#21
Posted 31 March 2014 - 09:55 AM
On a side note, I was in canyon in an atlas, just me and a light left. He hit me back to back with strikes as I had to guard my back and there musta been a wee little hill (1 inch = stop) that made it so i couldn't avoid them. It's probably the worse case scenario, but it's BS none the less. Don't even know what he was cause he just ran and hid. This also isn't the first time something similar has happened on this map. Need for cover + speed impedement + arty/airstrikes is just another balance void pgi created.
#22
Posted 31 March 2014 - 01:09 PM
Damocles69, on 31 March 2014 - 08:41 AM, said:
Also, interesting note, they say they don't want wild swings in balance but they buffed arty/air by 400%
....
That was their position at the time.
Techorse, on 30 March 2014 - 09:23 PM, said:
I guess people would hate my idea because my proposed "reusables" would be taken by everyone and completely replace the consumables, but there could be a rule where you can't have both the reusable and consumable of the same kind on a 'Mech. That way you have to pick between an expensive powerful strike that you don't get back, or a much weaker one that "pays for itself" by not taking a small chunk out of every game's paycheck.
I would be for this idea if certain other conditions people have mentioned were implemented, like a restriction on how many or often they can be called.
Weapons that cost cbills-per-use or mc is a sad precedent in the first place. That they're ridiculously OP at the moment is just extra BS layered on top.
Edited by sokitumi, 01 April 2014 - 09:47 AM.
#23
Posted 31 March 2014 - 01:44 PM
#24
Posted 31 March 2014 - 01:52 PM
"Oh you contributed 150 points of damage this game with that 55 ton mech? My 40,000 c-bill personal bomber did more damage with only 4 bombs!"
Edited by Solahma, 31 March 2014 - 01:53 PM.
#25
Posted 31 March 2014 - 01:57 PM
#26
Posted 31 March 2014 - 02:09 PM
#27
Posted 31 March 2014 - 02:13 PM
Screw these ugly slow 1980's looking walking robot tanks, I want to fly the stealth bomber all round.
#28
Posted 31 March 2014 - 02:16 PM
#29
Posted 31 March 2014 - 07:52 PM
SLDF DeathlyEyes, on 31 March 2014 - 02:16 PM, said:
In short make them even less useless than the fireworks display they used to be?
SLDF DeathlyEyes, on 31 March 2014 - 02:16 PM, said:
Frankly, if people are getting killed because they refuse to move out, why should I shed a tear?
SLDF DeathlyEyes, on 31 March 2014 - 02:16 PM, said:
The big and bright red smoke is only unnoticed by people with "less than the requisite" situational awareness. Or should we implement a warning system for each and everything that can be aimed at us? .... On second thought I want such a thing so I can endlessly troll people with hilarious consequences.
R Razor, on 31 March 2014 - 01:57 PM, said:
I think you've been here long enough to realize that people will complain about anything and everything that can hurt, or worse kill, them.
And didn't you know? Many here are supposedly Mechwarrior Gods. And Gods cannot be killed.
#30
Posted 31 March 2014 - 08:02 PM
I would like to have some variety in modules tho. Right now it is in fact stupid to pack anything else than consumable modules. Lower the damage on strikes, lower the effect on cool shot 9 by 9, keep UAV as it is.
#31
Posted 01 April 2014 - 08:43 AM
#32
Posted 01 April 2014 - 11:18 AM
Yes I agree there should be a verbal warning from "Betty" that detects either incoming aero space or arty munitions in flight.
- It only takes a few seconds to calculate the flight path of arty, lots of time for Betty to advise the pilot.
- Fast air should be detected as they enter there final approach.
From the Lore, the Jaeger Mech was one of the dedicated AAA mech's, so having early warning and target assist would have been quite common. Something we are not seeing or hearing.
Have Betty announce, "Artillery inbound" or "Fast Air Detected", anything verbal when the pilot is "fully engaged" would help.
9erRed
#33
Posted 01 April 2014 - 11:20 AM
EDIT
oops looks like I was beaten to the punch by 9erRed
Edited by PalmaRoma, 01 April 2014 - 11:21 AM.
#34
Posted 01 April 2014 - 11:27 AM
Anyone that plays 12s knows this.
#35
Posted 01 April 2014 - 11:29 AM
PalmaRoma, on 01 April 2014 - 11:20 AM, said:
That is the price you pay for not having any situational awareness while sniping. It is no different from someone getting behind you and firing a large alpha at your back.
#40
Posted 01 April 2014 - 11:42 AM
Bilbo, on 01 April 2014 - 11:40 AM, said:
Not if they are behind you...
... correct me if I'm wrong but my mech doesn't have eyes in the back of it's head.
Strikes need a huge nerf or an option to play games without them.
Edited by Mister Blastman, 01 April 2014 - 11:42 AM.
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