Jump to content

Ams Wont Stop Firing, Runs Dry.


8 replies to this topic

#1 The Shepherd

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 215 posts
  • LocationAdelaide, South Australia

Posted 30 March 2014 - 02:01 PM

Hi guys,

Thought this might have been a one time thing when I first observed it, but I've now had it happen 3 times, and observed it happen to another player.

Once AMS starts firing at missiles that are within range, but track out of LoS, it seems that the system keeps firing at missiles that it thinks are still there. Seems to have only started happening post patch now that the AMS range has been increased. This has been hard to deliberately replicate as it relies on other competitive players trying to kill me. Also, it seems to only affect my AMS when it is spotting for a friend, as I never get the incoming missile message, but hear the AMS chattering, and then not stop.

Twice had it occur on Canyon Network and observed a third occurrence there, where a friendly ShadowHawk also fired till it ran dry. Much rage ensued. Also experienced it on HPG myself.
Going to guess here that it has something to do with the sharp terrain geometry.
All instances were in my Firestarter with twin AMS.

Let me tell you, watching 2000 rounds rapidly spin down to 0 near the start of the match when you're relied upon for shielding the line mechs from LRMs is not a fun experience :)

#2 Duncan Aravain

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 416 posts
  • LocationBehind you with a sharp tool...er,mech

Posted 30 March 2014 - 02:35 PM

could be a bug...could also be a wave of missiles heading overhead to reach a team mate. Your AMS will also react even if you are not targeted. I now pack 2000 rounds in my Atlas because of the huge uptick in LRM use. In HPG, your AMS can sometimes activate to upper level lrms while you are in the basement. I think that the increased range and increased lrm usage is creating this problem.

Edited by Duncan Aravain, 30 March 2014 - 02:40 PM.


#3 The Shepherd

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 215 posts
  • LocationAdelaide, South Australia

Posted 30 March 2014 - 03:31 PM

Mmm. These were all my initial thoughts as well. Occurred om HPG when I was completely out in the open. I looked at where my AMS stream was going, and there were no LRMs to be seen. On Canyon, specifically with the ShadowHawk, the AMS was firing completely horizontally out from the mech and not maintaining the same vector. The stream turned with the mech.
99.99% sure this is a bug of some sort and 98.98% sure it has something to do with the AMS range.

#4 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 30 March 2014 - 08:09 PM

have had this problem myself recently. cant remember which map it was on tho

#5 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 30 March 2014 - 08:27 PM

AMS fires through any obstacles at any missiles in range. This here seems to be different behaviour though so don't confuse those with one another.
OP(and others experiencing this) please submit a support ticket about this, preferably with a video showing this odd bug, so PGI knows about it. Making a topic about it does not guarantee they notice it.

Edited by Ironwithin, 30 March 2014 - 08:27 PM.


#6 1Sascha

    Member

  • PipPipPipPipPipPip
  • 401 posts
  • LocationMunich, Germany

Posted 31 March 2014 - 01:21 AM

View PostIronwithin, on 30 March 2014 - 08:27 PM, said:

AMS fires through any obstacles at any missiles in range. This here seems to be different behaviour though so don't confuse those with one another.


Seen that myself. AMS will fire at missiles even though there are obstacles in the way. Don't really know if it'll still "magically" hit the missiles or if the rounds are indeed blocked by the obstacles.

While I've been running dry a lot more often than before the buff with my usual loadout of 1000 rounds per AMS, I've yet to encounter this non-stop-firing bug. What I do get from time to time is the AMS firing sound being looped indefinitely even though the AMS isn't firing.

Other than that: I think I've upgraded all the builds I've been using since the patch to at least 2000 rounds per AMS now. On some of them I even carry 3000 due to leftover tonnage with too few free slots issues. I've run dry with 2000, but have yet to achieve it with 3000.. :ph34r: Still: Even in my Stalker 5S with 2x AMS and 3000 rounds, LRMs are quite effective at getting through. And when I tested it with a squaddie in his 5S plus two more guys with 1 each (6x AMS between us), we still got pummeled.


S.

#7 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 31 March 2014 - 01:48 AM

View Post1Sascha, on 31 March 2014 - 01:21 AM, said:

..Don't really know if it'll still "magically" hit the missiles or if the rounds are indeed blocked by the obstacles...


Yes, it shoots missiles down through obstacles. It seems that is "working as intended" and it's a whole different mess than this endless-fire-bug.

#8 StillRadioactive

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 644 posts
  • LocationAlexandria, VA

Posted 31 March 2014 - 02:05 AM

View Post1Sascha, on 31 March 2014 - 01:21 AM, said:


Seen that myself. AMS will fire at missiles even though there are obstacles in the way. Don't really know if it'll still "magically" hit the missiles or if the rounds are indeed blocked by the obstacles.

While I've been running dry a lot more often than before the buff with my usual loadout of 1000 rounds per AMS, I've yet to encounter this non-stop-firing bug. What I do get from time to time is the AMS firing sound being looped indefinitely even though the AMS isn't firing.

Other than that: I think I've upgraded all the builds I've been using since the patch to at least 2000 rounds per AMS now. On some of them I even carry 3000 due to leftover tonnage with too few free slots issues. I've run dry with 2000, but have yet to achieve it with 3000.. :ph34r: Still: Even in my Stalker 5S with 2x AMS and 3000 rounds, LRMs are quite effective at getting through. And when I tested it with a squaddie in his 5S plus two more guys with 1 each (6x AMS between us), we still got pummeled.


S.


I've burned through 3 tons in the first 4 minutes before. Twin AMS Jester, parked in the caldera on Caustic Valley.

#9 1Sascha

    Member

  • PipPipPipPipPipPip
  • 401 posts
  • LocationMunich, Germany

Posted 31 March 2014 - 02:58 AM

View PostStillRadioactive, on 31 March 2014 - 02:05 AM, said:


I've burned through 3 tons in the first 4 minutes before. Twin AMS Jester, parked in the caldera on Caustic Valley.



While this is all anecdotal, I think it clearly indicates that LRMs are overpowered in their current state. The thing is that as soon as a single weapon gets a huge buff, everyone will be running it (gottawin and all that), so any problems the buff might create become more pronounced.

I guess you couldn't implement it, but if we had a limit of 2 LRM-boats per team, the missiles wouldn't be as overpowering as they are right now... even with the added speed.

That's why I don't get this drastic change in speed. Buff it by 10 or 15 percent first, check the results and then re-adjust if necessary. I mean.. when you think you need lower tire-pressure on your racecar, the first measure isn't to deflate all tires completely.




S.

Edited by 1Sascha, 31 March 2014 - 02:59 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users