Magnakanus, on 30 March 2014 - 10:45 PM, said:
Targeting your enemy is essential when you want to be effective on the field. It allows you to find your enemies weak spots and concentrate on those to take your opponent down as quickly as possible.
What I have noticed sometimes, especially during US "prime-time", is that when you target an "easy kill" half your team comes charging over, LRMs or not, to get that kill. It's like fat burger for a starving hobo. During US prime-time I have actually seen people purposely block my lane of fire and risk their back armor to get that kill as well. I wish you could get the achievement "Seriously" multiple times. I can't count how many times I have done top damage and gotten not a single kill because my team tends to only come out of the wood-works when they smell an easy kill, otherwise they are hiding behind terrain.
Fortunately I usually play during European prime-time where the "me me me" factor is significantly reduced.
So, the main reasons people don't use targeting, in order of how common in my view are; Lack of prior experience with targeting and can't be bothered to ask/read/etc., frustration with selfish/opportunistic team members looking to safely profit from your work, "tunnel-vision" in a fight, fear of LRM FF.
All of the above make working with a team even more important. At least team mates will let off when you say "I got this", or will let off of a neutered enemy to help you with a bigger threat, etc.
When PUGing I still use targeting though because despite how frustrating you PUG can act sometimes, targeting still makes you a more effective pilot which helps the team in general.
This phenomena is a large contributor to why pug teams lose games. Mechs should always engage the most dangerous target available and while many assault pilots act like:
That target AINT the legged machine gun locust 600 meters behind the front line
Rushin Roulette, on 30 March 2014 - 11:31 PM, said:
Id also add to that with.
if you're in a lurm boat asking 'why is no one getting locks' the answer may be
Because you should move your lazy undamaged rear end and get your own damn locks with the aid of TAG so that you can be 100% sure that your lurms will actually hit instead of shooting at 800-1000m and hoping that nothing is in the way.
Ill lock my targets because I want to know where to shoot them, not so that you can maybe hit them without knowing if the target is in the open or not.
I'm a big believer in the concept of self reliance, if you want a lock or a certain piece of equipment you bring it your damned self. Don't do less than half my score and cry because I refuse to act like your little ecm backpack with tag and bap.
How many times have we seen the stalker missile boat cower at the rear the entire grame just to blow a perfectly winnable match because he was the last guy left and worthless at close range?
ShinVector, on 31 March 2014 - 01:52 AM, said:
I cycle R quickly check through the damage and weapon loadout of enemy mechs..
Funny LRM boats think we are always getting locks for them...
Unless you are my buddy on TS.. Nope !
I always lock my current target so I can see where the breaks in armor are and pour fire into it. Often times I'll cycle to determine which target needs my attention most based on damage, loadout, and occasionally pilot.
Androas, on 31 March 2014 - 03:10 AM, said:
Simply a bad excuse, the second LRMs are fired at your target, you get notified about it by a nice symbol above your target, given that you *should* be smart enough to remember, or even see on the minnimap, where your team is located, it is no problem at all, to avoid the fire zone....
A light pilot soloing a heavy or assault will be circling his target and will have much bigger worries than where the team is or the path of incoming indirect. Furthermore the missile barrages tend to increase the closer those targets get to death and often continue to rain down long after the target dies. If you picked the wrong angle on exit you can easily catch a lot of birds in the back from careless stats padding teammates