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Urbanmech Arrives On The Battlefield!


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#1214 Cimarb

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Posted 03 October 2014 - 11:13 AM

View PostTanar, on 03 October 2014 - 10:04 AM, said:

XMas present for everyone maybe?

I am betting it will be the light in the IS pack (hopefully) announced in the beginning of December.

#1215 IraqiWalker

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Posted 03 October 2014 - 01:56 PM

View PostCimarb, on 03 October 2014 - 06:10 AM, said:

He did mention that they may have the pack announced by the time the Wave 2 stuff is finished delivering, i.e. Dec 16th, in time for IS pilots to get the KGC as well. I would prefer a Piranha over an Urbanmech, but I will be happy to have this thread finally die off too, so hopefully it is the Urbie that gets implemented...


Oh those sweet, sweet 12 MGs. I'm fainting just thinking about it right now.

#1216 Ovion

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Posted 04 October 2014 - 12:13 AM

View PostCimarb, on 03 October 2014 - 06:10 AM, said:

He did mention that they may have the pack announced by the time the Wave 2 stuff is finished delivering, i.e. Dec 16th, in time for IS pilots to get the KGC as well. I would prefer a Piranha over an Urbanmech, but I will be happy to have this thread finally die off too, so hopefully it is the Urbie that gets implemented...
Pirahna being a 3051 Clan Battlemech that needs ER Micro Lasers, Heavy Medium Lasers, Heavy Small Lasers, Light Active Probes and Micro Pulse Lasers?

Don't get me wrong, I'd love to see it, 12 MGs or 12 Micro Pulse on a 20T mech, it'd be the sort of thing I live for, I just don't think we'll get it :(

#1217 Kifferson von doober

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Posted 04 October 2014 - 01:31 AM

Sounds hopeful for urbie then! Would rather they kept it slow though ya know, cap it at 75 or so with a wide torso twist if not 360. if it operates something like urbiespider with extra torso speed to counter the lack of arm actuators it should be lots of fun. can't have a penis decal on it though - dangit!

#1218 IraqiWalker

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Posted 04 October 2014 - 01:48 AM

View PostKifferson von doober, on 04 October 2014 - 01:31 AM, said:

Sounds hopeful for urbie then! Would rather they kept it slow though ya know, cap it at 75 or so with a wide torso twist if not 360. if it operates something like urbiespider with extra torso speed to counter the lack of arm actuators it should be lots of fun. can't have a penis decal on it though - dangit!


You honestly don't need that decal. The urbie is possibly the most phallic mech ever conceived by humanity.

Edited by IraqiWalker, 04 October 2014 - 01:48 AM.


#1219 Kifferson von doober

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Posted 04 October 2014 - 02:07 AM

are you forgetting the penetrator, those are some big cow inceminater arms!

#1220 IraqiWalker

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Posted 04 October 2014 - 02:09 AM

View PostKifferson von doober, on 04 October 2014 - 02:07 AM, said:

are you forgetting the penetrator, those are some big cow inceminater arms!


Those are the most phallic arms on a mech I've seen. However, it's only the arms. While the Urbie, in it's entirety is phallic.

#1221 Kifferson von doober

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Posted 04 October 2014 - 03:21 AM

i feel the name is enough to put it over the top, urbie is more of a suppository lol

#1222 General Pete

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Posted 05 October 2014 - 04:40 AM

I never saw the Urbie as phallic, more like an R2 unit mech. I always thought the most phallic mech was a jenner- looks like an erect man from the waist down. Especially the original art for it. That little bubble dome on the cockpit... I'm just glad they reworked the art for MWO.

#1223 Odanan

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Posted 05 October 2014 - 05:45 AM

View PostkingalbertII, on 03 October 2014 - 03:59 AM, said:

how about a gamemode where at the start of the match a random player on each team is asked if he wants to be the urbie. if he says yes he becomes the urbie, if no another player is selected. then the rest of the team has to defend their urbie and eliminate the enemie urbie. At time out te team with the urbie at the highest life% wins. it will be called...URBIECIDE.

we could do the same selection action, except only on one team and that team has to escort their 34km/h urbie to a point on the other side of the map.

