Decrease lock on time
- This allows the LRM Boater to still be able to get off a salvo of LRMs and have a decent chance of hitting, thus keeping LRMs viable.
- This allows the enemy to still be able to avoid missiles. You may think it is possible now, but the AMS sucks and slow Mechs are screwed most of the time (I speak as one who uses lots of slow Mechs).
The alternative is having only Lights and LRM boats being in matches, since only lights can really dodge the LRMs. I can honestly see few other outcomes.
Conclusion reaching process:
- ECM can be countered by TAGing the ECM unit and blowing it apart.
- AMS doesn't work against salvos of more than 10, and the salvos are never only 10.
- Slow Mechs can't reach cover very quickly.
- Some stages have almost no cover on one side/at all.
- If you just hug LRM cover then no one ever moves and the matches get stale.
- If you do move, you get blown open.
- This doesn't make other Mechs non-viable, but it causes them vulnerabilities to LRMs due to the previous reasons.
Edited by DavidHurricane, 01 April 2014 - 10:36 AM.























