Currently there are small stones that stop the Banshee. It needs the same stepping/climbing ability the Atlas has. The current one is just.... pointless. I got pinned by rocks against the crashed dropship on Frozen. It happens regularly on every map. This was silly and pointless when it happened originally, it's silly and pointless now. Please fix.


Banshee Needs Climbing/step Size Fixed
Started by MischiefSC, Mar 23 2014 05:23 PM
9 replies to this topic
#1
Posted 23 March 2014 - 05:23 PM
#2
Posted 23 March 2014 - 05:34 PM
I'm pretty sure its in the same catagory as atlas. they only have like 4 catagories for movement as far as i know.
#4
Posted 23 March 2014 - 05:57 PM
It's worse than Atlas. Don't know how or why, but I pilot both. A Banshee with a 350 engine has more trouble with pebbles and the like than an Atlas with a 325.
#5
Posted 23 March 2014 - 06:10 PM
Jin Ma, on 23 March 2014 - 05:34 PM, said:
I'm pretty sure its in the same catagory as atlas. they only have like 4 catagories for movement as far as i know.
I'm on the same page with Mischief. It literally gets stuck places my Atlas and Stalker breeze up. (I have noticed a few newer mechs with feet issues, the Firestarters one flaw, aside from the robokoala head, is it's foot hit box seems bigger than the foot, as it catches on just about everything.) And the Banshee, is generally bad. Oddly, while the La Malinche has a superior twist, it also, simply seems more agile in every way. I ave both it and my 3E fully unlocked, and the the 3E uses a 400XL to my LM's 380, yet in everything but straightline top speed, the LM is just better. Seems to climb better, turns better. Whereas the cbill banshees feel stuck in molasses, the LM does not.
Very odd.
#6
Posted 23 March 2014 - 08:49 PM
Bishop Steiner, on 23 March 2014 - 06:10 PM, said:
I'm on the same page with Mischief. It literally gets stuck places my Atlas and Stalker breeze up. (I have noticed a few newer mechs with feet issues, the Firestarters one flaw, aside from the robokoala head, is it's foot hit box seems bigger than the foot, as it catches on just about everything.) And the Banshee, is generally bad. Oddly, while the La Malinche has a superior twist, it also, simply seems more agile in every way. I ave both it and my 3E fully unlocked, and the the 3E uses a 400XL to my LM's 380, yet in everything but straightline top speed, the LM is just better. Seems to climb better, turns better. Whereas the cbill banshees feel stuck in molasses, the LM does not.
Very odd.
Very odd.
thats so strange. i wonder if they added another catagory for banshee lol
#7
Posted 23 March 2014 - 11:20 PM
Yeah there seems to be something iffy going on with the banshees movement.
It gets stuck in such tiny objects, and sometimes you can't walk over a 2 inch bump on the ground.
There is nothing worse than incoming lrms shading the sky and you banshee is stuck in whatever it may be.
Turning around , searching for the one direction you can walk off because it won't move forward or backward, while the time is ticking down on you. Lost 3/4 of my mechs armor to lrms (or other weapons for that matter) because i was stuck in places no other mech would get stuck in more than a few times now.
It gets stuck in such tiny objects, and sometimes you can't walk over a 2 inch bump on the ground.
There is nothing worse than incoming lrms shading the sky and you banshee is stuck in whatever it may be.
Turning around , searching for the one direction you can walk off because it won't move forward or backward, while the time is ticking down on you. Lost 3/4 of my mechs armor to lrms (or other weapons for that matter) because i was stuck in places no other mech would get stuck in more than a few times now.
#8
Posted 23 March 2014 - 11:27 PM
Hill Climb-module is rather mandatory to Banshee. Without it just stops on every tinyest rock within' 100m range from mech. You don't even need to hit the rock, it can be meters away from your legs, but it just stops there.
#9
Posted 23 March 2014 - 11:35 PM
VXJaeger, on 23 March 2014 - 11:27 PM, said:
Hill Climb-module is rather mandatory to Banshee. Without it just stops on every tinyest rock within' 100m range from mech. You don't even need to hit the rock, it can be meters away from your legs, but it just stops there.
Interesting. You are objective and accurate here, yet so nonobjective and reactionary about LRMs. Neurotypicals are so truly, fascinatingly, inconsistent. It certainly keeps the forums entertaining, at least.
#10
Posted 24 March 2014 - 01:54 AM
You tell me, I get stuck in my Orions everywhere, last time in the caldera where the cap point is. Seriously?!
This whole system needs rework, everything smaller than 5m should be counted as steps and not unpassable rocks...
This whole system needs rework, everything smaller than 5m should be counted as steps and not unpassable rocks...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users