Weapons For A Jm6-S Non-Xl Engine
#1
Posted 26 March 2014 - 09:09 AM
I'm running a JM6-S with stock weapons (2 AC-2's, 2 AC-5's and 2 ML's) and the Std 260 engine. This set-up doesn't seem particularly effective the way I play, because the AC-2's have almost twice the fire rate of the AC-5's, and I find I'm usually alternately firing the two groups, which doesn't take full advantage of the AC-2's speed. So, I think I either need all of the same type of AC, or I need to adjust the way I fire. The former seems more likely to be successful. Until I can afford an XL engine (and given the fragility of that system, I'm not entirely sure that's the way I want to go anyways), the most I can load up and still keep a decent set of armor and enough ammo is 3 AC-5's or 2 AC-10's. With 3 AC-5's, I could also load up a couple of additional ML's, which would improve closer-in engagement options, or add more armor (probably not both).
BTW, I also have endo-steel structure, but I haven't gone for ferro-fibrous armor, and I'm still on single heat-sinks, since the AC's don't generate a lot of heat.
TIA
#2
Posted 26 March 2014 - 09:24 AM
Dual AC10 with decent laser backup, reasonable ammo, and AMS will not fit without an XL. Yes, you most likely want backup lasers, at least 2 MLs worth, and AMS on top. This is for basic survivability so that you can do something near the end of a match. 2 tons of ammo per gun is a minimum. You may want 3 or even more depending on the specific gun and playstyle. In my experience, 2 tons is just enough for an AC5, but not for an AC10/LB10-X, and certainly not for a Gauss or an AC20.
Edited by Modo44, 26 March 2014 - 09:44 AM.
#3
Posted 26 March 2014 - 09:29 AM
there are plenty of builds for any mech
Edited by Magos Titanicus, 26 March 2014 - 09:35 AM.
#4
Posted 26 March 2014 - 11:35 AM
XLs are obviously more fragile and that's a more difficult decision to make, therer are pros and cons either way. Most players choose offense over defense and take the XL but that's not the only way to to it.
#6
Posted 26 March 2014 - 01:12 PM
There is enough ammo there for about a minute on full auto and if you dont use the lasers the double heat sinks should allow for that. I have purposely left one and a half tons open for you. AMS, more ammo, lasers, armor, DHS are all good options. I'd probably go with ammo and a small laser.
Depending on what you're shooting you may want to stagger the ACs so they are constantly being pummeled with shells. Makes it harder for them to aim but is not an effective defense against multiple enemies or some mechwarriors with really good focus.
Edited by Rouken, 26 March 2014 - 01:15 PM.
#7
Posted 26 March 2014 - 01:22 PM
#8
Posted 26 March 2014 - 01:40 PM
I don't have a non-XL Jager, so take my advice for that. But on my -DD I have two AC/10s and quad MGs. It's very effective, and the MGs are great for blowing off components and crit-killing mechs once the match is underway. I'd think that a non-XL version could work on the -S, by stripping off the two MGs and the AMS that I carry to make up for the weight of the engine. on my FIrebrand, I have twin AC/5s and twin large lasers. The twin AC/5s are absolutely brutal. I chainfire them, and if you catch a slow mech in the open it'll rip them to shreds. The only problem I run into is ammo, if you aren't careful you can burn through it, and then you're stuck without a paddle, unless you trade some ammo for MLs. That's a hard call though, I've found that the MLs are really handy to have, but three tons of AC/5 ammo just isn't enough.
#9
Posted 26 March 2014 - 03:00 PM
#10
Posted 26 March 2014 - 03:17 PM
#11
Posted 26 March 2014 - 05:46 PM
To the OP:
A lot of people have suggested AC5/large laser builds. This is one of my favorites to do, because those weapons have some good overlap in effective ranges. Often I prefer the UAC (ultra autocannon 5) over the AC5. It can be tricky to use. It is slightly heavier and takes up a little more space than the standard AC5, but it comes with a "double fire" option. Essentially, while the weapon is recharging, you have the option to take another shot.
The cost is that should you choose to exercise this option, there is a chance that the weapon will "jam," rendering it inoperable for a few seconds. I've read that even with the jamming in consideration, the UAC still does more DPS than the AC5. Knowing this, you should use good judgement with the double fire. If it's a big battle and the Atlas on my team is the one taking most of the fire, I will likely hold down the trigger like rambo. In a smaller fight, I'll wait the full cooldown before firing again (the gun doesn't jam if you let it cool down all the way, making it almost functionally identical the an AC5). If I see a heavily damaged torso, I may take the risks of the double fire and to try to take that enemy out quickly.
The issue with the AC5/LL builds is that you may not have a lot of room left for ammo running that STD260. Using medium lasers instead is a good idea, though you will have to get in a bit closer to be fully effective. If you're comfortable with the closer up fighting, you may want to just commit to that fully by dual-wielding AC10s, backed up by medium lasers and/or machine guns. Since you're running a standard, you'll have a bit more survivability too for being close to the front line. But, once again, you may find yourself low on ammo if you're not careful (missing with an AC10/20 is very costly).
My advice (besides getting double heat sink ASAP), is to get your hands on a 280XL. I got mine with my first mech, the (very expensive and awesome) Cataphract-3D. It's one of my most "swapped around" engines.
*edit: punctuation
Edited by Takashi Uchida, 26 March 2014 - 05:47 PM.
#12
Posted 26 March 2014 - 06:32 PM
If you are broke I would recommend running 2x AC-5 + 2x mlas or 4x slas until you upgrade your heat system.
#13
Posted 27 March 2014 - 01:41 AM
One down side is needing to mount Ferro along with Endo, limiting other build options, if you end up wanting to try certain variations that need crit slots for XL engines and so on, but it's still a solid enough build to stick with.
And if you want to add an AMS you could shave armor off of your right arm (and instead some from your legs if you dare) to fit in the 0.5 ton AMS and swap one ton of AC5 ammo out too, like so.
Eventually you would want to pick up the Advanced Zoom module for 4x range, it can be very helpful regardless of the weapons you will be mounting.
#14
Posted 27 March 2014 - 08:54 AM
Edited by etarm, 27 March 2014 - 08:55 AM.
#15
Posted 28 March 2014 - 10:30 AM
http://mwo.smurfy-ne...d50127a3add44d3
Edited by CapperDeluxe, 28 March 2014 - 10:31 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users