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Imbalanced Teams Have Returned With This Patch


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#1 Foxfire

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Posted 01 April 2014 - 08:54 PM

The last three games tonight have been 11v12 in favor of the opposition.

#2 ImperialKnight

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Posted 01 April 2014 - 10:44 PM

unfortunately, there's no feature in the matchmaker to try to find another player when someone d/cs out before the game starts, so this kind of thing is unavoidable.

#3 Morang

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Posted 02 April 2014 - 01:35 AM

There can be feature on the servers to provide damn connection before the match starts and during it!

As far as I remember only a couple of my matches since this "migration" were 12 vs 12. And most of missing people weren't disconnects - they just never connected at all, empty places in team list. A match ago we started as 10 vs 12 again, so I ******* ran out of bounds, bored by this bullshit. In my last match then I lost connection in the middle of the match myself, having all other mechs stuck in place. I ran into a couple of other never seen before connectivity-related bugs yesterday. Look, PGI fails to deliver even basic multiplayer game functionality in form of server connection!

Edited by Morang, 02 April 2014 - 02:31 AM.


#4 Jam the Bam

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Posted 02 April 2014 - 02:01 AM

What do you mean returned? When did they leave?

#5 Matthew Craig

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Posted 02 April 2014 - 08:09 AM

We are still considering allowing re-joins in the future but no ETA currently.

#6 Uncleclint

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Posted 02 April 2014 - 08:19 AM

View PostMatthew Craig, on 02 April 2014 - 08:09 AM, said:

We are still considering allowing re-joins in the future but no ETA currently.

That would actually be a great thing to happen. I just had 5 games in a row with the 12th man on my side missing and the 6th game was a 11 vs 11 - there seems to be something wrong with joining games for some players.

#7 ShinVector

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Posted 02 April 2014 - 08:57 AM

I get the feeling this happens every patch... And it takes a while for things to stabilise.

#8 DarkonFullPower

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Posted 02 April 2014 - 09:06 AM

Allowing redrops for DC'ing is ok. But that doesn't fix games starting before 24 people are found.

#9 Jon Gotham

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Posted 02 April 2014 - 09:36 AM

View PostShinVector, on 02 April 2014 - 08:57 AM, said:

I get the feeling this happens every patch... And it takes a while for things to stabilise.

Aye, after every patch for 3-4 days I get more disconnects than usual. After that, it tends to settle *shrugs*

#10 Cyborne Elemental

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Posted 02 April 2014 - 10:06 AM

Just too many Assaults out in the field, thats all I see anymore is just assault spam.
Rarely do I see mediums, and even heavies are rare with exception to JAG's and CTF-3D/4x/IM

Edited by Mister D, 02 April 2014 - 10:07 AM.


#11 Ngamok

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Posted 02 April 2014 - 10:08 AM

View PostMister D, on 02 April 2014 - 10:06 AM, said:

Just too many Assaults out in the field, thats all I see anymore is just assault spam.
Rarely do I see mediums, and even heavies are rare with exception to JAG's and CTF-3D/4x/IM


I am leveling up my Banshees so reason I am not in a Medium or Heavy atm (Which I own the most of).

#12 Jon Gotham

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Posted 02 April 2014 - 10:25 AM

View PostMister D, on 02 April 2014 - 10:06 AM, said:

Just too many Assaults out in the field, thats all I see anymore is just assault spam.
Rarely do I see mediums, and even heavies are rare with exception to JAG's and CTF-3D/4x/IM

Mediums are just dead mate. They don't have the speed to avoid being hit nor the armour to take hits. They also can't mount firepower enough to challenge assaults effectively A decent Assault or heavy pilot will just mash a medium up for supper.
We have heavy and assault mechs that can approach a medium in speed with superior armour AND firepower. There is a reason that heavy and assault are the most played mechs.

#13 ShinVector

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Posted 02 April 2014 - 05:54 PM

View Postkamiko kross, on 02 April 2014 - 10:25 AM, said:

Mediums are just dead mate. They don't have the speed to avoid being hit nor the armour to take hits. They also can't mount firepower enough to challenge assaults effectively A decent Assault or heavy pilot will just mash a medium up for supper.
We have heavy and assault mechs that can approach a medium in speed with superior armour AND firepower. There is a reason that heavy and assault are the most played mechs.


