

3 Hours To Win 3 Games.
#21
Posted 29 March 2014 - 08:09 PM
#22
Posted 30 March 2014 - 12:32 AM
It's always close to 1.0. If you win once, you will lose once in time to come. Think of it that way and it wouldn't be that bad.
#23
Posted 30 March 2014 - 12:54 AM
My Awesome-9M has a 0.6 win/loss ratio. That's bad. Somehow it has a 1.27 kill/death ratio. Since this is a team game I don't care about my kill/death. What matters is the win/loss. And it's bad. And I have something to do with it.
See, I also have a Centurion. Its win/loss is 2+. His kill/death is awful at 0.3, but it doesn't matter.
If I had to try to put my finger on it, I'd say I'm probably being too timid in the Awesome, missing out on plenty of opportunities to safely engage the enemy. My teammates are dying in front of me and then my team loses. I'm much more aggressive in the Centurion. I tell my team in the team chat when and where I plan to push in. This probably gives them confidence to move in and get good effective shots on the enemy while I tank and cause some mayhem. No, the Centurion doesn't get the killing blows, but he gets damage in and creates openings for the team to hit hard. So he's winning more games.
It's on me and my choices. It's owning up to my own actions. If you're consistently losing most of your games, the problem is you.
#24
Posted 30 March 2014 - 01:28 AM
#25
Posted 30 March 2014 - 08:56 AM
Bishop Steiner, on 29 March 2014 - 04:19 PM, said:
Because it's rare for one team to kill 12 mech and lose none.
The winning team usually lose two or three, and the losing team lose everyone.
12 - 2 or 3 - minus the lone disconnector that always happens in every game because it's unstable as **** = 8
#26
Posted 30 March 2014 - 09:21 AM
151st Light Horse Regiment, on 30 March 2014 - 08:56 AM, said:
Because it's rare for one team to kill 12 mech and lose none.
The winning team usually lose two or three, and the losing team lose everyone.
12 - 2 or 3 - minus the lone disconnector that always happens in every game because it's unstable as **** = 8
so, that would be a 12-2 stomp. or 12-4 stomp, or with as (happens, but not that bloody often) pair of discos a 10-2 stomp.
getting 4 discos (almost NEVER happens. Seen something like this maybe 2 times since the dx11 patch) and getting stomped 8-0 is how one gets an 8-0 stomp. And the only reason you would represent it thusly, is to try to overdramatize the scenario, because like all your posts, this is trolling. Or you just are a REALLY bad player.
My money is on both.
Edited by Bishop Steiner, 30 March 2014 - 09:22 AM.
#27
Posted 30 March 2014 - 09:28 AM
Ultimatum X, on 29 March 2014 - 07:38 PM, said:
What the OP describes seems a bit on the extreme end, but to be fair I know if I have 3 or 4 great teams in a row PUGging it that around match 5 or 6 its going to turn around and the next 4 or 5 teams I'm on will be stomped into the ground.
I can lose that much. But I don't lose that much without taking a few people with me, and that's where I draw the line between "bad luck" and "bad player". He's talking about long strings of, and I quote "8 mechs" (I assume he means 12) "to zero".
You can be on an utterly horrid series of teams, but if you can't actually take at least one of them with you...it isn't just the team that's bad. You did bad, too. If you keep on contributing zero and blame the team, that blame tends to ring hollow after a while.

This is a game where the whole team was bad.

