Urbanmech Arrives On The Battlefield!
#1221
Posted 04 October 2014 - 03:21 AM
#1222
Posted 05 October 2014 - 04:40 AM
#1223
Posted 05 October 2014 - 05:45 AM
kingalbertII, on 03 October 2014 - 03:59 AM, said:
we could do the same selection action, except only on one team and that team has to escort their 34km/h urbie to a point on the other side of the map.
This is a terrific idea!
#1224
Posted 05 October 2014 - 07:19 AM
General Pete, on 05 October 2014 - 04:40 AM, said:
Dang it! I will never get this image out of my head now.
#1225
Posted 06 October 2014 - 12:32 PM
Ovion, on 04 October 2014 - 12:13 AM, said:
Don't get me wrong, I'd love to see it, 12 MGs or 12 Micro Pulse on a 20T mech, it'd be the sort of thing I live for, I just don't think we'll get it
Meh, who needs variants?
#1226
Posted 06 October 2014 - 12:35 PM
#1227
Posted 06 October 2014 - 01:56 PM
kosmos1214, on 06 October 2014 - 12:35 PM, said:
They said that they will consider making some apocryphal variants. However, that is their last resort, and those mechs will most likely not be entered into the game until they run out of others.
#1228
Posted 06 October 2014 - 04:13 PM
THE ULTIMATE ANTI CLAN BATTLEMECH
THE URBAN MECH MARK 3 kai*
this mech was designed in secret in case kensky or his followers ever returned
mass 100tons speed 34.8 armor 19tons standard engine 215 standard double 10 heatsinks
armament 1ac10 and 1 ac20 both housed in the specially designed right arm with 4 tons of reloads each housed in the right torso 3 medium lasers housed in the left arm 3srm6s with 3 tons of reloads and 2 machine with 1 ton of reloads all housed in the left torso and 3 class 1 jumpjets to give the mech some jumping ability
capable of takeing out direwolfs and warhawks in a single salvo**
now on sale at a dealer near you***
*the urban mech2c was by us considered the mark 2 hence our nameing
** requires cockpit and or critically damaging shots
*** only available in small runs in non cannon locations
#1229
Posted 06 October 2014 - 11:58 PM
#1230
Posted 07 October 2014 - 12:20 AM
#1231
Posted 07 October 2014 - 12:45 AM
also PGI could make a funevent for we weekend calling it urbanbattle where everyone drops in a stock urbie and the top 20 palyes get an evolved urbie (IMP) as price.
Edited by Lily from animove, 07 October 2014 - 12:48 AM.
#1233
Posted 07 October 2014 - 12:55 AM
ZnSeventeen, on 07 October 2014 - 12:48 AM, said:
Acceptable, but I was thinking OVER 9000!!!!!!
prepare your mouse to 1 dpi and lowest sensitivity setting to prevent uncontrolled spinning. its a rubie not a ... wait.
URB-DISCO heromech confirmed
comes with a disco ball and light orb cockpit item attached.
#1234
Posted 07 October 2014 - 01:02 AM
#1235
Posted 07 October 2014 - 01:12 AM
#1236
Posted 07 October 2014 - 06:14 AM
Arete, on 07 October 2014 - 01:12 AM, said:
Remove the waist and that is actually pretty close...
#1237
Posted 07 October 2014 - 08:17 AM
#1238
Posted 07 October 2014 - 01:25 PM
part of WHACK-A-MOLE! now we need more urbies to complete the game and a good mech with a axe to drop it onto the urbies.
new gamemode created \o/
after i plan with the locusts now how can i not plan with a urbie too? it needs to be in here ASAP. fact.
#1240
Posted 07 October 2014 - 01:45 PM
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