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Lrm Update - March 24

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#681 Ulysses Jacobi

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Posted 09 April 2014 - 09:10 AM

Here again is the argument that attacks the commenter for somehow not doing the game right. I'm not interested in such arguments, but I'll address what you've got here:

Behind cover means generally, behind a hill or building if available, out of LOS of the missle boats. LRM fire can in many cases drop sharply if you are not behind a skyscraper. As for the spotter, not every drop includes a spotter because not everyone drops in 12-mech prebuilds (I imagine that's news to some people, but it's true). If your strategy, especially as a new player, consists of hiding behind buildings, waiting to get swarmed when enough of your teammates are LRMed down to allow the enemy an easy swarm attack, I suggest this game will not be as much fun for you as to be the one firing the missiles. And that describes a dominant tactic in the environment. I have been on both sides of that situation and I can tell you which I prefer.

View PostNicholas Carlyle, on 09 April 2014 - 08:41 AM, said:


So what is your team doing that the Spotter isn't being killed?

And you do realize if you're getting killed from behind cover..you aren't actually in good cover right?


#682 Ulysses Jacobi

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Posted 09 April 2014 - 09:19 AM

As far as our team killing the spotter, note that a smart spotter will likely be hundreds of meters away behind their own cover, pop up to designate and drop down.to hide. If you've tried to nail a spider's hitboxes from 50 meters, try it at 700,

#683 Nicholas Carlyle

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Posted 09 April 2014 - 09:43 AM

View PostUlysses Jacobi, on 09 April 2014 - 09:10 AM, said:

Here again is the argument that attacks the commenter for somehow not doing the game right. I'm not interested in such arguments, but I'll address what you've got here:

Behind cover means generally, behind a hill or building if available, out of LOS of the missle boats. LRM fire can in many cases drop sharply if you are not behind a skyscraper. As for the spotter, not every drop includes a spotter because not everyone drops in 12-mech prebuilds (I imagine that's news to some people, but it's true). If your strategy, especially as a new player, consists of hiding behind buildings, waiting to get swarmed when enough of your teammates are LRMed down to allow the enemy an easy swarm attack, I suggest this game will not be as much fun for you as to be the one firing the missiles. And that describes a dominant tactic in the environment. I have been on both sides of that situation and I can tell you which I prefer.


Being out of LOS and being behind cover are two separate things when a weapon doesn't travel in a straight line.

So yes, I am telling you, you aren't playing the game well.

You need to learn from that.

One of the biggest things you can do in MW:O, to become a better player, is learn all of the maps.

The best players I've seen have taken the best advantage of the maps.

View PostUlysses Jacobi, on 09 April 2014 - 09:19 AM, said:

As far as our team killing the spotter, note that a smart spotter will likely be hundreds of meters away behind their own cover, pop up to designate and drop down.to hide. If you've tried to nail a spider's hitboxes from 50 meters, try it at 700,


I love these scenarios. So you don't have any light mechs, who are basically immune to LRM's when moving at 150+kph, that can go kill that single spider?

Of course not, you some how have 12 mechs who are all hunkered down, peeing thier pants while one spider allows their LRM boats to hit you in cover.

Yup.

#684 Ulysses Jacobi

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Posted 09 April 2014 - 09:50 AM

Excuse me if I don't place any wieght on your criticism. I have been playing since closed beta and I am well aware of all the maps. You may note that I have not made a lot of forum posts in that time, but to make a point I do not attack the person making the comments. That is an appeal to ad Hominem and is a logical fallacy, assuming that the other person's argument is invalid based on your opinion of them.

I am done responding to you, sir.

#685 Nicholas Carlyle

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Posted 09 April 2014 - 09:52 AM

View PostUlysses Jacobi, on 09 April 2014 - 09:50 AM, said:

Excuse me if I don't place any wieght on your criticism. I have been playing since closed beta and I am well aware of all the maps. You may note that I have not made a lot of forum posts in that time, but to make a point I do not attack the person making the comments. That is an appeal to ad Hominem and is a logical fallacy, assuming that the other person's argument is invalid based on your opinion of them.

I am done responding to you, sir.


That's fine. But LOS and cover are still two different things. If you'd learn that, you'd be able to handle LRM's better.

