FupDup, on 24 March 2014 - 07:05 PM, said:
1. The LRM buff actually indirectly helped brawlers, because they are a natural counter to Lurmboats (get within 180m, and it's ggclose). It also forces poptarts to be more cautious and keep their heads down more (to avoid the Lurms), which again helps brawlers because it lets them advance without taking as much pinpoint damage.
2. At the top of this forum is a thread by Paul that he's going to slightly reduce the speed of Lurms.
It did not help brawlers where boats run in tandem or triplets as the tactic we use it to seperate by 200 to 300 meters in a triangle formation. Run you brawler in I just yell on coms what I want the others target and likewise if someone hits my buddies I do the same. More often than not we type ggclose. The video linked earlier in the thread was our LRM boat team and Mau5strap is our spotter.
At the end of the day LRM's run by a competent team are brutal especially on new players and especially with the NARC. Are there counters...sure but when my spotter tells me stop shooting I stop, I dont need eyes. Best bet for surviving this is take down that spotter, they are the force multiplier that allows our boats to be so effective.
The other combat multiplier is our positioning so we can mutally support each other, so if your gonna brawl against an LRM trifecta your best hope is to establish firepower superiority over it, and even then its gonna hurt if the players or coordinated enough...but isn't that how its supposed to be?
LRM boats have an inherent weakness so you have to maximize their strengths and minimize that weakness. There are counters and on a few drops over the weekend a few well coordinated groups on the other side were able to counter us, especially if our eyes got gouged out early.
Edited by WM Jeri, 25 March 2014 - 05:02 AM.