

Clan And Is Mechs On The Same Team?
#1
Posted 21 March 2014 - 03:13 AM
https://soundcloud.c...-bullock-part-2
Clan and IS mechs on the same team?
Let's hear your opinions. I have mine. Some are positive others are negative. I know how I would structure CW but that's for another post.
#2
Posted 21 March 2014 - 03:39 AM
Faction play and Roleplay still exist and will be optional so im all good, I will run both pure Clan and pure IS.
I'm also glad they release two clan mechs a month when the clans launch, that means we get the MAD DOG sooner yarr.
Edited by MisterPlanetarian, 21 March 2014 - 03:39 AM.
#3
Posted 21 March 2014 - 06:18 AM
#4
Posted 21 March 2014 - 07:57 AM
It would be.......
Heresy!
#5
Posted 21 March 2014 - 08:08 AM
The corruption has gone to deep.
Is and clanker mechs on the same team.
Heresy.
#6
Posted 21 March 2014 - 08:28 AM
#7
Posted 21 March 2014 - 08:31 AM
It's a boring, lazy decision. I for one was looking forward to zerging Clanners in my IS mechs. Instead of having an interesting, intriguing dynamic of quality vs quantity, we now have another series of cookie-cutter mechs using cookie-cutter tech.
They REALLY don't want to sell those clan packages, huh? Decisions like this certainly won't push the bar past Phase #1.
#8
Posted 21 March 2014 - 12:00 PM
So bring it on! I'm ready to test them when they arrive!

#9
Posted 21 March 2014 - 12:04 PM
Mechwarrior Mousse, on 21 March 2014 - 12:00 PM, said:
So bring it on! I'm ready to test them when they arrive!

True.
Besides, Russ also mentioned the faction component of CW will be restricting stuff if I'm not mistaken. The public queue being free for all aside the 3 mechs per weightclass per team is actually a good thing.
#10
Posted 21 March 2014 - 01:13 PM
It also allows the three lance vs. two star balancing act (i.e. 12 IS vs. 10 Clan). Having the larger Inner Sphere be more numerous allows clantech to be superior (without making the IS obsolete)
#11
Posted 21 March 2014 - 02:11 PM
Avimimus, on 21 March 2014 - 01:13 PM, said:
It also allows the three lance vs. two star balancing act (i.e. 12 IS vs. 10 Clan). Having the larger Inner Sphere be more numerous allows clantech to be superior (without making the IS obsolete)
They said quite vehemently in the recent NGNG podcast that they are not going to do that for regular public matches. Players WILL however have the ability to do so for Faction and Private matches, with the Private match ability coming late April/early May.
#12
Posted 21 March 2014 - 02:52 PM
Avimimus, on 21 March 2014 - 01:13 PM, said:
It also allows the three lance vs. two star balancing act (i.e. 12 IS vs. 10 Clan). Having the larger Inner Sphere be more numerous allows clantech to be superior (without making the IS obsolete)
This man gets it.
#13
Posted 21 March 2014 - 06:04 PM
#14
Posted 21 March 2014 - 06:06 PM
Avimimus, on 21 March 2014 - 01:13 PM, said:
It also allows the three lance vs. two star balancing act (i.e. 12 IS vs. 10 Clan). Having the larger Inner Sphere be more numerous allows clantech to be superior (without making the IS obsolete)
If they did this, its the death of IS warfare and we will never see another IS mech until tech catches up.
The vast majority of players will play the "better' mech and choose Clan mechs
They shouldn't ever do it unless the game is rebadged as "Clan Warrior On Line"
#16
Posted 22 March 2014 - 07:01 AM
Craig Steele, on 21 March 2014 - 06:06 PM, said:
If they did this, its the death of IS warfare and we will never see another IS mech until tech catches up.
The vast majority of players will play the "better' mech and choose Clan mechs
They shouldn't ever do it unless the game is rebadged as "Clan Warrior On Line"
So you are saying we should just all give up on using Inner Sphere mechs at all? You are arguing that the only future is a bunch of IS players using Clan mechs...
#17
Posted 22 March 2014 - 02:43 PM
With three different modes of play — Public, Faction, and Private — there'll be a mode for everyone.
Casual players can use Public queue for mixed Clan/IS mech action, diehard BT fans will use the Faction mode for CW (IS vs Clan, IS vs IS, and Clan vs Clan), and people/leagues that want to have tournaments, duels, or just the occasional private match with a few of their friends can use the Private queues.
This is the bets way to proceed and provides something for everyone.
#18
Posted 22 March 2014 - 05:02 PM
Bhael Fire, on 22 March 2014 - 02:43 PM, said:
With three different modes of play — Public, Faction, and Private — there'll be a mode for everyone.
Casual players can use Public queue for mixed Clan/IS mech action, diehard BT fans will use the Faction mode for CW (IS vs Clan, IS vs IS, and Clan vs Clan), and people/leagues that want to have tournaments, duels, or just the occasional private match with a few of their friends can use the Private queues.
This is the bets way to proceed and provides something for everyone.
of course this could be an "position at time" fiasco where pgi suddenly realise they're splitting the player base 3 ways and will then backtrack to public faction {only banners seperate them pilot whatever for make a mech fun} and private play {all your moneys belong to us cause you want to see your friends again}
in the mean time we're getting a farse for top buck clan stuff. i'll wait for more serious stuff like the faction button actually leading somewhere before purchasing clan mechs.
Mechwarrior Mousse, on 21 March 2014 - 12:00 PM, said:
So bring it on! I'm ready to test them when they arrive!

so you're saying they're turning the axis vs allies into a farse for the rest of the year so that they can make tigers equal shermans 1vs1? and how are we going to roleplay 5vs8 or 10vs16 when the IS for power will outdo clans because the game ballanced equipment for 12vs12 public ques? yeah **** that noise.
Edited by GalaxyBluestar, 22 March 2014 - 05:07 PM.
#19
Posted 22 March 2014 - 08:00 PM
GalaxyBluestar, on 22 March 2014 - 05:02 PM, said:
AH, yeah... I remember the "3PV / 1PV Hardcore Mode" debacle very well. I was adamant about having a Hardcore 1PV mode. But in retrospect, they were right in not separating queues based on 3PV ability. At the same time, 3PV has been a very destructive force in many a sim-oriented multiplayer game in the past, so the players' fears were well-founded. We had GOOD reason to doubt it. Hence the reason the devs themselves had that "position at the time."
Once it was seen in action and proven to present a negligible effect on game balance, I think they made the right call in not breaking it up into separate queues.
Clan balance may or may not be a similar case; we won't know until they have finalized their implementation of Clan tech. But, I think it's worth pointing out that unlike 3PV vs 1PV, I think players would use each of the 3 modes (i.e. Public, Faction, and Private) fairly regularly....thereby presenting less of a "splintering" effect on the player base.
So I don't think it's as much of a case of the player base not being large enough to support additional queues as much as the fact that there wasn't really a good enough reason to do so with 1PV/3PV.
#20
Posted 22 March 2014 - 08:21 PM
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