#686 Dimento Graven

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Posted 09 April 2014 - 10:30 AM

View PostUlysses Jacobi, on 09 April 2014 - 09:50 AM, said:

Excuse me if I don't place any wieght on your criticism. I have been playing since closed beta and I am well aware of all the maps. You may note that I have not made a lot of forum posts in that time, but to make a point I do not attack the person making the comments. That is an appeal to ad Hominem and is a logical fallacy, assuming that the other person's argument is invalid based on your opinion of them.

I am done responding to you, sir.
Don't worry about him, he's probably in one of three categories on this issue:

1. A person who primarily uses LRMs and doesn't want ANYTHING to detract from his 'easy mode' play style.
2. A light pilot who doesn't have to suffer the affects of LRMs as his speed and size make him an all around 'bad target' for LRM launches, due to that speed allowing him to move to 'cover' more quickly than the average 'mech.
3. Not regularly been on the receiving end of multiple LRM boat launches from experienced/skilled LRM boat pilots.

I look at this with a more pragmatic and balanced point of view. Prior to the last nerf, 175mps missiles were well into the OP side of the scale. For any 'mech that couldn't quickly accelerate, or move faster than 80kph, it was an ugly situation. Hunker down and wait for the less experienced/skilled LRM boaters to blow through their ammo, or get chewed up by your lights (if you happened to have had experienced/skilled lights in your drop), or for them to get overly confident and stroll out into the open so that you can at least target them directly.

Now that the speed has been reduced to, what? 165mps it's a little better, but experienced/skilled LRM boat pilots, who happen to get even half decent spotting from their team will still wreak havoc on the field. While I no longer am regularly racking up 5, 6, even 8 kill games any more when I play my boat, I'm still able to control how the enemy moves by launching single volleys at every enemy, just to inflict that "INCOMMING MISSILES" warning message to cause them to scramble for cover, regardless of whether or not there's any REAL chance to hit them.

Unfortunately for the enemy in that situation, there's absolutely no way for them to KNOW FOR CERTAIN that the missiles can't hit them, ala indirect fire.

They might see me launching the missiles at them from 1200 meters away, but that doesn't mean there isn't some OTHER boat they didn't see ALSO launching missiles at them from closer range...

Are LRMs still OP now? I haven't quite decided, the speed reduction has definitely helped... Give me a few more days and I'll let you know.

#687 Tw1stedMonkey

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Posted 09 April 2014 - 11:10 AM

View PostWolfways, on 09 April 2014 - 05:13 AM, said:

Could you explain what you mean by "cover hump games"?
If you mean moving around the map using the available cover (which you should be) then you should have no problem with indirect-fire. If you mean hiding behind a hill/building for a lot of a match then you are doing it wrong.

I thought the goal for teams was to stomp the enemy as hard and fast as possible whilst taking as few casualties as possible, within the confines of the game rules. Hence the meta.

blah blah
Even if a poll did show that, so what? You think the game should be balanced for the abilities of those who are new or cannot/won't learn to play.
Sounds like those idiot teachers who believe winners shouldn't get prizes because it will upset the other children -_-

1. Try queueing solo as a mech with <=60 kph speed without lrms and see how much time you spend behind cover waiting for a chance to fight.

2. The objective from a GAME DESIGNER point of view is to have as many balanced matches as possible to keep people enjoying themselves and retain players and therefore monies. Of course many of your players are going to do everything under the sun to exploit game mechanics and cheat their way to as easy and quick victory and that is why aggressive balancing measures must be taken to ensure no weapon's/equipment's risk vs reward ratio is too far out of the accepted norm.

3. I do not advocate the BS entitlement generation that seems to be culturally accepted lately, but AGAIN that is real life and this is a game who's sole purpose is to provide enjoyment. Life isn't fair, but there is no ******* reason a man-made game meant for solely for enjoyment, not epeen growing, can't be! Every friend I have tried to get to play the game except one has been scared off before the cadet bonuses end. If you want a game to survive you make it fun for the majority of players dumb***. Sorry but 4 and 12 man preformed tryhard teams are clearly in the minority from the drop stats (which i have *heard* were polled since before CB ended or something, if anyone would like to confirm for certain i would appreciate it.) They have to do something interesting soon before more players start to wander to greener pastures. The clan invasion may be the last chance to revive the game and reinvigorate the playerbase.

#688 Tw1stedMonkey

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Posted 09 April 2014 - 11:22 AM

View PostCavendish, on 09 April 2014 - 04:30 AM, said:


I agree to some of your points, mostly that people dont want to die in a ball of fire in seconds when playing.

