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#1 Dry Spill

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Posted 24 March 2014 - 06:58 PM

I'll be watching the patch notes, but seeing the icon makes me want to play Mechwarrior: Online.

So I log into the game, and get into my favorite mech: A brawler.

The moment I step out of cover to move to more cover has the sky filling with LRM's.

Each match is terrible, and making it frustrating to play.

So I've uninstalled until LRM's are back to a reasonable threat level.

Now maybe I won't be so frustrated from playing a game I used to enjoy.

Hopefully things will be better by the summer, since I've bought the entire $240 clan pack.

#2 Mcgral18

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Posted 24 March 2014 - 07:00 PM

You know, when I play my 22 tube SHD, I have some fun. I use cover to approach the assault boats, jump over them and plant as many SRMs into them as I can. You just need to advance a tad more carefully.

LRMs are much easier to approach than the PPC+AC FLD meta. You might need to keep their heads down with an arty before pushing though.

But if you don't want to deal with tactics, I guess that's fine too.

Edited by Mcgral18, 24 March 2014 - 07:01 PM.


#3 Mazzyplz

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Posted 24 March 2014 - 07:04 PM

i don't wanna deal with consumables either

and i don't want the typical MWO match to go like this



i am still not dying to LRM too much, but my teams are. so nerf it i say, nerf it to hell cause noobs just can't handle it and that's what i get for a team

#4 FupDup

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Posted 24 March 2014 - 07:05 PM

A few things...

1. The LRM buff actually indirectly helped brawlers, because they are a natural counter to Lurmboats (get within 180m, and it's ggclose). It also forces poptarts to be more cautious and keep their heads down more (to avoid the Lurms), which again helps brawlers because it lets them advance without taking as much pinpoint damage.

2. At the top of this forum is a thread by Paul that he's going to slightly reduce the speed of Lurms.

Edited by FupDup, 24 March 2014 - 07:14 PM.


#5 Maggiman

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Posted 24 March 2014 - 07:07 PM

I Played against you about 20m ago. Your Team had -just- as many lrms as mine. Still we won by a good margin because your lights ****** up and didnt tag any if our mechs properly. And i saw half your team stomping around with little to no cover. So please stop making lrms the new boogeyman, its embarassing. Your team lost not because of some meta, but because mine was better (which doesn't happen that often :/ )

#6 Dry Spill

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Posted 24 March 2014 - 07:13 PM

Moving across a street on Frozen City to the cover of another building in a medium-brawler and still being hit by LRM boats 800 meters away is not about 'Dealing with tactics'.

After all the times PGI has messed up, (No CW, poor hit detection, atrocious 'improved' mechlab, pop-tarts, alpha builds) why are we afraid to point out:

"Yeah, LRM's are 'Viable' now, but everyone uses them so each match is nothing but shooting at red squares from behind a hill."

#7 Mister Blastman

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Posted 24 March 2014 - 07:14 PM

View PostDry Spill, on 24 March 2014 - 06:58 PM, said:

I'll be watching the patch notes, but seeing the icon makes me want to play Mechwarrior: Online.

So I log into the game, and get into my favorite mech: A brawler.

The moment I step out of cover to move to more cover has the sky filling with LRM's.

Each match is terrible, and making it frustrating to play.

So I've uninstalled until LRM's are back to a reasonable threat level.

Now maybe I won't be so frustrated from playing a game I used to enjoy.

Hopefully things will be better by the summer, since I've bought the entire $240 clan pack.


Running brawlers right now. Watch our twitch.

#8 Prezimonto

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Posted 24 March 2014 - 07:18 PM

View PostDry Spill, on 24 March 2014 - 07:13 PM, said:

Moving across a street on Frozen City to the cover of another building in a medium-brawler and still being hit by LRM boats 800 meters away is not about 'Dealing with tactics'.

So exposing yourself at long range and getting hit by direct fire weapons is okay, but getting hit my LRM's isn't? Would you be this bitter if you'd taken a double gauss hit? Or dual ERLL, or dual ERPPC + AC5? All of those weapons are still more effective at hitting a briefly exposed target at 800 meters.

