Team Damage Not Team Kills
#1
Posted 26 March 2014 - 01:01 PM
I think PGI should change the stat 'Team Kills' to 'Total team Damage' on the final score card after a battle.
Agree / disagree?
#2
Posted 26 March 2014 - 02:17 PM
#3
Posted 26 March 2014 - 02:17 PM
#4
Posted 26 March 2014 - 02:28 PM
#5
Posted 26 March 2014 - 03:27 PM
#6
Posted 27 March 2014 - 06:18 AM
Additionally we need some indicator while playing, both visual and audible, when a weapon hits a friendly. A buzzing sound like in PS2 and some quick temporary reticle change to indicate it should be fine.
#7
Posted 28 March 2014 - 11:13 AM
#8
Posted 13 May 2014 - 06:46 PM
#9
Posted 13 May 2014 - 07:40 PM
I guess TKs are a useful stat for identifying griefers, but total damage is more generally useful.
The guy who hits a friendly Jenner pilot's cherry CT with two MG rounds should be penalized less than the BoomJager who accidentally keeps tagging friendlies in the arm while trying to shoot past them.
#10
Posted 04 October 2014 - 06:55 AM
#11
Posted 05 October 2014 - 09:24 AM
I agree about penalising careless players (and even more, vindictive turncoats), but i also know FF happens in out of control situations too. I am very considerate of FF, and do my best to avoid it, however, sometime someone run in front of me while I am zoomed, or steps out from behind cover unnexpectedly, etc.
#12
Posted 06 October 2014 - 05:25 PM
and i have gotten TK for some numnutz walking infront of me while i'm firing...
and i have been killed because of some a$$hat walking up behind me and keeping me from being able to back out of a firing position... they should get hit with the TK penalty!
#13
Posted 07 October 2014 - 12:43 AM
#14
Posted 07 October 2014 - 01:43 AM
#15
Posted 15 October 2014 - 05:32 AM
#16
Posted 15 October 2014 - 07:30 AM
That said, team kills should remain, though if they do implement c-bill penalties for team damage then team kills could have a smaller c-bill penalty.
#17
Posted 15 October 2014 - 11:42 AM
#18
Posted 15 October 2014 - 11:51 AM
#19
Posted 15 October 2014 - 05:01 PM
I think the team kill penalty is far two weak at -10,000 cbills. It should simply void xp and cbill earnings for the match. TK's are so rare for honest players it shouldn't be a problem. Every third strike should be an automatic 1/2 hour ban at the end of round.
Further, a -1000 cbill per point of team damage penalty might curb some of the deliberate team damage. It's certainly not every match - but I've seen frustrated players take it out on their teammates too often recently with little to no fear of penalty, then type absurd, wrong or imagined justifications up in chat.
I'm pretty sick of being shot in the back at the start of the match or having teamates deal more damage to me than the enemy.
Edited by MuzMuzMuz, 15 October 2014 - 05:02 PM.
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