Problem with this is that to provide longer survival time for everyone (including people walking around in the open picking flowers or whatever they are doing there) would require a trippling of the armor values or a radical slash of the damage output for all weapons. Would this be more "fun"? Would having to grind down an Atlas for 5 min be an enjoyable experience? Not to mention it would most likely make anything but assult mechs (who can carry enough weapons to level a city) next to useless.


I never understand this, when anyone clamors for survival time increases when 1v 1 fights can last between 10 and 60 seconds depending on who/what is involved, people immediately scream that your goal is to increase TTK by 5 fold instead of oh maybe idk, making the TTK more consistent between weapons? Lasers are the model I look to for the most balanced/ enjoyable game, if they were a little more sustainable. Not sluggish in TTk, too easy to use, or too effective for their cost. Games are more enjoyable when multiple parts of your mech take damage instead of just one component, this is why I hate PGI's implementation of ACs. I also hate how they have lrms because they only lock on to the CT and as such no matter how you turn if you have tag on you in a large mech 75-90% of the damage will hit one component, instead of spreading and locking on to individual components in groups of 5 like streaks.

Anyway the point is you can ask for TTK increases without wanting to quadruple them... making is so pretty much no fight except against and afk opponent will last under 20 seconds will NOT hurt the game as long as they don't increase the upper margin beyond 40-60 ish for something like a 1 v 1 between brawler atlases. No one said anything about making atlases last 5 mins, unless you are using a 1 ML spider or something.

#689 Wolfways

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Posted 09 April 2014 - 12:12 PM

View PostTw1stedMonkey, on 09 April 2014 - 11:10 AM, said:

1. Try queueing solo as a mech with <=60 kph speed without lrms and see how much time you spend behind cover waiting for a chance to fight.

I always queue solo and have never been in a premade (unless my wife is also playing. She thinks LRM's are a joke too and would never bother using them).
My slowest mech is my Stalker-3F (It has stock weapons including the 2xLRM10 which is why i rarely play it) and i think the speed is 53kph. I spend most of the match using cover but never wait for a chance to fight because i don't HIDE, i USE COVER and tak the fight to the enemy.

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2. The objective from a GAME DESIGNER point of view is to have as many balanced matches as possible to keep people enjoying themselves and retain players and therefore monies. Of course many of your players are going to do everything under the sun to exploit game mechanics and cheat their way to as easy and quick victory and that is why aggressive balancing measures must be taken to ensure no weapon's/equipment's risk vs reward ratio is too far out of the accepted norm.

I agree, and imo LRM's are one of the most pointless weapons in the game right now, and probably always will be because, as missiles, they have to have a fairly slow travel speed.

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3. I do not advocate the BS entitlement generation that seems to be culturally accepted lately, but AGAIN that is real life and this is a game who's sole purpose is to provide enjoyment. Life isn't fair, but there is no ******* reason a man-made game meant for solely for enjoyment, not epeen growing, can't be! Every friend I have tried to get to play the game except one has been scared off before the cadet bonuses end. If you want a game to survive you make it fun for the majority of players dumb***. Sorry but 4 and 12 man preformed tryhard teams are clearly in the minority from the drop stats (which i have *heard* were polled since before CB ended or something, if anyone would like to confirm for certain i would appreciate it.) They have to do something interesting soon before more players start to wander to greener pastures. The clan invasion may be the last chance to revive the game and reinvigorate the playerbase.

As i've said, i've never been in a team. All my matches are PUGs.

#690 Wolfways

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Posted 09 April 2014 - 12:53 PM

View PostUlysses Jacobi, on 09 April 2014 - 08:39 AM, said:

I have a diverse set of 'mechs including LRNM boats, brawlers, anklebiters, ECM runners, etc.

LRMs plus fast taggers/MG carriers rule this game. Period.

Not in my games. We all have different experiences apparently. Maybe it has something to do with ELO, of which i assume i'm average.

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Whther that's because only great players use them, or everyone else is stupid (which seems to be a common theme on this forum among pro-LRMers, i.e. if you're not winning against LRM Spam, you suck).. The fact isa fact. With a spotter, not even one with TAG, just seeing you, you can be targeted by a half-dozen 'mechs and killed in seconds

Yes

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from behind cover.

No.