This is a game where you can point your finger at what part of the team failed, even if individually some of them pulled their own weight.
Quote
A lot of things are exceptionally imbalanced in the MM.
Most likely the force multipliers aren't being weighted at all. Especially things like ECM, LRM+TAG/NARC - these are huge force multipliers that can almost decide some PUG matches if they are all lumped onto to one side.
And then there is the general mech weight imbalance as well.
The MM doesn't give a flying fig about even matchups- it wants a winning team and a losing team of roughly equal average ELO, and gets it by making one relatively ELO-matched team and slapping the other with a few higher ELO players with a contingent of lower ones to result in a "match" that actually gives one team some easy target practice and hence great odds of snowballing the other team into a stomp.
This doesn't mean the higher ELO players can't kill something in the process or at least contribute. 0 kills and low damage = you played bad. I have bad games. Everyone has bad games where you end up dead in seconds without a kill. But if you have them for three hours straight without a win or even a kill, it isn't the team. It's you.
#28
Posted 30 March 2014 - 09:37 AM
Ordellus, on 29 March 2014 - 04:16 PM, said:
He shouldn't have to use third party software and find 3 other people to play with to make the game non-pointless.
That's pgi's job.
Hello COD Console Player.
Welcome to PC Gaming.
I understand it's scary installing programs, but you can totally do it.
Took me about an hour to get my 5 wins. And I was dropping with just one other person. If you're consistently losing so badly that it takes you three hours to get 3 wins.. Well then there's just one constant between all of your games.
Edited by Mavairo, 30 March 2014 - 09:39 AM.
#29
Posted 30 March 2014 - 09:52 AM
Mavairo, on 30 March 2014 - 09:37 AM, said:
Hello COD Console Player.
Welcome to PC Gaming.
I understand it's scary installing programs, but you can totally do it.
Took me about an hour to get my 5 wins. And I was dropping with just one other person. If you're consistently losing so badly that it takes you three hours to get 3 wins.. Well then there's just one constant between all of your games.
He still shouldn't have to install a 3rd party program to get group play working properly. It's not up there with, oh, slapping in an aimbot...but a system that allows the most powerful boost to a team via something that isn't part of the client is showing a serious flaw.
But I do agree on the one constant here, and frankly, there lies the reason for the dry spell.
#30
Posted 30 March 2014 - 10:08 AM
wanderer, on 30 March 2014 - 09:52 AM, said:
He still shouldn't have to install a 3rd party program to get group play working properly. It's not up there with, oh, slapping in an aimbot...but a system that allows the most powerful boost to a team via something that isn't part of the client is showing a serious flaw.
But I do agree on the one constant here, and frankly, there lies the reason for the dry spell.
Look at most casual and hardcore gaming on PC and you'll find people chatting over Skype, and Team Speak. Even in games with built in voice clients the bulk of users disable it entirely and simply use TS, Skype, Ventrilo instead. The reason for that is simple of course. Quality of comms. It's almost always vastly superior to whatever built in voice comms a game implements.
Voice comms and programs Dedicated to it are part and parcel to PC gaming. For budget and bandwidth reasons. I doubt that's going to change dramatically anytime soon.
Those who do not like voice comms will disable them entirely (permamute at the least) so the pug situation will not alter itself that greatly. While those that DO desire to use comms, can and will do so through 3rd party programs. You'd at best have a handful of people chatting on either given team at any point with built in comms. Which is the same situation we have now. A good example is STO. They introduced built in comms figuring everyone would use them to talk. Instead? At best you'll be hearing crickets. And those who do use Comms.. guess where you find them? Vent and TS.
Even if you don't use TS. How hard is it really to get some of your Offline gaming buddies to go try MWO, and game over Skype?
Edited by Mavairo, 30 March 2014 - 10:11 AM.
#31
Posted 30 March 2014 - 10:10 AM
YueFei, on 30 March 2014 - 12:54 AM, said:
My Awesome-9M has a 0.6 win/loss ratio. That's bad. Somehow it has a 1.27 kill/death ratio. Since this is a team game I don't care about my kill/death. What matters is the win/loss. And it's bad. And I have something to do with it.
See, I also have a Centurion. Its win/loss is 2+. His kill/death is awful at 0.3, but it doesn't matter.
i know this feeling well. i have a good 3 or 4 mechs that have either some of my highest w/l ratios and lowest kdrs and visa versa- the most confusing ones for me are when it's two of the same varients of a mech. highest w/l on the one with the lowest kdr. highest kdr on the one with the lowest w/l. granted pretty much all my mechs are between 1.5 and 0.5 across the board in both areas (since reset that's changed some) so it's nothing majorly drastic but kinda personally annoying at times.
#32
Posted 30 March 2014 - 11:09 AM
Quote
Enjoy ELO matchmaker, that's all.
Mavairo, on 30 March 2014 - 09:37 AM, said:
Welcome to PC Gaming.
I understand it's scary installing programs, but you can totally do it.
Exclusively PC gamer (and console hater), TS3 user here: yes, it's better to have built-in comms (with ability to mute/ignore particular players right in the match). I particularly like solution from ArmA series with multiple channels. TS3 is especially bad with MWO because TS3 overlay sometimes starts to crash the game, and without it when playing with people I don't know intimately I can't recognize them by voice, and their nickname isn't there when they speak. But even with overlay using TS complicates what could've been simple (e. g., picking mates to arrange a lance straight from the match).
#33
Posted 30 March 2014 - 11:21 AM
So I changed my tactics and now its been months since I have had a losing night. Some nights are a little tougher but my KD ratio has stayed green for months and I last much longer in matches.
Sure drops are luck of the draw and sometimes you get rolled. But you cant tell me its the game fault that you consistantly lose. Seems ironic that I changed my play and now do much better and it had nothing to do with patches or anything else. If you are constantly losing then I think you need to examine your play, not blame everyone else or the game.
Edited by DirtyC, 30 March 2014 - 11:22 AM.
#34
Posted 30 March 2014 - 11:42 AM
#35
Posted 30 March 2014 - 02:37 PM
Adiuvo, on 29 March 2014 - 03:49 PM, said:
4:55-5:23 is such a great part. Sky really hits the nail on the head there. It's a lesson a lot of people need to learn.
I stopped after he claimed that LOL is a good game.... Lol...
I had the same problem today. Always dropped in a complete pug team against teams with 1-2 full premade teams in them. Played 1,5 h and won 2 games. Much fun, much fun.
Edited by JohnnyWayne, 30 March 2014 - 02:39 PM.
#37
Posted 31 March 2014 - 04:30 AM
151st Light Horse Regiment, on 29 March 2014 - 01:22 PM, said:
Im not playing through this snorefest any longer.
Fed up of constantly being on a team that gets steamrolled by about 8 mechs to 0.
I had 3 hours to win 5 during the Centurion Weekend. But once our Ringer of a Light pilot left we won 3 of those 5 in under an hour! Maybe you are dropping with better players than you are that has you fighting a better caliber of playes than normal???
Edited by Joseph Mallan, 31 March 2014 - 04:30 AM.
#38
Posted 31 March 2014 - 08:24 AM
151st Light Horse Regiment, on 29 March 2014 - 01:22 PM, said:
I wasn't planning to run the "challenge" due to an ongoing slight problem with my right hand as well as feeling under the weather all weekend long. But, the whining got me going to at least try.
Well, pugging (as I always do) to get 5 wins took 9 matches and 100 minutes.
Prosperity Park, on 29 March 2014 - 07:46 PM, said:
Nerd.



#39
Posted 31 March 2014 - 08:41 AM
Also, won 3 of the matches in a non-elite Wolverine, so I was not meta'ing to do it.
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