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Bad Luck Or Is It Me?


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#1 Votanin FleshRender

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Posted 31 March 2014 - 06:21 AM

Ok, I started playing a couple of weeks ago, and I swear I won more games when I was shooting my Lrms from 2000m away than I am right now (now that I have some slight clue what I'm doing)

This wkd I played about 35ish matches and I think I won 3. I can't be so bad I'm singlehandedly bringing my entire team down, can I?

It seemed like every other game, my side dropped one short (the other team was almost never short. I think 1-2 games). I can chalk that one up as bad luck.

Every game I looked at the stats, and it seems like the newer, crappier players like myself all get lumped together on one team. My side often had 3-4 players or so with about 20 damage done (often me among them) whilst the other side's lowest damage is 200. Shouldn't us new players be split a little more evenly between the teams?

And it seems like every team I'm against is in perfectly coordinated lockstep. I can't tell you how many times my team gets flanked, how many times I've watched 3-4 snipers all step up over a ridge in unison and shoot and drop back down, how many times my team gets caught in crossfire. Just through sheer luck of the draw, I would think I'd see some of that on my own team, but far far more often than not, I watch my team on spectate getting shredded by the other team making far far better coordinated moves.

And specifically, on Alpine peaks map . Anyway, it seems like my teams this weekend always started on the east and southern parts of the map, and Alpha and Bravo always go charging towards H10/H9, but Charlie starts way to the south and its a long ways to go, and if Charlie lance has some slow guys in it, then we get strung out, and the first two lances start fighting without us and get shredded EVERY TIME. (I've been on the other side of that map before, and its far easier for Charlie to catch up with their team on the NW side) I've even asked my team to slow down, let us catch up, but I get ignored or I'm told we need to take the hill. I understand its strategic value, but not once has this strategy worked for my team. Not once. I've lost every single game I start on the the SE side of that map. A couple of times I've tried going NW (instead of trying to catch up to my team going NE) round the back of the other team with Charlie lance and get behind the other team, but since Charlie is often filled with the worst players, we get slaughtered.

I could go on, but the question remains. A 3-30ish record this wkd vs a .500 record during my cadet matches. Bad luck now, got lucky during my cadet games, or am I singlehandedly destroying my team?

Edited by Votanin FleshRender, 31 March 2014 - 07:39 AM.


#2 990Dreams

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Posted 31 March 2014 - 06:39 AM

Not even bad luck. You just use LRMs, which aren't fit to attack people o ridges. You function best in a nice large Killzone where your allies can spot for you. And as for coordination and team work, it all depends on who's talking about strategy and who isn't (your team typically isn't and the enemy typically is by the sound of it).

Also, LRMs have a maximum range of 1000m. Even 1 m further and they explode before hitting.

Edited by DavidHurricane, 31 March 2014 - 06:40 AM.


#3 Votanin FleshRender

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Posted 31 March 2014 - 06:43 AM

Oops, double posted, sorry.

Can the mods delete this one, pls?

#4 Ovion

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Posted 31 March 2014 - 06:45 AM

I know the feeling.
So many times I've watched my team get slaughtered.
Even on specific maps, and I say 'Don't do X if you want to live', they carry on blindly and get shot in the face.

This is the curse of the solo dropping support mech, you get to watch as your team is a moron and dies.
On the one hand, I want to look for a group, on the other how I'm set up with my partner and the TV going, Voice Chat isn't always practical....

As for your LRMs, the 'sweet spot' is 400 to 900 meters, outside 900 you're better off holding fire.

- I'd also say delete the other one, as this thread has replies while that doesn't.

Edited by Ovion, 31 March 2014 - 06:46 AM.


#5 Modo44

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Posted 31 March 2014 - 06:56 AM

The matchmaker is pretty bad, and the game not very stable at the moment. There is a patch+server migration coming, and that is supposed to help with stability. As for the matchmaker, it is scheduled for a first improvement later in April. For now, try to play during the US prime time, as more players generally help MWO build more even matches.

#6 Tastian

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Posted 31 March 2014 - 07:03 AM

A couple weeks ago LRMs got a speed buff, NARC got a buff, and the trial Stalker was available. EVERYONE was bringing NARC and LRMs and noone knew how to overcome it. Those with LRMs were raking in the kills. Now, everyone has adapted by staying in cover and you see less LRMs and NARC. LRM boats are dying faster and killing less.

Oh, and the matchmaker is bad.

#7 Votanin FleshRender

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Posted 31 March 2014 - 07:03 AM

No, I know the max range for Lrms now. My point was, I won more games when I was shooting them at 2000m. Now that I know what I'm doing, and using them right, I'm losing far far more.

Edited by Votanin FleshRender, 31 March 2014 - 07:10 AM.


#8 DeaconW

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Posted 31 March 2014 - 07:05 AM

It is most likely not your skill level nor your luck. It is a metagame that is played by PGI known as "trolling the player". It is accomplished via the ELO matchmaker which is programmed to believe that a team with 2 highly skilled players and 10 poor ones is equivalent to a team with 12 average players. Don't expect it to change anytime soon, either. The MM has been broken in this manner from day 1.

#9 Myke Pantera

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Posted 31 March 2014 - 08:11 AM

Posted Image
No but seriously, you can't ruin the game for your team single-handedly. You seem to have hit a bad patch of games. But it'll go by.

About Alpine: This map has balancing issues in assault (and possibly skirmish), it's alright in conquer.

As of Chalie being full of Noobs: I end up in Charlie more often than not, and i don't consider myself a bad player, although i won't carry my team through very often.

I currently mostly play conquest and it barely happens there that one team gets completely steam-rolled, so the match making works ok there.

#10 Votanin FleshRender

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Posted 31 March 2014 - 08:24 AM

Hm. I have almost exclusively played skirmish to date. The others seemed to require more coordination and I was too new to handle it. Skirmish seemed pretty straight forward.

#11 Buckminster

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Posted 31 March 2014 - 08:28 AM

I've found this a lot. Blame it on matchmaker, or luck, or whatever, but the fact is that 12 random guys dropping together will not be the sum of their skills. It's very possible that 24 guys that look like an even match on paper will get split in such a way that 12 guys mesh well together and 12 don't. Maybe one team is straight pugging, while the other is coordinating through chat. Maybe one team has that guy that's a great scout and enough LRMs to make it work, while the other team can't get out of it's way. Maybe one team sticks together and the other splits up and gets eaten alive.

Remember, there are lots of paths to success. There are just as many paths to failure. And no single mech can make or break a team.

Edit: there's also a lot of misinformation about how matchmaker works. Some people think that Alpha lance gets the premade groups, while Charlie is where the noobs are stuck. It's just not true. I've been in a group as Bravo or Charlie, and I've certainly seen an alpha lance full of 3rd person trial mechs. It's random. Also worth noting - MM populates both sides of the match, it knows who the players will be. The reason the other team always seems full first is because you are seeing an alphabetical list of the players that MM has picked. Your team list only populates as people connect, but the enemy team has the full list shown, connected or not. Look at their ping values - if their ping is 0, they have not connected yet, and to the other team they look like empty spaces.

Edited by Buckminster, 31 March 2014 - 08:32 AM.


#12 dragnier1

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Posted 31 March 2014 - 11:13 AM

View PostVotanin FleshRender, on 31 March 2014 - 06:43 AM, said:

Oops, double posted, sorry. Can the mods delete this one, pls?

Nah, just request for both to be merged, since they have been replied to :angry:





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