine, so idk what variant i will get yet.
seen a few nice ballistic fits for the jeger but oddly no1 whit the biggest lasers yet.


and i have begun looking for a guild(even got a few nice offers) so i would say i progress atleast in the right direction.

#40 AlmightyAeng

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Posted 27 March 2014 - 05:10 AM

View PostMycrus, on 26 March 2014 - 09:01 AM, said:

the best tip i can give you is never trust anybody that asks you press ctrl+alt+f4


Which is actually REALLY frustrating when you try to tell people in 3rd person view that, no really, hit F4 and you'll go into 1st person.

View PostKakebaronen, on 27 March 2014 - 03:23 AM, said:


you mean i dont get free gold by doing that here.... sad, it works in wot, sutch a shame ^_^

completed my 25 first yesterday, racked in a nice 9,8mill so that should be enughf for my first mech and that is going to be a jeger variant. the dd scares me a bit due to ppl say its easyer to get killed in it due to the engine, so idk what variant i will get yet.
seen a few nice ballistic fits for the jeger but oddly no1 whit the biggest lasers yet.


and i have begun looking for a guild(even got a few nice offers) so i would say i progress atleast in the right direction.


Well, Jagers are known as ballistic platforms. 90% of Jagers that wants a heavier loadout is gonna go with XL...you're able to cram in more guns, and go faster with a bigger engine. It's USUALLY seen as a good tradeoff, since if you lose a side torso with a STD engine, you lose half your firepower anyway, and slow and undergunned often works out poorly.

If you wanna try something 'the biggest lasers' I'd argue that the Firebrand (The Hero mech) does that best...but the any of them can 'meta' it up with 2AC5 and 2PPCs. Too many 'big lasers' and you run into heat issues...it's just more efficient to use the jagermech with cooler-running ballistics with laser support.





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