And still assault pilots QQ when their arse gets beaten by a light mech...

Edited by ShinVector, 02 April 2014 - 05:54 PM.


#14 Asmosis

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Posted 02 April 2014 - 06:53 PM

View PostDarkonFullPower, on 02 April 2014 - 09:06 AM, said:

Allowing redrops for DC'ing is ok. But that doesn't fix games starting before 24 people are found.


games don't start before 24 people are found.

If you ever have a match where one of your slots is empty, ask the opposing team for the pilots name as they will see him with a zero ping.

Basically its people who crashed on the map loading screen so their mech didn't drop into the match. Redrops would help this issue too.

Edited by Asmosis, 02 April 2014 - 06:53 PM.


#15 Mechsniper

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Posted 02 April 2014 - 07:09 PM

Assault pilots qq because your stick light hitboxes don't register for felga carb. Also every aspect of assaults including the better light killing weapons have been nerfed bat guana crazy to let lights rule the world. Turn speeds, torso twists, jump jet climb speed and turn speed, and even streaks hit legs and arms intentionally at random instead of the torso. PGI has made a distinct decision up to this point that ravens & spiders should absolutely outgun all assaults 100%. That is a terribad stance and a quick way down to the huddle and hide game you see now. SRMS are broken, streaks are crap, gauss mechanic invites light mech abuse and a light can litteraly sidestep a ppc from a standstill. Have uninstalled 2x now and will probably do so for the last time if the real problems don't get addressed quickly after CW implementation. Not the only 20+ year MW player at this juncture either. But, I don't expect any of the self professed fan boys of the current meta to care, as you will all drop this game when the next COD hits.

#16 Sagamore

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Posted 02 April 2014 - 07:18 PM

View PostShinVector, on 02 April 2014 - 05:54 PM, said:


And still assault pilots QQ when their arse gets beaten by a light mech...


Yes, I QQ in my Atlas when we have 1 light and the opposing team has 5 or 6. This is usually due to a 4-man all taking lights and being able to move as a unit and focus fire largely unorganized PUG players. I almost exclusively play solo PUGs so I am at the mercy of random groupings but this complaint will be nil once the 3-3-3-3 comes in.

#17 Morang

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Posted 02 April 2014 - 11:17 PM

View PostSagamore, on 02 April 2014 - 07:18 PM, said:

This complaint will be nil once the 3-3-3-3 comes in.

...so 4-man wolfpacks will be forced to take only 3 lights and fourth Cicada.

#18 Cest7

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Posted 03 April 2014 - 12:40 AM

View PostDarkonFullPower, on 02 April 2014 - 09:06 AM, said:

Allowing redrops for DC'ing is ok. But that doesn't fix games starting before 24 people are found.


This, although it could be that a 24th player was found but dropped before hitting the prelaunch...

Matchmaker should shuffle out disconnects in the first 60 seconds for fresh players if they can't get a reconnect feature working.

#19 ShinVector

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Posted 03 April 2014 - 01:23 AM

View PostSagamore, on 02 April 2014 - 07:18 PM, said:


Yes, I QQ in my Atlas when we have 1 light and the opposing team has 5 or 6. This is usually due to a 4-man all taking lights and being able to move as a unit and focus fire largely unorganized PUG players. I almost exclusively play solo PUGs so I am at the mercy of random groupings but this complaint will be nil once the 3-3-3-3 comes in.


Though... That is a good 4 man premade issue rather than lights... Be it.. 4 man assaults, heavies or medium... If they are good.. they will destroy unorganized pugs..

I can only remember 1 legitimate loss a light pilot which was Satoki the Spider K...
Gauss + PPC Jager.... PPC rendered useless due to the close range and very poor hit reg with the gauss was frustrating...
But that was my own 250ms++ latency issue at work.. Still I nearly killed him though...

#20 Hannibal Chow

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Posted 03 April 2014 - 01:54 AM

A lot of the DC's are due to client crashes, its happened a lot post patch the patch :D





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