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That's just a fact. A brawler (the archetypal 'mech in the game is the Atlas, check ou the opening screen), has to cross a beaten zone of LRMs that, in an average drop = death. That's a fact. New players are drawn to that type of 'mech and constantly being handed one's undercarriage in a rain of death does not tend to grow the player base. That fact can be verified in the list of games that failed because the community liked preying on new players rather than helping them.

I think we've all bought mechs that we find don't suit us or are just "bad mechs". Imo the Atlas is one of the worst mechs in the game.

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Many of us have played games where a few proficient snipers have ruled the environment, sucking the fun out.

lol i mentioned this to someone who was complaining about LRM's recently. About how the LRM complaints sound just like the sniper complaints...and snipers are now nerfed senseless in the Battlefield games.
I've played the BF games since BF2. You know how to beat those snipers? Play one, work out where the long-range lines of fire are on the maps. Then when playing any class you'll know where not to go and how to move around the map using cover to avoid those areas.

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If your argument is "advance under solid cover" find me a map where this is even possible. And find an argument besides "If you're not winning, you suck."

Umm....all of them apart from the big water areas and a fair amount of Alpine.
I've never said if you aren't winning you suck. But obviously the other team was better.

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I'm still playing, but my weapon of choice in the current environment is a stalker with a significant loadout of LRMs. Reason? It's more fun to win sometimes than to lose. That's a fact. Maybe it will change, maybe it won't, but saying it's not a problem, and insulting folk who are trying to cope or suggest changes ratrher than engaging in a dialogue will not alter the basic fact. LRMs win,

I have a Stalker-3F, Jagermech-S, Raven-3L, Catapult-K2, and a Catapult-C1. All of them have stock weapons.
I rarely use the Raven as lights aren't really my thing and i think ECM is a joke in this game.
The Stalker i rarely use, or when i do i don't use the LRM's much and usually only in direct-fire where they are sub-par vs. direct weapons and just basically a waste of weight/crits.
My K2....It was my favourite mech in closed beta but after trying out different mechs and weapons i found that the PPC's were very hot (with 20DHS) and it's easier to brawl with other weapons. I also found that since MWO went into open beta i couldn't solo 4+ mechs anymore with it.
I hardly ever play my C1. Having only 4xML's for defense is very weak, and having LRM's as my main weapons means i can't hit anyone who is using cover. I can get high damage and kills with it against bad teams that don't use cover or try to kill me, but it's boring fighting those teams.
And the Jager...lol. Or as i call it, the "you are dead mech". How anyone can complain about LRM's when AC's are in the current state amazes me. It shreds enemies in under 10 seconds (except lights) and can usually decimate a fresh lance solo. This is currently my main mech and i will continue to abuse it until PGI nerfs AC's down to an acceptable level, or i quit playing which i mostly have now anyway.

I have no problem with LRM's in any of these mechs. Only the Raven has ECM and only the C1 has AMS.

I'm sorry you find it insulting to be called a bad player (not even sure i have) but it's how we learn.

#691 wanderer

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Posted 09 April 2014 - 04:29 PM

View PostUlysses Jacobi, on 09 April 2014 - 08:39 AM, said:

I have a diverse set of 'mechs including LRNM boats, brawlers, anklebiters, ECM runners, etc....



You poor, poor man.

Here. Let me alter the rest of your message for clarity.

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Teamwork plus fast taggers/MG carriers rule this game. Period. Whther that's because only great players use teams, or everyone else is stupid (which seems to be a common theme on this forum among pro-teamworkers, i.e. if you're not winning against teamwork Spam, you suck).. The fact is a fact. (editor: is a fact is a fact...circular logic FTW!) With a spotter, not even one with TAG, just seeing you, you can be targeted by a half-dozen 'mechs and killed in seconds from behind cover. That's just a fact. A brawler (the archetypal 'mech in the game is the Atlas, check ou the opening screen), has to cross a beaten zone of teamwork that, in an average drop = death. That's a fact. New players are drawn to that type of 'mech and constantly being handed one's undercarriage in a rain of death does not tend to grow the player base. That fact can be verified in the list of games that failed because the community liked preying on new players rather than helping them. Many of us have played games where a few proficient snipers have ruled the environment, sucking the fun out.

If your argument is "advance under solid cover" find me a map where this is even possible. And find an argument besides "If you're not winning, you suck."