#9 Mazzyplz

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Posted 24 March 2014 - 07:21 PM

View PostPrezimonto, on 24 March 2014 - 07:18 PM, said:

So exposing yourself at long range and getting hit by direct fire weapons is okay, but getting hit my LRM's isn't? Would you be this bitter if you'd taken a double gauss hit? Or dual ERLL, or dual ERPPC + AC5? All of those weapons are still more effective at hitting a briefly exposed target at 800 meters.



except it's not a big jager that has line of sight on you like a dual ERPPC and ac5.
it's a locust that already is behind you at the start of the match, turn around and kill it while the rains hit ya!

(check out the video above. the youtube link)

#10 Nathaniel Kell

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Posted 24 March 2014 - 07:21 PM

View PostMazzyplz, on 24 March 2014 - 07:04 PM, said:

i don't wanna deal with consumables either

and i don't want the typical MWO match to go like this



i am still not dying to LRM too much, but my teams are. so nerf it i say, nerf it to hell cause noobs just can't handle it and that's what i get for a team



So that whole team just let a spotter line up shots for the LRMs. I take no pity on them if they can't move/take out the spotter. However....It is hard to expect those sorts of things from a team of pugs with no real way of communicating (Voip please)

I guess this is my obligatory L2P post.

The incoming nerf is the right step.

#11 Prezimonto

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Posted 24 March 2014 - 07:27 PM

View PostMazzyplz, on 24 March 2014 - 07:21 PM, said:



except it's not a big jager that has line of sight on you like a dual ERPPC and ac5.
it's a locust that already is behind you at the start of the match, turn around and kill it while the rains hit ya!

(check out the video above. the youtube link)

It doesn't matter. If the scout has you lined up, your team should be dealing with him. If you're running around in the city, cram into some buildings while you break LoS.

None of it changes the fact that direct fire weapons are still more effective for killing mechs. You seem bitter that we actually have role warfare that works, that spotters and scouts can make a difference. It's not like LRM's can function for indirect fire without a spotter, UAV, or NARC. Of them the Narc is the most dangerous, and it lasts a finite amount of time, so you can hide and then move again. UAV's can be destroyed and show up on the map, and have limited radius, and spotters that are behind you are usually very light and fairly easy to push away if your team isn't completely scattered.

Under any condition where LRM's are killing you, there's a reasonable solution in the game.

#12 Dry Spill

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Posted 24 March 2014 - 07:28 PM

Watched your stream just now, Mister Blastman. You've inspired me to reinstall and do what I should have done earlier: Find a decent group to run with using VOIP.

Also, Thank you for updating me, Fupdup. A 'slight' nerf to LRM's may make it feel more like a suppression-weapon than an 'easy-win' button.

#13 Rex Budman

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Posted 24 March 2014 - 07:45 PM

View PostDry Spill, on 24 March 2014 - 06:58 PM, said:

I'll be watching the patch notes, but seeing the icon makes me want to play Mechwarrior: Online.

So I log into the game, and get into my favorite mech: A brawler.

The moment I step out of cover to move to more cover has the sky filling with LRM's.

Each match is terrible, and making it frustrating to play.

So I've uninstalled until LRM's are back to a reasonable threat level.

Now maybe I won't be so frustrated from playing a game I used to enjoy.

Hopefully things will be better by the summer, since I've bought the entire $240 clan pack.


Anyone who says that the OP does not want to deal with what they call "tactics" is a complete fkhead.

That match on video is not a tactical match. It was a ***** LRM joke.

CANT WAIT FOR ESO

#14 Lyoto Machida

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Posted 24 March 2014 - 07:50 PM

View PostMcgral18, on 24 March 2014 - 07:00 PM, said:

You know, when I play my 22 tube SHD, I have some fun. I use cover to approach the assault boats, jump over them and plant as many SRMs into them as I can. You just need to advance a tad more carefully.

