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Clan Mech Hardpoint Table


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#1 Elkfire

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Posted 30 March 2014 - 06:55 PM

Just a quick request, I remembered someone posting a table that listed the hardpoint layout for each variant of each Clan mech announced thus far. Does anybody happen to have that on hand? Forum search function has failed me.

#2 FupDup

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Posted 30 March 2014 - 06:55 PM

Speculation Only:
Posted Image

#3 Elkfire

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Posted 30 March 2014 - 07:01 PM

Ah, thanks. Is that speculation based off of any specific source in particular?

#4 FupDup

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Posted 30 March 2014 - 07:04 PM

View PostElkfire, on 30 March 2014 - 07:01 PM, said:

Ah, thanks. Is that speculation based off of any specific source in particular?

It's based off of the canon Tabletop configurations for those mechs.

Currently the pic only shows enough hardpoints to fit their exact stock loadout -- no inflation.

Edited by FupDup, 30 March 2014 - 07:05 PM.


#5 Elkfire

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Posted 30 March 2014 - 07:10 PM

View PostFupDup, on 30 March 2014 - 07:04 PM, said:

It's based off of the canon Tabletop configurations for those mechs.

Currently the pic only shows enough hardpoints to fit their exact stock loadout -- no inflation.

Inflation meaning PGI's additional ones, I assume? I was just curious because I knew it couldn't be Sarna, since Sarna doesn't list hardpoint locations except in a roundabout sort of way. Unless there's a feature of the website I've been missing.

Edited by Elkfire, 30 March 2014 - 07:11 PM.


#6 Deathlike

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Posted 30 March 2014 - 07:11 PM

So... what's the chance that the Targeting Comp has the same purpose as the Command Console?

Taking bets now!

#7 Elkfire

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Posted 30 March 2014 - 07:17 PM

View PostDeathlike, on 30 March 2014 - 07:11 PM, said:

So... what's the chance that the Targeting Comp has the same purpose as the Command Console?

Taking bets now!

An expensive paperweight? Pretty good odds of that.

#8 FupDup

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Posted 30 March 2014 - 07:32 PM

View PostElkfire, on 30 March 2014 - 07:10 PM, said:

Inflation meaning PGI's additional ones, I assume? I was just curious because I knew it couldn't be Sarna, since Sarna doesn't list hardpoint locations except in a roundabout sort of way. Unless there's a feature of the website I've been missing.

Yeah, inflation means the extra ones PGI adds for balance/flavor reasons.


I don't know the exact place the pic's creator got it from, but one possible source is the BT encyclopedia:

http://bte.battletechengineer.com/

You can look up the TT record sheets of various mechs and also non-mech combat units (i.e. tanks, aircraft, etc.) there. It also shows the timeline availability of each unit/variant. As an example, here is the Adder Prime: http://bte.battletec...te/pdf/2598.pdf

Note that for some odd reason, the number of internal hitpoints on each side torso and arm are shown as asymmetrical on this site. For the correct number, use whichever side torso has more internal HP (i.e. Adder's left side and arm are supposed to be 8 HP each, not 6). For translating any armor or internal HP values to MWO, be sure to double them or else they will look like they're made of wet tissue paper (and even after doubling, some are still fragile!).

Edited by FupDup, 30 March 2014 - 07:38 PM.


#9 Elkfire

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Posted 30 March 2014 - 07:40 PM

Oh, neat. Thanks again. You have been extraordinarily helpful and informative!

#10 Devil Fox

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Posted 30 March 2014 - 09:04 PM

A more approximate representation of what we might expect... assuming a 1 to 1 hardpoint per weapon variation as seen from the Prime variant previews.

Posted Image

#11 A Man In A Can

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Posted 31 March 2014 - 12:07 AM

Slightly more expanded version of Apostal's with available/max slots per location, the location of the majority of the equipment, more insight as to how many heatsinks are in the engine or out of it, and speed tweek speeds of each mech (though the Summoner, Timber Wolf, Nova are actually supposed to be 89kph and the Dire Wolf is supposed to be 53.5kph due to math based on engine ratings as opposed to MP)
Posted Image

Edited by Mechwarrior Mousse, 31 March 2014 - 12:08 AM.


#12 Onmyoudo

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Posted 31 March 2014 - 01:34 AM

Dat Daishi B. Gotta go Dakka.

#13 Escef

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Posted 31 March 2014 - 06:32 AM

View PostElkfire, on 30 March 2014 - 07:10 PM, said:

... since Sarna doesn't list hardpoint locations except in a roundabout sort of way.

Sarna is mostly a resource for table top Battletech, which does not use a hardpoint system.

#14 Syndrome Stoned

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Posted 06 April 2014 - 11:57 AM

Honestly i dont want the Summoner to have Prime, A, B, C, and D id rather it have Prime, B, D and F
Alt. Config. B A missile bombardment configuration, the B configuration carries a pair of LRM-20 launchers for long range engagements. For close combat, the Summoner B has two SRM-4 launchers. A Narc Missile Beacon allows the Summoner to designate targets for missile fire from other friendly units. The Summoner B has further protection through the use of an Anti-Missile System which gives it increased protection from missile attacks. Alt. Config. D A multi-role configuration of the Summoner, the D configuration is armed with a pair of ER Large Lasers for long range combat. These are backed up by a pair of ER Medium Lasers for short range combat. All of these lasers are linked to an advanced Targeting Computer making the 'Mech highly accurate. For anti-infantry combat, the 'Mech has a pair of Machine Guns. A pair of Anti-Missile Systems give the 'Mech protection from missile carrying 'Mechs and vehicles. Alt. Config. F This version of the Summoner carries an Ultra AC/5 and ER Medium Laser in each arm, backed up by a torso mounted LRM-10 and ER Medium Laser.

#15 SirLANsalot

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Posted 06 April 2014 - 12:27 PM

PGI is putting out 3 of each mech, the Prime/A/B. Any other ones can be built from those mechs by buying the "omni" pods from the other variants (if applicable). I forget in what podcast or vid or something, but thats what I remember hearing/reading about at some time. As the timeline progresses we will get the pods from any other models later on down the line, but we will still always have the Prime/A/B unless another alt config has a different CT then the others. As that is what the game "sees" as each mech, the CT (to the game) is the mech and where all your pilot skills are associated with.

The sources for those spreadsheets is from Solaris Skunkworks, which is just the TT building rules in a Javascript.





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