

Dragons, To Xl Or Not To Xl?
#1
Posted 11 April 2014 - 04:48 PM
#2
Posted 11 April 2014 - 05:00 PM
#3
Posted 11 April 2014 - 07:13 PM
#4
Posted 11 April 2014 - 10:32 PM
#6
Posted 11 April 2014 - 11:14 PM
#7
Posted 12 April 2014 - 05:53 PM
#8
Posted 13 April 2014 - 06:22 AM
#9
Posted 13 April 2014 - 06:37 AM
#15
Posted 13 April 2014 - 08:33 AM
Vellinious, on 13 April 2014 - 06:22 AM, said:
Other 'Mechs aren't far more capable, they're just a little more advantageous and people get swept along with social pressure. Conformity's boring — especially when you're playing this game to enjoy BattleTech.
#16
Posted 13 April 2014 - 09:50 AM
With the old Dragon, my survivability was great. I had so much control over where the damage went! If I faced the target, it went to the CT, something you usually avoid when piloting a Dragon. With torso twisting, the damage was distributet over the mech. Sometimes, you still got hit in the CT (bad luck or good aim), but most of the time, the damage got soaked up by the arms, and a little bit by the side torsos (torsi?) It was fairly easy to distribute the damage like you wanted it. Before I died, I usually lost both arms, most armour on the ST and died by CT-destruction. So, I soaked up a lot of damage, dealt a lot of damage in this time (because I usually was one of, if not the, last guy standing) and it was fun. Maybe every 20th or 30th death was due to ST destruction.
After PGI changed the hitboxes from the ST, this all changed. You peak over a hill, around a corner or a simply exposed for a short time...*bam* ST hit! Wit hthe high alpha, the ST is usually red after the first pinpoint alpha. That basically means, game over. Every pilot will go for this ST, because the Dragon always has an XL engine. And because they're bigger now, they actually can! It's so easy, to hit the Dragons ST now. In fact, roughly 50% of the games I die due to ST destruction! I often deliberately show my CT to the enemy, just to NOT get hit into the ST! Does it help? Nope.
I can hear the shouting "lol, l2play, torso twist, n00b!", but I'm sorry, but this doesnt help. Why? Because if you torso twist, the chance is super high, that the enemy will hit your ST. The sad thing is not only the fact, thta I suddenly die by ST so often, the really sad thing is, that the CT armour (!) often is still bright yellow when it happens...
I tried. I really really, tried. But it doesnt matter if I torso twist or not, I die so much quicker since PGI messed with the hitboxes. My survivability has dropped significantly, my damaged output has roughly halfed, so did my kills. Yes, I occasionally can have a good match in it...but before the hitbox "tweak" it was rare for me to have a really bad match.
What saddens me is, that the Dragon was my most favourite mech. I just LOVED my 1C with PPCs. (yes, after the PPC got nerved, with the hot ERPPC and the minrange PPC) and I loved to see the "hood" bobbing up and down. But after I tried to make it work immediately after the patch and then again at some point later....I haven't used it for weeks or maybe even months. I can't even remember, when my last Dragon game was.
TL:DR: The Dragon was super XL-friendly. It isn't anymore. And that is bad, because you need the XL-engine in a Dragon, otherwise, it's utter rubbish. The XL-friendliness was it's redeeming point and it's strength.
Edit: I still hope, that PGI will change the ST back to how it was before. But I don't think they will.

Edited by Bromineberry, 13 April 2014 - 10:01 AM.
#17
Posted 13 April 2014 - 09:53 AM
Edited by Effectz, 13 April 2014 - 09:54 AM.
#18
Posted 13 April 2014 - 10:05 AM
Edited by GizmoGecko, 13 April 2014 - 10:07 AM.
#19
Posted 13 April 2014 - 11:48 AM
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