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#41 WM Jeri

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Posted 25 March 2014 - 05:00 AM

View PostFupDup, on 24 March 2014 - 07:05 PM, said:

A few things...

1. The LRM buff actually indirectly helped brawlers, because they are a natural counter to Lurmboats (get within 180m, and it's ggclose). It also forces poptarts to be more cautious and keep their heads down more (to avoid the Lurms), which again helps brawlers because it lets them advance without taking as much pinpoint damage.

2. At the top of this forum is a thread by Paul that he's going to slightly reduce the speed of Lurms.



It did not help brawlers where boats run in tandem or triplets as the tactic we use it to seperate by 200 to 300 meters in a triangle formation. Run you brawler in I just yell on coms what I want the others target and likewise if someone hits my buddies I do the same. More often than not we type ggclose. The video linked earlier in the thread was our LRM boat team and Mau5strap is our spotter.

At the end of the day LRM's run by a competent team are brutal especially on new players and especially with the NARC. Are there counters...sure but when my spotter tells me stop shooting I stop, I dont need eyes. Best bet for surviving this is take down that spotter, they are the force multiplier that allows our boats to be so effective.

The other combat multiplier is our positioning so we can mutally support each other, so if your gonna brawl against an LRM trifecta your best hope is to establish firepower superiority over it, and even then its gonna hurt if the players or coordinated enough...but isn't that how its supposed to be?

LRM boats have an inherent weakness so you have to maximize their strengths and minimize that weakness. There are counters and on a few drops over the weekend a few well coordinated groups on the other side were able to counter us, especially if our eyes got gouged out early.

Edited by WM Jeri, 25 March 2014 - 05:02 AM.


#42 Joseph Mallan

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Posted 25 March 2014 - 05:02 AM

View PostWM Jeri, on 25 March 2014 - 05:00 AM, said:



It did not help brawlers where boats run in tandem or triplets as the tactic we use it to seperate by 200 to 300 meters in a triangle formation. Run you brawler in I just yell on coms what I want the others target and likewise if someone hits my buddies I do the same. More often than not we type ggclose. The video linked earlier in the thread was our LRM boat team and Mau5strap is our spotter.

At the end of the day LRM's run by a competent team are brutal especially on new players and especially with the NARC. Are there counters...sure but when my spotter tells me stop shooting I stop, I dont need eyes. Best bet for surviving this is take down that spotter, they are the force multiplier that allows our boats to be so effective.

The other combat multiplier is our positioning so we can mutally support each other, so if your gonna brawl against an LRM trifecta your best hope is to establish firepower superiority over it, and even then its gonna hurt if the players or coordinated enough...but isn't that how its supposed to be?

You will find that there is a counter to every tactic. ECM makes the spacing less effective. :D

#43 Bobby Blast

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Posted 25 March 2014 - 05:05 AM

I played for 4 straight hours of skirmishes last night in a jaeger dual AC20 build and didn't get killed once by an LRM and my K/d is still a 2.19 full brawl no AMS or ECM bubble...*edited for K/D correction*

Edited by Bobby Blast, 25 March 2014 - 05:07 AM.


#44 Joseph Mallan

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Posted 25 March 2014 - 05:13 AM

I can't call you a liar Bobby... but that is a hard to believe stat you are throwing out there.

#45 Bobby Blast

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Posted 25 March 2014 - 05:43 AM

I'm sorry you don't believe me? lol
http://i52.photobucket.com/albums/g10/Greyl/stats.jpg

#46 Joseph Mallan

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Posted 25 March 2014 - 05:46 AM

View PostBobby Blast, on 25 March 2014 - 05:43 AM, said:


That does not show HOW you died though. That is the hard to accept part. The actual win/loss and Kill/death not withstanding :D

#47 Heffay

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Posted 25 March 2014 - 06:41 AM

View PostWM Jeri, on 25 March 2014 - 05:00 AM, said:



It did not help brawlers where boats run in tandem or triplets as the tactic we use it to seperate by 200 to 300 meters in a triangle formation. Run you brawler in I just yell on coms what I want the others target and likewise if someone hits my buddies I do the same. More often than not we type ggclose. The video linked earlier in the thread was our LRM boat team and Mau5strap is our spotter.

At the end of the day LRM's run by a competent team are brutal especially on new players and especially with the NARC. Are there counters...sure but when my spotter tells me stop shooting I stop, I dont need eyes. Best bet for surviving this is take down that spotter, they are the force multiplier that allows our boats to be so effective.

The other combat multiplier is our positioning so we can mutally support each other, so if your gonna brawl against an LRM trifecta your best hope is to establish firepower superiority over it, and even then its gonna hurt if the players or coordinated enough...but isn't that how its supposed to be?

LRM boats have an inherent weakness so you have to maximize their strengths and minimize that weakness. There are counters and on a few drops over the weekend a few well coordinated groups on the other side were able to counter us, especially if our eyes got gouged out early.


If you're talking about 3 LRM boats, then you're talking about a counter of 3 brawlers. Your triangle formation is pretty useless when the 3 coordinated LRMs are being beat on by 3 coordinated brawlers. They have to maintain the lock on the other LRM boat's brawler, which means not torso twisting to spread damage and makes them easy marks.

If you're going to use a group argument to defeat solo play, that isn't a very compelling argument.

#48 Prezimonto

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Posted 25 March 2014 - 12:23 PM

View PostMazzyplz, on 24 March 2014 - 08:09 PM, said:



that would be fine if my SRM and lasers worked on light mechs, one scrapes em and the other is a joke

so your advice is mostly for ballistic and med laser rigs that can alpha all day.
mine have large pulses, srm and maybe a med laser.

you think i can take out a light mech before the rain kills at least 2 team mates? you're deluded

maybe if SRM actually worked you'd have a point

and no, i won't take ballistic just so your point will be made, i don't want to.

So your answer is, "I don't like using the best weapon systems in the game, please nerf it's best counter in a year?"

How about, "Please fix my broken weapon system that I love so they are all competetive?"

Edited by Prezimonto, 25 March 2014 - 12:24 PM.




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