I'm still playing, but my weapon of choice in the current environment is a stalker with a significant loadout of people who work together. Reason? It's more fun to win sometimes than to lose. That's a fact. Maybe it will change, maybe it won't, but saying it's not a problem, and insulting folk who are trying to cope or suggest changes rather than engaging in a dialogue will not alter the basic fact. Teamwork wins,


Let's try this again. The players with the highest level of skill- that is, the best ELO ratings - laugh off LRMs and stick to the AC/PPC meta in droves. If you can't, then clearly, there is a LARGE gap of room to improve in that you have yet to fill- because frankly, I'm in the middle at best and don't run into your brick wall of missiles.

LRMs are only as effective as their targets are in making themselves available. I look forward to the day where you get up to the point where ECM isn't an afterthought, people actually understand the map design they're on, and that the same tactics that mop up newbies by the score get you a whipping instead given opponents who stomp around with loadouts far, far more lethal than 60 LRMs. I bounce around that in-between reach between "gg close LORDS" and that vast realm of folks that are definitely still in the "learning the game" stage.

LRMs beat newbies. LRMs are very much beatable, I see competent teams pull it off constantly. If you're beating people constantly with LRMs and being beaten in turn...you know just enough to make a very loud burst of ignorance sound vaguely truth-like. If anything, LRMs are simply lowering the point at which situational awareness becomes a critically useful skill to learn in MWO...and you're harvesting the kills off those who have failed to learn that lesson to date. The same skills that keep you from being a turkey in the LRM rain are the ones that keep you from getting nailed by a lance's worth of focus fire and wondering why you went from virgin armor to cored in under 30 seconds later on. That is, they're basic competency for the game.

The only reason I can comprehend someone considering LRMs to be some orbital death weapon is they've never really experienced how quickly you can die to far less in a consistent manner in higher levels of play. It's not even trying to insult you- it is, to borrow a phrase, stating a fact. A real fact.

And incidentally? The Atlas may be the poster child, but it's the Banshee that rules the assault roost these days...and it doesn't do it with missiles, but because it can basically pack a Jagermech worth of ballistics in it's torso and drill your torso out like a hot knife into butter. I look forward to when you experience exactly what really lethal games are like, because it will open your eyes to how the game actually is tiered vs. your current limited perceptions.

#692 wanderer

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Posted 09 April 2014 - 04:36 PM

View PostUlysses Jacobi, on 09 April 2014 - 09:10 AM, said:

Behind cover means generally, behind a hill or building if available, out of LOS of the missle boats. LRM fire can in many cases drop sharply if you are not behind a skyscraper.


What you're describing is concealment- that is, something that blocks LOS lock but doesn't impede missiles launched at a target with a spotter who has LOS from another angle, allowing the missile boat to use indirect fire.

Concealment is temporary and depends on not being flanked, thereby negating it for IDF. Cover is something (like, for example a tall enough building) that will keep missiles from impacting on you regardless of the spotter maintaining lock.

I have plenty of kills on targets that thought because I couldn't see them, nobody else could. And then screamed bloody murder about how useless their "cover" was, when it was never real cover to begin with.

Learning concealment vs. cover is one of those things that gets you above the missile game.

#693 ShinVector

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Posted 09 April 2014 - 05:11 PM

View PostDimento Graven, on 09 April 2014 - 10:30 AM, said:

Are LRMs still OP now? I haven't quite decided, the speed reduction has definitely helped... Give me a few more days and I'll let you know.


I am starting see a trend... Due to it indirect fire and long range nature.
1 LRM boat - Maybe even a super boat can be dealt with accordingly.

However when there 3 or more LRM boats, simply because they are able to easily focus fire on the same target up to 900M away.
If the target cannot into cover in time.. It is GG CLOSE to him.
LRM boating starts to veer into the OP region.. I guess if we didn't have free C3 this was less likely to happen.
Direct fire weapons have to deal with the shorter range, LOS, marksmanship, this makes alot harder to focus fire in PUG matches.


LRM noob here forcing myself to do research on this topic.. Doing stupid stuff like LRM pop tarting.. Not bad for my second match.
Hopefully tonight I will get to research Assault Super Boating. Hmmmm... Trying to decide whether I should do it from my Victor or Stalker.... :)


#694 ShinVector

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Posted 09 April 2014 - 05:45 PM

View Postwanderer, on 09 April 2014 - 04:29 PM, said:

LRMs beat newbies. LRMs are very much beatable, I see competent teams pull it off constantly. If you're beating people constantly with LRMs and being beaten in turn...you know just enough to make a very loud burst of ignorance sound vaguely truth-like. If anything, LRMs are simply lowering the point at which situational awareness becomes a critically useful skill to learn in MWO...and you're harvesting the kills off those who have failed to learn that lesson to date. The same skills that keep you from being a turkey in the LRM rain are the ones that keep you from getting nailed by a lance's worth of focus fire and wondering why you went from virgin armor to cored in under 30 seconds later on. That is, they're basic competency for the game.