LRMs are much easier to approach than the PPC+AC FLD meta. You might need to keep their heads down with an arty before pushing though.

But if you don't want to deal with tactics, I guess that's fine too.


This isn't Mechwarrior: Tactics, guy...

#15 Rex Budman

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Posted 24 March 2014 - 07:56 PM

View PostLyoto Machida, on 24 March 2014 - 07:50 PM, said:

This isn't Mechwarrior: Tactics, guy...


It's E-Z Mode defenders who keep getting owned by PPC 10dmg direct fire weapons QQQQQQQQQQ

They talk about cover but can't seem to find any when someone JJ's over a mound.

#16 Mcgral18

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Posted 24 March 2014 - 08:02 PM

View PostRex Budman, on 24 March 2014 - 07:56 PM, said:


It's E-Z Mode defenders who keep getting owned by PPC 10dmg direct fire weapons QQQQQQQQQQ

They talk about cover but can't seem to find any when someone JJ's over a mound.

....whut?

#17 Rex Budman

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Posted 24 March 2014 - 08:04 PM

View PostMcgral18, on 24 March 2014 - 08:02 PM, said:

....whut?


HUH?!

#18 Mazzyplz

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Posted 24 March 2014 - 08:09 PM

View PostPrezimonto, on 24 March 2014 - 07:27 PM, said:

It doesn't matter. If the scout has you lined up, your team should be dealing with him. If you're running around in the city, cram into some buildings while you break LoS.

None of it changes the fact that direct fire weapons are still more effective for killing mechs. You seem bitter that we actually have role warfare that works, that spotters and scouts can make a difference. It's not like LRM's can function for indirect fire without a spotter, UAV, or NARC. Of them the Narc is the most dangerous, and it lasts a finite amount of time, so you can hide and then move again. UAV's can be destroyed and show up on the map, and have limited radius, and spotters that are behind you are usually very light and fairly easy to push away if your team isn't completely scattered.

Under any condition where LRM's are killing you, there's a reasonable solution in the game.



that would be fine if my SRM and lasers worked on light mechs, one scrapes em and the other is a joke

so your advice is mostly for ballistic and med laser rigs that can alpha all day.
mine have large pulses, srm and maybe a med laser.

you think i can take out a light mech before the rain kills at least 2 team mates? you're deluded

maybe if SRM actually worked you'd have a point

and no, i won't take ballistic just so your point will be made, i don't want to.

#19 Bishop Steiner

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Posted 24 March 2014 - 08:11 PM

View PostDry Spill, on 24 March 2014 - 06:58 PM, said:

I'll be watching the patch notes, but seeing the icon makes me want to play Mechwarrior: Online.

So I log into the game, and get into my favorite mech: A brawler.

The moment I step out of cover to move to more cover has the sky filling with LRM's.

Each match is terrible, and making it frustrating to play.

So I've uninstalled until LRM's are back to a reasonable threat level.

Now maybe I won't be so frustrated from playing a game I used to enjoy.

Hopefully things will be better by the summer, since I've bought the entire $240 clan pack.

guess you didn't bother reading Paul's cave in to the serial whiners? Guess what, they are returning MWO to where you know longer need to consider tactics or cover (two fundamentals of warfare, that of course most of the CoD crowd never seems to learn). Rejoice that the Poptart meta is again uncontested.

Because playing Battletech Pogostick is so much more fun than actual options that force people to think.

#20 Rex Budman

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Posted 24 March 2014 - 08:22 PM

View PostBishop Steiner, on 24 March 2014 - 08:11 PM, said:

guess you didn't bother reading Paul's cave in to the serial whiners? Guess what, they are returning MWO to where you know longer need to consider tactics or cover (two fundamentals of warfare, that of course most of the CoD crowd never seems to learn). Rejoice that the Poptart meta is again uncontested.

Because playing Battletech Pogostick is so much more fun than actual options that force people to think.


Hurrr MWO never needed cover tactics until now Hurrrr Tactics and Cover are this new thing that Paul invented with his miricle change derrpppppp



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