

Imbalanced Teams Have Returned With This Patch
#1
Posted 01 April 2014 - 08:54 PM
#2
Posted 01 April 2014 - 10:44 PM
#3
Posted 02 April 2014 - 01:35 AM
As far as I remember only a couple of my matches since this "migration" were 12 vs 12. And most of missing people weren't disconnects - they just never connected at all, empty places in team list. A match ago we started as 10 vs 12 again, so I ******* ran out of bounds, bored by this bullshit. In my last match then I lost connection in the middle of the match myself, having all other mechs stuck in place. I ran into a couple of other never seen before connectivity-related bugs yesterday. Look, PGI fails to deliver even basic multiplayer game functionality in form of server connection!
Edited by Morang, 02 April 2014 - 02:31 AM.
#4
Posted 02 April 2014 - 02:01 AM
#5
Posted 02 April 2014 - 08:09 AM
#6
Posted 02 April 2014 - 08:19 AM
Matthew Craig, on 02 April 2014 - 08:09 AM, said:
That would actually be a great thing to happen. I just had 5 games in a row with the 12th man on my side missing and the 6th game was a 11 vs 11 - there seems to be something wrong with joining games for some players.
#7
Posted 02 April 2014 - 08:57 AM
#8
Posted 02 April 2014 - 09:06 AM
#10
Posted 02 April 2014 - 10:06 AM
Rarely do I see mediums, and even heavies are rare with exception to JAG's and CTF-3D/4x/IM
Edited by Mister D, 02 April 2014 - 10:07 AM.
#11
Posted 02 April 2014 - 10:08 AM
Mister D, on 02 April 2014 - 10:06 AM, said:
Rarely do I see mediums, and even heavies are rare with exception to JAG's and CTF-3D/4x/IM
I am leveling up my Banshees so reason I am not in a Medium or Heavy atm (Which I own the most of).
#12
Posted 02 April 2014 - 10:25 AM
Mister D, on 02 April 2014 - 10:06 AM, said:
Rarely do I see mediums, and even heavies are rare with exception to JAG's and CTF-3D/4x/IM
Mediums are just dead mate. They don't have the speed to avoid being hit nor the armour to take hits. They also can't mount firepower enough to challenge assaults effectively A decent Assault or heavy pilot will just mash a medium up for supper.
We have heavy and assault mechs that can approach a medium in speed with superior armour AND firepower. There is a reason that heavy and assault are the most played mechs.
#13
Posted 02 April 2014 - 05:54 PM
kamiko kross, on 02 April 2014 - 10:25 AM, said:
We have heavy and assault mechs that can approach a medium in speed with superior armour AND firepower. There is a reason that heavy and assault are the most played mechs.
And still assault pilots QQ when their arse gets beaten by a light mech...
Edited by ShinVector, 02 April 2014 - 05:54 PM.
#14
Posted 02 April 2014 - 06:53 PM
DarkonFullPower, on 02 April 2014 - 09:06 AM, said:
games don't start before 24 people are found.
If you ever have a match where one of your slots is empty, ask the opposing team for the pilots name as they will see him with a zero ping.
Basically its people who crashed on the map loading screen so their mech didn't drop into the match. Redrops would help this issue too.
Edited by Asmosis, 02 April 2014 - 06:53 PM.
#15
Posted 02 April 2014 - 07:09 PM
#16
Posted 02 April 2014 - 07:18 PM
ShinVector, on 02 April 2014 - 05:54 PM, said:
And still assault pilots QQ when their arse gets beaten by a light mech...
Yes, I QQ in my Atlas when we have 1 light and the opposing team has 5 or 6. This is usually due to a 4-man all taking lights and being able to move as a unit and focus fire largely unorganized PUG players. I almost exclusively play solo PUGs so I am at the mercy of random groupings but this complaint will be nil once the 3-3-3-3 comes in.
#18
Posted 03 April 2014 - 12:40 AM
DarkonFullPower, on 02 April 2014 - 09:06 AM, said:
This, although it could be that a 24th player was found but dropped before hitting the prelaunch...
Matchmaker should shuffle out disconnects in the first 60 seconds for fresh players if they can't get a reconnect feature working.
#19
Posted 03 April 2014 - 01:23 AM
Sagamore, on 02 April 2014 - 07:18 PM, said:
Yes, I QQ in my Atlas when we have 1 light and the opposing team has 5 or 6. This is usually due to a 4-man all taking lights and being able to move as a unit and focus fire largely unorganized PUG players. I almost exclusively play solo PUGs so I am at the mercy of random groupings but this complaint will be nil once the 3-3-3-3 comes in.
Though... That is a good 4 man premade issue rather than lights... Be it.. 4 man assaults, heavies or medium... If they are good.. they will destroy unorganized pugs..
I can only remember 1 legitimate loss a light pilot which was Satoki the Spider K...
Gauss + PPC Jager.... PPC rendered useless due to the close range and very poor hit reg with the gauss was frustrating...
But that was my own 250ms++ latency issue at work.. Still I nearly killed him though...
#20
Posted 03 April 2014 - 01:54 AM

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