It kinda sound like are talking about pre-made group play rather the experience of the 84% solo pug droppers. (pgi stats)

If you really think LRM super boating something to laugh at..
See for yourself how many were doing it and making into the Top 10 in the last tourny
http://mwomercs.com/...p-10-load-outs/

At this point of time.. Still feel LRM super boating is too easy abuse.
It is just soo.... Sad to see how effective multiple LRM boats are paralyzing a whole battlefield..
In solo pug you have to work without team.. But if your team can only cower in fear of LRMs behind rocks.. You can't do you job especially for short range brawlers, It becomes 'GG CLOSE'...

Edited: fixed correct link.

Edited by ShinVector, 09 April 2014 - 07:23 PM.


#695 wanderer

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Posted 09 April 2014 - 06:00 PM

The original nightmare-fuel LURMboat was the Atlas-D-DC. 3 LRM 15's with Artemis, TAG, 9 tons of ammo or so, strap a 325 standard with an ER LL and if you feel silly, a few MG's since unilke the old -D-DC days, they actually sorta work. Pathetic short-range backup firepower.

http://mwo.smurfy-ne...2be653e48ca0664

Obviously, Stalkers can mount more missiles in total, but 45 is generally quite enough. The Atlas-RS is actually pretty good for an LRM 30-40 tube, even if it streams it's shots because you can at least mount TAG with 3 energy weapons for close backup.

#696 wanderer

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Posted 09 April 2014 - 06:15 PM

View PostShinVector, on 09 April 2014 - 05:45 PM, said:


It kinda sound like are talking about pre-made group play rather the experience of the 84% solo pug droppers. (pgi stats)

If you really think LRM super boating something to laugh at..
See for yourself how many were doing it and making into the Top 10 in the last tourny
http://mwomercs.com/...d-loadouts-plz/

At this point of time.. Still feel LRM super boating is too easy abuse.
It is just soo.... Sad to see how effective multiple LRM boats are paralyzing a whole battlefield..
In solo pug you have to work without team.. But if your team can only cower in fear of LRMs behind rocks.. You can't do you job especially for short range brawlers, It becomes 'GG CLOSE'...


I was one of them (howdy, top 25 Liao player). We were racking up our scores by bending newbies over the toolshed on maps like Caustic. My best games came from being (un)lucky to be sitting there with a horde of newbies who stood out in the rain and let me grind them to death with -30- LRMs at a time, generally on heavies and assaults where I could dump literally tons of ammo on the target and still dink other stuff for huge numbers of assists.

I don't think I had better than a 4/5-kill game the entire time, and that was from obliterating some really, REALLY derpy lights on Alpine. Cimarb's our top dog example for the LRM lobbing in the top rankers- and you can see he's in that same range. 4-5 kills, but we got our high match scores just sandblasting things for high damage and hitting 10 'Mechs per match for the assist points to boot...and lobbing arty, in many cases.

Posted Image

By comparison, the best scores from lights and normal meta-style dakka 'Mechs were in the 6-7 kill range and peaking around 1500 damage.

View Postheimdelight, on 24 March 2014 - 01:19 PM, said:

Ranked #1 Merc Corps Faction, #3 Overall - Score: 2,573

HGN-733C - STD300, 2xPPC 2xUAC5, 1JJ, 4 tons of Ammo. 1.49 Heat Efficiency
Best Game: 5 kills 7 assists 989 dmg on HPG Manifold
VTR-9B - XL325, 2xPPC 2xUAC5, 1JJ, 5 tons of Ammo. 1.45 Heat Efficiency
Best Game: 7 kills 5 assists 1500 dmg on HPG Manifold
VTR-DS - XL350, 2xPPC 2xAC5, 1JJ, 4 tons of Ammo, 1.49 Heat Efficiency
Best Game: 6 kills 6 assists 1289 dmg on Terra Therma
CTF-3D - XL280, 2xPPC 2xAC5, 1JJ, 4 tons of Ammo, 1.42 Heat Efficiency
Best Game: 5 kills 7 assists 1282 dmg on Forest Colony
CTF-IM - XL295, 3xML 3xUAC5s, 7 tons of Ammo, 1.37 Heat Efficiency
Best Game: 5 kills 7 assists 1282 dmg on Tourmaline Desert
JR7-F - XL300, 6xML, 1JJ, 1.29 Heat Efficiency
Best Game: 7 kills 4 assists 1144 dmg on Canyon Network


