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3 Hours To Win 3 Games.


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#61 Suko

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Posted 01 April 2014 - 02:02 PM

View Postlockwoodx, on 01 April 2014 - 02:00 PM, said:


If players can come back after months of major matches just for some weekend event and still wreck face, the problem isn't them. The problem is the game never changed/was fixed enough to the point they had to re-learn how to play.


I don't understand what you're getting at. Are you implying that these guys always let their cats play for them? I suppose that might be a decent way to grind cBills...

The new meta: Cats in champion mechs. Gentlemen, I give you:
CatWarrior Online

Posted Image

Edited by ShadowVFX, 01 April 2014 - 02:04 PM.


#62 A banana in the tailpipe

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Posted 01 April 2014 - 02:05 PM

View PostShadowVFX, on 01 April 2014 - 02:02 PM, said:


I don't understand what you're getting at. Are you implying that these guys always let their cats play for them? I suppose that might be a decent way to grind cBills...

The new meta: Cats in champion mechs. Gentlemen, I give you:
CatWarrior Online

Posted Image


I'm implying if the game is easy enough for the attention span of a cat then the devs really aren't progressing and you're just going in circles.

Edited by lockwoodx, 01 April 2014 - 07:00 PM.


#63 Reported for Inappropriate Name

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Posted 01 April 2014 - 03:20 PM

View PostEglar, on 29 March 2014 - 03:32 PM, said:



individual skill drops in value as number increases. I havent played this game since last year sometime, but If I remember correctly the #1 cause of winning is teamwork. which is really hard with strangers. especially in a damage/hitpoints model, ESPECIALLY in a game lacking a native and efficient communication service (communicating with your hands when you need to be playing the game is tricky, think the deaf playing basketball or hockey). Granted, the carry threshold is different for every game depending on the numbers involved. in league and dota for example, you can easily carry a random group of strangers against another random group of strangers if you're good. even in this game with the proper mech setup I could carry a random group of strangers vs a random group of strangers back when it was just 8v8's, and world of tanks as well depending on what the team composition, map, etc etc yadda yadda, because the key is get your damage out quick. The key of any pub carry is destroying opponents before they get a chance to destroy yours and outnumber you, but therein lies the problem. Any game in which a streak of stupidity from allies can snowball the entire thing into a failure due it coming down to basic numbers and damage output locking you down and outdpsing you, is not worth trying in if you see it coming, and to that I come back to teamwork. If you want to win, don't play with strangers, and don't play with people that can't play competently unless you're trying to train them. That's really what it comes down to is making friends, because no matter how good you are on your own, a group of players in the same skill range will always beat you because of numbers and damage output. but that's nothing to complain about, because its expected when you roll solo in a 12v12 or 15v15 kinda game that supports platoon style play.

so if you find yourself getting upset about "those dumb pubs", either find a group to play with, or play a game that has deathmatch so the control is entirely in your hands to win.


also, another restricting factor to individual skill is map borders. map boarders guarantee that when outnumbered you will eventually be caught and given this



unless they decide to just cap your flag or whatever. just another reason to play in a group instead of alone. know your teammates, otherwise they're just enemies you're not allowed to shoot.


also, is this game just as broken and silly as I left it? I'm tempted to reinstall. Particularly the matchmaker. Is it still pitching heavies and assaults vs lights and mediums?

Edited by Battlecruiser, 01 April 2014 - 03:35 PM.


#64 Adiuvo

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Posted 01 April 2014 - 03:26 PM

View PostJohnnyWayne, on 01 April 2014 - 01:48 PM, said:

No, it doesn't give a shit. It mixes weightclass and teams at random solely based on elo.

When my win or lose ratio is depending on factors other than myself it says nothing about my skill especially with such low data avaible since the reset.
Elo isn't fit to be used in a team game as itis a 1 on 1 stat. The average does not help shit if you pack in 2 good and 10 bad players.

You're wrong on the group point, that's all I'm gonna say. 99% of the time if there's 2 premades on your team the enemy has 2 as well. Same with 1 to 1.

Your W/L is directly tied to your own performance as everyone is under the same conditions you are, presuming that they're solo dropping. This is what makes it a valid statistic. If you're a good player you should easily be able to hit at least a 2, and probably higher than that.

Actual, legitimately good players have little to complain about with the current implementation of Elo and while matchmaker can on occasion throw you funky teams it's far and away from being a major problem, certainly not one that will significantly impact your stats.

Like I said early, 4:55-5:23.





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