First check this website:
Smurfy's It will help you experiment with builds, and figure out what mechs have and don't have without having to buy them or look for them in the store. It saved me countless millions of C-Bills, and a lot of heart ache too.
Tereva, on 29 March 2014 - 04:48 AM, said:
First there is no rebound of bounce here correct ? You don;t need to angle your mech, correct ?
No there is no recoil like that.
Tereva, on 29 March 2014 - 04:48 AM, said:
There isn't any weak spot either right ? You aim for parts of the mech (legs, arms, torso...), but you don't need to aim for a specific place on those part.
The parts themselves have no specific magic zone where you can deal extra damage by firing at. Once a mech loses armor in a particular location though, things change. You could destroy weapons and equipment in that location,(You still don't need to aim at a specific pixel, just hit that section, and everything there receives damage) or possibly the entire location thus crippling/destroying the enemy mech by focusing on one zone.
Tereva, on 29 March 2014 - 04:48 AM, said:
Camo / visibility : is there a way to make your mech less visible by being in a tree or doing something ?
There are camos in the shop that can /help/, but honestly more often than not, you want to use natural cover and terrain.
Tereva, on 29 March 2014 - 04:48 AM, said:
Also what mech class do you advise to learn ?
My experience of WoT tells me that light and medium needs more skills (good positioning and piloting, as well as knowing the possibilities of the mech you are facing).
Each weight class has it's own requirements of "skills", however, I would recommend you start out with a medium, they are the perfect balance of speed, firepower, and mobility that would allow you to work your way afterwards up and down the weight chain.
I'm personally old school and will recommend the Hunchback 4SP, because it is one of the more balanced of the mediums, and has all types of hardpoints for you to experiment with. Which helps when figuring out what weaponry you prefer.
Tereva, on 29 March 2014 - 04:48 AM, said:
So I was thinking of going for a Heavy to learn the rope
Any comment of this ?
And any advice for a good heavy ? (in Wot I love my T32, ST-I, KV1S, Churchill III)
The heavy class has some seriously good mechs in there.
Depending on what you want to do with it.
Here's a quick summary of each of the heavies:
1-Dragon: lightest of the bunch, this mech moves as fast as mediums, and handles more like a light. It is designed as a flanker mainly, in front line combat it's big center torso becomes a fire magnet, so you should always be moving and hitting your enemy without giving them a chance to retaliate. hardpoints are mostly ballistic and energy (there are a couple of missile points, but are mostly negligible)
2-Quickdraw: The energy/missile to the energy/ballistic of the Dragon, the quickdraw has Jumpjets to help it maneuver the field and is quite fast for a heavy, moving at similar speeds as the Dragon. It's main drawback is that half it's firepower is useless beyond 300 meters(max range for most missiles, unless you install LRMs).
3-Catapult: Mobil missile platforms mostly, and the most iconic missile boat out there. Except for the K2, that's the direct fire support one, which has energy, and ballistic mounts instead of missile and energy, like the other variants do. They are exceptional as second line mechs, and Fire Support Units, the K2 can even brawl with the best of them and has a solid chance of winning. Can also be set up with Gauss for sniping from extreme range. The Jester Hero mech is also one of few mechs that can mount 2x AMS, it's also an energy only mech.
4-Jagermech: Shoulder mounted weapons, and are almost exclusively ballistic weapons platforms (one variant adds missiles to the mix, and they all have a few energy hardpoints, but they have a LOT of ballistic hardpoints and can bring great amounts of dakka to a fight.) They are great for sniping, suppression, and close range are famous for playing a twisted version of "chicken" involving splats with a 2x AC20 set up (watch out for the very short range on that one). The hero mech is the Firebrand which has more energy slots than most jagers do.
5-Thunderbolt: broad as a barn, and damn near as tough. Thunderbolts are mainly an energy/missile mix, which in my opinion work best either at long range or short range, medium is not comfortable enough for them. The 9SE happens to have Jumpjets, which makes for some very fun play with it.
6-Cataphract: one of the undisputed kings of dakka tactics, they have low slung arms which means they can't shoot over hills easily, but if a cataphract gets you in it's sights, you're gonna have a bad day because how many ballistic and large laser shots they can put into you. The 3D variant has jump jets and is quite famous as poptarts go. The hero mech is the Ilya Muromets, one of the best hero mechs out there, and capable of dispensing a lot of bullets.
7-Orion: The poor man's Atlas, The mini Atlas, and other names that imply it's almost an atlas without being one. That's how good the Orion is, it can mount firepower equivalent to that of an atlas (25 ton difference in weight). It can't tank as well as an atlas, unless you build it for that, but it is very maneuverable, and I've seen them excel in long range engagements and in ambush tactics, as they can unload unholy hell at close range.
Tereva, on 29 March 2014 - 04:48 AM, said:
Also, for a serious player, when do you recommend to buy a Hero ?
Once you are comfortable with a chassis, and you feel you would enjoy playing it a lot, I'd recommend getting their hero mech. Keep in mind that hero mechs cost real money, and as such you should buy them with some care. Some of my friends have almost every hero mech in the game. While other like myself only have a couple for the mechs that we REALLY like.
Hero mechs help you make C-Bills faster, and if you pair it with premium time, you'll make a lot of money fast. They also do have unique hardpoints and paint schemes, however they are NOT pay-to-win. Just a different set up.
EDIT: also, if you want more information on any variant of any mech, we'd be happy to help discuss them in detail, pros, cons and all. Just ask. Since the summary I gave is just that, a summary.
Edited by IraqiWalker, 29 March 2014 - 08:14 AM.