This is a terrific idea!

#1224 3xnihilo

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Posted 05 October 2014 - 07:19 AM

View PostGeneral Pete, on 05 October 2014 - 04:40 AM, said:

I never saw the Urbie as phallic, more like an R2 unit mech. I always thought the most phallic mech was a jenner- looks like an erect man from the waist down. Especially the original art for it. That little bubble dome on the cockpit... I'm just glad they reworked the art for MWO.


Dang it! I will never get this image out of my head now.

#1225 Cimarb

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Posted 06 October 2014 - 12:32 PM

View PostOvion, on 04 October 2014 - 12:13 AM, said:

Pirahna being a 3051 Clan Battlemech that needs ER Micro Lasers, Heavy Medium Lasers, Heavy Small Lasers, Light Active Probes and Micro Pulse Lasers?

Don't get me wrong, I'd love to see it, 12 MGs or 12 Micro Pulse on a 20T mech, it'd be the sort of thing I live for, I just don't think we'll get it :(

Meh, who needs variants?

#1226 kosmos1214

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Posted 06 October 2014 - 12:35 PM

they have actuly sayed some stuff about handling mech with no cannon variants cant remember what though

#1227 IraqiWalker

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Posted 06 October 2014 - 01:56 PM

View Postkosmos1214, on 06 October 2014 - 12:35 PM, said:

they have actuly sayed some stuff about handling mech with no cannon variants cant remember what though


They said that they will consider making some apocryphal variants. However, that is their last resort, and those mechs will most likely not be entered into the game until they run out of others.

#1228 kosmos1214

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Posted 06 October 2014 - 04:13 PM

ah thanks and for your help i present


THE ULTIMATE ANTI CLAN BATTLEMECH

THE URBAN MECH MARK 3 kai*
this mech was designed in secret in case kensky or his followers ever returned
mass 100tons speed 34.8 armor 19tons standard engine 215 standard double 10 heatsinks
armament 1ac10 and 1 ac20 both housed in the specially designed right arm with 4 tons of reloads each housed in the right torso 3 medium lasers housed in the left arm 3srm6s with 3 tons of reloads and 2 machine with 1 ton of reloads all housed in the left torso and 3 class 1 jumpjets to give the mech some jumping ability
capable of takeing out direwolfs and warhawks in a single salvo**
now on sale at a dealer near you***




*the urban mech2c was by us considered the mark 2 hence our nameing
** requires cockpit and or critically damaging shots
*** only available in small runs in non cannon locations

#1229 Adeptus Odren

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Posted 06 October 2014 - 11:58 PM

Must...keep...thread...alive...until...the Urbie comes. Come on, PGI, just cough it up. There's no way you guys can ignore our whining. It's been 6 months since this thread was started.

#1230 Kifferson von doober

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Posted 07 October 2014 - 12:20 AM

Ok, sooo.......... WHINGE BUMP!!

#1231 Lily from animove

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Posted 07 October 2014 - 12:45 AM

with the current torso turn rate decided by the engine size urbie needs something like +1000% torso twist rate.

also PGI could make a funevent for we weekend calling it urbanbattle where everyone drops in a stock urbie and the top 20 palyes get an evolved urbie (IMP) as price.

Edited by Lily from animove, 07 October 2014 - 12:48 AM.


#1232 ZnSeventeen

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Posted 07 October 2014 - 12:48 AM

View PostLily from animove, on 07 October 2014 - 12:45 AM, said:

with the current torso turn rate decided by the engine size urbie needs something like +1000% torso twist rate.


Acceptable, but I was thinking OVER 9000!!!!!!

Edited by ZnSeventeen, 07 October 2014 - 12:48 AM.


#1233 Lily from animove

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Posted 07 October 2014 - 12:55 AM

View PostZnSeventeen, on 07 October 2014 - 12:48 AM, said:


Acceptable, but I was thinking OVER 9000!!!!!!


prepare your mouse to 1 dpi and lowest sensitivity setting to prevent uncontrolled spinning. its a rubie not a ... wait.

URB-DISCO heromech confirmed
Posted Image

comes with a disco ball and light orb cockpit item attached.





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