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Urbanmech Arrives On The Battlefield!


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#1261 ZnSeventeen

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Posted 10 October 2014 - 06:47 PM

So, as for the Urbie, let's get some solid ways to make it viable. Higher torso twist, small, squat. Maybe boosted JJ and JJ turn speed. Extra AC/10 armor?

#1262 IraqiWalker

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Posted 10 October 2014 - 07:09 PM

View PostZnSeventeen, on 10 October 2014 - 06:47 PM, said:

So, as for the Urbie, let's get some solid ways to make it viable. Higher torso twist, small, squat. Maybe boosted JJ and JJ turn speed. Extra AC/10 armor?


I believe it is going to have a 360 torso twist range. At least that seems to be something the guys at PGI do want to include with it, should it ever see the light of day. Not sure if they can implement it though.

#1263 ZnSeventeen

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Posted 10 October 2014 - 07:11 PM

View PostIraqiWalker, on 10 October 2014 - 07:09 PM, said:


I believe it is going to have a 360 torso twist range. At least that seems to be something the guys at PGI do want to include with it, should it ever see the light of day. Not sure if they can implement it though.


I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.

#1264 HimseIf

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Posted 11 October 2014 - 06:44 PM

View PostZnSeventeen, on 10 October 2014 - 07:11 PM, said:


I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.

No armour limit except by weight might do it.

#1265 Saiyajin12

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Posted 11 October 2014 - 06:53 PM



Thought I'd leave this here :P.

#1266 3xnihilo

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Posted 12 October 2014 - 10:30 AM

View PostZnSeventeen, on 10 October 2014 - 07:11 PM, said:


I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.


Some good weapons based quirks would help like 50-100% cool down buff on ac-10 (or whichever is the stock weapon for that variant) and a 25-50% range increase on small laser.

#1267 Logajam

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Posted 13 October 2014 - 06:11 PM

So, Has anyone been able to tell a Dev of the pressing need for Urbanmechs in any match's recently?

I encountered one a few days ago. I don't think he believed me.

#1268 Alaskan Nobody

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Posted 13 October 2014 - 06:14 PM

View PostLogajam, on 13 October 2014 - 06:11 PM, said:

I don't think he believed me.

Considering Russ is only just recently starting to realize that we are serous about this?
Not surprising.

Edited by Shar Wolf, 13 October 2014 - 10:25 PM.


#1269 Adeptus Odren

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Posted 13 October 2014 - 10:25 PM

View PostShar Wolf, on 13 October 2014 - 06:14 PM, said:

Considering Russ is only just recently starting to realizethat we are serous about this?
Not surprising.

Nice. To all those who have kept this thread alive, give yourselves a pat on the back!

Oh, and one more thing: whine bump! Need the urbie announced soon.

#1270 Adeptus Odren

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Posted 13 October 2014 - 10:30 PM

Hah! Post #1275 for this thread! :) I wonder if they'll accept a dare to release the urbie if we get to 1300 posts...

Edited by Adeptus Odren, 13 October 2014 - 10:31 PM.


#1271 Mechwarrior807015

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Posted 13 October 2014 - 10:47 PM



wellcome in austria lol

Edited by 00BloodAsp00, 13 October 2014 - 11:10 PM.


#1272 Arete

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Posted 13 October 2014 - 11:34 PM

One day when we check this thread we will se PGI names on the "reading this topic" list. Then we will know that the time of Urbanmech is upon us. All mechs will tremble before the might of it's autocannon! ALL DOUBT WILL BE CLEANSED IN THE HEAT OF IT'S SMALL LASER!

THE TIME OF URBIE! THE TIME OF JOY! THE TIME TO TAKE OUT THE TRASH!!

#1273 JayKay17

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Posted 14 October 2014 - 12:57 AM

Keep this threat open and maybe the miracle seeing the urbie on the battlefiled will come true.

Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.

But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. :).

If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.

#1274 Kifferson von doober

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Posted 14 October 2014 - 02:21 AM

Yet another whinge bump. still my fav thread!

#1275 MechPorn

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Posted 14 October 2014 - 05:19 AM

View PostJayKay17, on 14 October 2014 - 12:57 AM, said:

Keep this threat open and maybe the miracle seeing the urbie on the battlefiled will come true.

Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.

But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. :).

If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.


You could make the quirk lower tonnage for the engine, or the first three heatsinks are at a 1/2 ton each.

#1276 Odanan

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Posted 14 October 2014 - 05:41 AM

I'm starting to stalk Russ on Twitter about adding an "URBIECIDE" game mode. Could you guys give a hand?

(if the reason for not adding the UrbanMech is to think it's not a worth adversary in the battlefield, let's give the Urbie an utility as VIP)

#1277 Cimarb

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Posted 14 October 2014 - 06:07 AM

View PostArete, on 13 October 2014 - 11:34 PM, said:

One day when we check this thread we will se PGI names on the "reading this topic" list. Then we will know that the time of Urbanmech is upon us. All mechs will tremble before the might of it's autocannon! ALL DOUBT WILL BE CLEANSED IN THE HEAT OF IT'S SMALL LASER!

THE TIME OF URBIE! THE TIME OF JOY! THE TIME TO TAKE OUT THE TRASH!!

It has been a while, but I am pretty sure Paul was caught lurking here at one point...

#1278 Cimarb

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Posted 14 October 2014 - 06:13 AM

View PostOdanan, on 14 October 2014 - 05:41 AM, said:

I'm starting to stalk Russ on Twitter about adding an "URBIECIDE" game mode. Could you guys give a hand?

(if the reason for not adding the UrbanMech is to think it's not a worth adversary in the battlefield, let's give the Urbie an utility as VIP)

What is your handle? Searching for "Odanan" did not narrow the search much...

#1279 Dino Might

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Posted 14 October 2014 - 06:17 AM

I really like the Urbie VIP game mode idea.
I do NOT want them to add a bunch of quirks and mods to the urbie to try and make it competitive with a firestarter or other mechs. That would ruin the fun of the urbie for me. I want it to be just like in TT. A slow trash can with a one punch gun that can't really do much against anything but an elemental.
If you make the urbie playable for any mode, I'm sure there would be a few that used it, including myself, for fun skirmishes and whatnot. I sometimes break out my 12 CTag Nova with 4 MGs for matches. My record so far is 2 kills and 10 spotting assists, surviving to the end with about 30% armor.

But if you make a legitimate mode for the urbie - protect the urbie - for 12 v 12, it would be an instant hit. I know some people would rage about bad urbie players running to their deaths, but that's kind of fun too. Protect an insane urbie pilot bent on getting into the fight. Everyone is faster than the urbie, so it's not like he can go running off on his own.

The devs could even add new types of rewards, for the urbie pilot and for his teammates. Make the cash prizes comparable to other game modes and I think you have a particularly fantastic addition to the game. There would be hilarious videos galore.

#1280 Ovion

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Posted 14 October 2014 - 12:17 PM

Honestly, I think the easiest way would be a fixed STD60 engine.





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