SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY
SHOW US WHICH MECH CARRIES MODULES IN MECHBAY


Modules
Started by ChaosAptom, Mar 24 2014 04:45 AM
7 replies to this topic
#1
Posted 24 March 2014 - 04:45 AM
#2
Posted 24 March 2014 - 04:50 AM
Either that, or give us a nice "return all modules to inventory" button which strips all of your 'Mechs of their modules and gives them back to you.
Either one will do.
Either one will do.
#3
Posted 24 March 2014 - 05:07 AM
i would rather not have modules that cost more than a mech thanks im not paying 3.3 mil c-bills to climb a damn hill in my atlas
#4
Posted 24 March 2014 - 05:10 AM
Make modules into toggles. If it is expendable then it auto buys it at the end of the match and puts it back in.
#5
Posted 24 March 2014 - 06:03 AM
I agree with the OP.
I own 51 mechs right now. I knew I had the Machine Gun Range module somewhere... it took more clicks than any human should ever have to partake in, waiting on the client/server lag time and 30 mechs later to find the missing module
Btw... this also applies to cockpit items!!!!
I am starting to believe that PGI programmers all have been given lobotomies as a requirement for their jobs... all the common sense UI ideas have been ignored.
I own 51 mechs right now. I knew I had the Machine Gun Range module somewhere... it took more clicks than any human should ever have to partake in, waiting on the client/server lag time and 30 mechs later to find the missing module
Btw... this also applies to cockpit items!!!!
I am starting to believe that PGI programmers all have been given lobotomies as a requirement for their jobs... all the common sense UI ideas have been ignored.
#6
Posted 24 March 2014 - 06:21 AM
John Archer, on 24 March 2014 - 06:03 AM, said:
I am starting to believe that PGI programmers all have been given lobotomies as a requirement for their jobs... all the common sense UI ideas have been ignored.
Why should that be the programmers' fault? They don't make the design decisions, they just implement them.
Though, I agree, this isn't the best design in the world. However, I think the logic behind it is that the more things there are to throw your c-bills at, the more likely you are to spend real world money on stuff. "Want that 6 million c-bill module? Want that 8 million c-bill mech? Buy the module, then spend MC on the mech!" Obviously, it doesn't work that way in practical application. But, hey, F2P game, PGI has to make money somehow. Programmers don't work for free, servers don't power themselves, etc.
Edited by Escef, 24 March 2014 - 06:22 AM.
#7
Posted 24 March 2014 - 07:03 AM
Yup 77 mechs and I still have an advanced zoom I cant find, good thing I have 2.
#8
Posted 24 March 2014 - 07:43 AM
I just gave up equipping or changing mechs at all since the new UI came out. Thank me I got 25 mechs and thus plenty of variaton to choose from otherwise I wouldnt play anymore.
Edited by TexAss, 24 March 2014 - 07:44 AM.
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