I would like to see a new module added that is some type of hot wire for the override system. When this module is added to a mech you will never shutdown due to overheating, but all the same penalties for running hot still apply.
1
New Module: Override Hotwire
Started by TyGeR STD, Mar 25 2014 12:22 PM
5 replies to this topic
#1
Posted 25 March 2014 - 12:22 PM
#2
Posted 25 March 2014 - 12:25 PM
Ok but only if the penalties are applied at x1.5
#3
Posted 25 March 2014 - 01:46 PM
That would lead to a LOT of avoidable death but also some great draws.
"Im on 110% heat... might as well fire my 6 PPCs!!"
"Im on 110% heat... might as well fire my 6 PPCs!!"
#4
Posted 25 March 2014 - 09:03 PM
yea well, bring it on... although i´d NEVER use that one, i like my precious safety systems just where they are
Edited by Alex Warden, 25 March 2014 - 09:05 PM.
#5
Posted 25 March 2014 - 09:09 PM
Could possibly be useful on light mechs, where shutting down and getting instagibbed is worse than taking a bit of random internal damage.
I can't imagine it'd be popular though. At best, it's a crutch and a waste of a module slot. At worse, it's a self-destruct and a waste of a module slot. In all cases; better to simply rebind your override key to something easier to push.
I can't imagine it'd be popular though. At best, it's a crutch and a waste of a module slot. At worse, it's a self-destruct and a waste of a module slot. In all cases; better to simply rebind your override key to something easier to push.
#6
Posted 25 March 2014 - 09:17 PM
TyGeR STD, on 25 March 2014 - 12:22 PM, said:
I would like to see a new module added that is some type of hot wire for the override system. When this module is added to a mech you will never shutdown due to overheating, but all the same penalties for running hot still apply.
What is the point ?
I pretty sure people who want to, MACRO the override button already with a toggle function.
Edited by ShinVector, 25 March 2014 - 09:18 PM.
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