Dear Santa,
Having to go back to re-equip consumable modules is ANNOYING!
Please implement a way to auto replenish our consumable modules in between games.
Sincerely,
Moonraper
1
Need Auto Module Replenishment
Started by Inappropriate9958811, Mar 23 2014 04:38 PM
3 replies to this topic
#1
Posted 23 March 2014 - 04:38 PM
#2
Posted 23 March 2014 - 04:38 PM
Yeah, no kidding.
#3
Posted 02 April 2014 - 05:12 PM
They should make the Cbill consumables permanent modules that you can use once a game. Charge 1 or 2 million Cbills and be done with it. If you want even better performance then buy the single shot MC version.
That should be easy enough compared to some auto replace code.
That should be easy enough compared to some auto replace code.
#4
Posted 02 April 2014 - 05:41 PM
Yes to the OP.
Maybe a simple "would you like to replenish your consumables yes /no" confirrmation loading the mechlab after a match.
Or for all I care just a checkbox in the settings "auto replenish consumables", as even replenishing 4 "by mistake" would be paid for in 1 decent match or 2 crappy ones, hardly a huge price to pay.
Though it would of course be annoying the first time you learn the lesson that "yes" or "no" sometimes requires a millisecond of actual thought. But meh, just consider it an important life lesson
Not for or opposed to this, as don`t see the cost as an issue. But...
NO.
There once were versions that were minutely better than the C-bill versions.
The P2W QQ was immense, and IMO rightly so.
No item available for MC should give an imperically measurable performance advantage over a similar / "near identical" item for c-bills, as that is in itself the definition of a P2W item. The slope from "improved" modules to gold ammo is quite steep and very slippery, and PGI has thankfully done an excellent job of avoiding it so far.
Maybe a simple "would you like to replenish your consumables yes /no" confirrmation loading the mechlab after a match.
Or for all I care just a checkbox in the settings "auto replenish consumables", as even replenishing 4 "by mistake" would be paid for in 1 decent match or 2 crappy ones, hardly a huge price to pay.
Though it would of course be annoying the first time you learn the lesson that "yes" or "no" sometimes requires a millisecond of actual thought. But meh, just consider it an important life lesson
Damia Savon, on 02 April 2014 - 05:12 PM, said:
They should make the Cbill consumables permanent modules that you can use once a game. Charge 1 or 2 million Cbills and be done with it.
Not for or opposed to this, as don`t see the cost as an issue. But...
Quote
If you want even better performance then buy the single shot MC version.
NO.
There once were versions that were minutely better than the C-bill versions.
The P2W QQ was immense, and IMO rightly so.
No item available for MC should give an imperically measurable performance advantage over a similar / "near identical" item for c-bills, as that is in itself the definition of a P2W item. The slope from "improved" modules to gold ammo is quite steep and very slippery, and PGI has thankfully done an excellent job of avoiding it so far.
Edited by Zerberus, 02 April 2014 - 05:44 PM.
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