#697 ShinVector

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Posted 09 April 2014 - 07:20 PM

View Postwanderer, on 09 April 2014 - 06:15 PM, said:

I was one of them (howdy, top 25 Liao player). We were racking up our scores by bending newbies over the toolshed on maps like Caustic. My best games came from being (un)lucky to be sitting there with a horde of newbies who stood out in the rain and let me grind them to death with -30- LRMs at a time, generally on heavies and assaults where I could dump literally tons of ammo on the target and still dink other stuff for huge numbers of assists.


Opppsss.. Mistake mistake wrong top 10 faction load out post..
It is this one: http://mwomercs.com/...p-10-load-outs/
Lots more loadouts..

One of the LRM super boats that I came across numerous times was the Marik #4 mp00 guy..
LRM storm suppressed the light mech brawlers so, much it was sickening...
Our #1 light mech pilot Edmister could not even reach the top 10 of his Kurita ladder and that gives you an indication of how bad it was.

Lastly.. damn you for being one of them. J.. :)

#698 Ajantise

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Posted 09 April 2014 - 08:14 PM

LRMs killed the game for me. It is no longer fun. I tried to come back , but it was so broken that i had to quit after two or three matches... It was my favorite game, now i can't play it. Its not that i don't know how to play, it is just boring?

#699 Tw1stedMonkey

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Posted 10 April 2014 - 12:10 AM

View PostAjantise, on 09 April 2014 - 08:14 PM, said:

LRMs killed the game for me. It is no longer fun. I tried to come back , but it was so broken that i had to quit after two or three matches... It was my favorite game, now i can't play it. Its not that i don't know how to play, it is just boring?

This is what lrms do for the game, say what you will about other metas but nothing is more frustrating than feeling helpless against a barrage of fire you can not counter alone, which is the PUG experience. Nothing punishes even slight mistakes in such quick and unsalvagable way as lrms. NOTHING else gets me killed as quickly, if i mess up and overextend against pop tarts i'll likely take a decent amount of damage and pay for it, but with lrms it's just instant death or extreme crippling. It's not fun or healthy for the future of the game, but really do whatever the **** you like. I still have over 50 days of premium ticking down (from project pheonix) yet have no desire at all to play the game. Getting around to finishing up dark souls 2 and the diablo 3 expansion. At least you don't have to deal with "competitive" players that suck all the joy out of a game and turn it into a chore in these games. I prefer co-op games as they breed comradery instead of bitterness and hate anyway. I'll have to see how the next few patches go, because the core gameplay is damn fun if they can just get it balanced.

#700 wanderer

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Posted 10 April 2014 - 03:04 AM

Quote

Our #1 light mech pilot Edmister could not even reach the top 10 of his Kurita ladder and that gives you an indication of how bad it was.


Our #1 light pilot was Eglar (and he was #1 overall for Liao, of course) in the tournament...well, #1 as in he had a 1100+ game in a Locust-3M. Ended up just outside his top 10 matches.

A. Locust.

Posted Image

It's notable that the best LRM players ended up a notch below the best, period. The top scores came in from people piloting stuff like classic PPC/AC Cataphracts and Victors and lights. Yes, lights. Ravens and Embers showed up in top 10's across the board as well.


Quote

nothing is more frustrating than feeling helpless against a barrage of fire you can not counter alone, which is the PUG experience


That's correct. Welcome to what LRMs have introduced to lower-ELO PUG Hell- people actually firing at the same target.

The feeling you're getting is learning that you cannot win alone when people actually don't randomly pick targets, something LRMs actually simulate to a lesser degree vs. how it works at it's best (lines of PPC/AC fire converging from a lance, through your CT, and out the other side). That is, they are...

...playing co-operatively. I'm sorry that you don't find that fun unless it's against an opponent who can't do the same (read: the AI in PvE games like Diablo). Clearly, co-op PvP play for you is like holy water on a vampire.





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