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Dear Mech Gods...


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#1 DeathStalker13

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Posted 24 March 2014 - 09:25 AM

Please bring back collision and knockdown. I can't take these frackin' lights anymore getting away with too much crap! <DeathStalker makes burnt offerings so the mech gods can answer his prayers>

#2 Davers

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Posted 24 March 2014 - 09:31 AM

When collisions come back I hope they are more of an 'charge attack' than a passive, 'trip everyone who bumps me' thing.

#3 Warblood

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Posted 24 March 2014 - 09:36 AM

YES!! my trip-LBX10 will b happy to knock anyone an everyone over ;)

gonna luv that Ez mode killin' :)

#4 SirLANsalot

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Posted 24 March 2014 - 09:38 AM

View PostWarblood, on 24 March 2014 - 09:36 AM, said:

YES!! my trip-LBX10 will b happy to knock anyone an everyone over ;)

gonna luv that Ez mode killin' :)


Causing Damage to knock people over never was, nor never will, be in this game. Just running into someone and knocking them over was trolling enough, and we have goons to blame for its removal.

#5 Navy Sixes

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Posted 24 March 2014 - 09:48 AM

View PostDeathStalker13, on 24 March 2014 - 09:25 AM, said:

<DeathStalker makes burnt offerings so the mech gods can answer his prayers>

I read a transcript of the Rus interview in the "MWO In the News" forum. If it's correct, it sounds like they're actively working on collisions, so your prayers may be answered soon!

I make similar offerings each time I drop with a UAC...

#6 Davers

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Posted 24 March 2014 - 10:09 AM

View PostSirLANsalot, on 24 March 2014 - 09:38 AM, said:


Causing Damage to knock people over never was, nor never will, be in this game. Just running into someone and knocking them over was trolling enough, and we have goons to blame for its removal.

I prefer to think of it as 'we have goons to thank for it's removal'.

While it made it more like BT (a game where the weapons are so inefficient it is often better to punch each other or hit each other with trees) I didn't think it really added a lot to Mechwarrior.

#7 CCC Dober

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Posted 24 March 2014 - 10:21 AM

Knockdowns were just badly implemented in MWO, not a bad idea in general.

Back in MW4 you could run into somebody, but would only scratch the armor. To knock somebody over through physical contact, you needed to perform a DFA, which was made tricky on purpose. Knockdowns through weapons fire was only possible when you exceeded a certain damage threshold per alpha. In case of Assault Mechs it was triple digits and usually reserved to some really nasty configs.

#8 Nryrony

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Posted 24 March 2014 - 10:24 AM

View PostDeathStalker13, on 24 March 2014 - 09:25 AM, said:

Please bring back collision and knockdown. I can't take these frackin' lights anymore getting away with too much crap! <DeathStalker makes burnt offerings so the mech gods can answer his prayers>


And I can't wait for Highlanders to actually break their legs after using all their jump power to get up, without softening the fall.

#9 CygnusX7

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Posted 24 March 2014 - 10:53 AM

Wrong game engine. Better luck next time.

#10 Almond Brown

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Posted 24 March 2014 - 11:07 AM

Collisions should just cause Armor damage and base the amount done on the Mechs weight involved in the collision. Actually knocking another Mech down, while you stay up, to get free shots in, is simply BS, pure and simple.

That way, if a Light Mech wants to collide with a Assault Mech during a drive by, it might lose 30-40 points of armor, distributed equally down the whole side of the affected Light Mech (Arm, (L or R) Torso and Leg). Then that will dissuade much of this "Rambo Light" craziness we see now.

Mediums and Assaults colliding would suffer damages appropriate to who they run into. Make a rule, they who are going the fastest take the brunt of the distributed damage, (60-40) while equal speeds equal split damage distribution (50-50). Friendly collisions get reduced values. (-70%).

Edited by Almond Brown, 24 March 2014 - 11:09 AM.


#11 Ultimax

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Posted 24 March 2014 - 11:30 AM

I just want to be able to grab a light by the throat with that hand actuator that costs me a functional arm slot. :)

#12 Nryrony

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Posted 24 March 2014 - 11:31 AM

And I want death from above :)

#13 dario03

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Posted 24 March 2014 - 02:34 PM

Dear mech gods, when you add knock downs please make it something that would make sense. So none of this I'm bigger then you so I get to knock you down with no downside to me. How about knock downs that affect both mechs. <Dario makes better offering>

Edited by dario03, 24 March 2014 - 02:35 PM.


#14 Bhael Fire

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Posted 24 March 2014 - 02:41 PM

View PostDavers, on 24 March 2014 - 09:31 AM, said:

When collisions come back I hope they are more of an 'charge attack' than a passive, 'trip everyone who bumps me' thing.


Yeah, I think speed and mech weight should play a huge part in whether or not a mech gets knocked over.





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