Urbanmech Arrives On The Battlefield!
#1261
Posted 10 October 2014 - 06:47 PM
#1262
Posted 10 October 2014 - 07:09 PM
ZnSeventeen, on 10 October 2014 - 06:47 PM, said:
I believe it is going to have a 360 torso twist range. At least that seems to be something the guys at PGI do want to include with it, should it ever see the light of day. Not sure if they can implement it though.
#1263
Posted 10 October 2014 - 07:11 PM
IraqiWalker, on 10 October 2014 - 07:09 PM, said:
I believe it is going to have a 360 torso twist range. At least that seems to be something the guys at PGI do want to include with it, should it ever see the light of day. Not sure if they can implement it though.
I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.
#1264
Posted 11 October 2014 - 06:44 PM
ZnSeventeen, on 10 October 2014 - 07:11 PM, said:
I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.
No armour limit except by weight might do it.
#1265
Posted 11 October 2014 - 06:53 PM
Thought I'd leave this here .
#1266
Posted 12 October 2014 - 10:30 AM
ZnSeventeen, on 10 October 2014 - 07:11 PM, said:
I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.
Some good weapons based quirks would help like 50-100% cool down buff on ac-10 (or whichever is the stock weapon for that variant) and a 25-50% range increase on small laser.
#1267
Posted 13 October 2014 - 06:11 PM
I encountered one a few days ago. I don't think he believed me.
#1269
Posted 13 October 2014 - 10:25 PM
Shar Wolf, on 13 October 2014 - 06:14 PM, said:
Not surprising.
Nice. To all those who have kept this thread alive, give yourselves a pat on the back!
Oh, and one more thing: whine bump! Need the urbie announced soon.
#1270
Posted 13 October 2014 - 10:30 PM
Edited by Adeptus Odren, 13 October 2014 - 10:31 PM.
#1271
Posted 13 October 2014 - 10:47 PM
wellcome in austria lol
Edited by 00BloodAsp00, 13 October 2014 - 11:10 PM.
#1272
Posted 13 October 2014 - 11:34 PM
THE TIME OF URBIE! THE TIME OF JOY! THE TIME TO TAKE OUT THE TRASH!!
#1273
Posted 14 October 2014 - 12:57 AM
Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.
But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. .
If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.
#1274
Posted 14 October 2014 - 02:21 AM
#1275
Posted 14 October 2014 - 05:19 AM
JayKay17, on 14 October 2014 - 12:57 AM, said:
Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.
But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. .
If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.
You could make the quirk lower tonnage for the engine, or the first three heatsinks are at a 1/2 ton each.
#1276
Posted 14 October 2014 - 05:41 AM
(if the reason for not adding the UrbanMech is to think it's not a worth adversary in the battlefield, let's give the Urbie an utility as VIP)
#1277
Posted 14 October 2014 - 06:07 AM
Arete, on 13 October 2014 - 11:34 PM, said:
THE TIME OF URBIE! THE TIME OF JOY! THE TIME TO TAKE OUT THE TRASH!!
It has been a while, but I am pretty sure Paul was caught lurking here at one point...
#1278
Posted 14 October 2014 - 06:13 AM
Odanan, on 14 October 2014 - 05:41 AM, said:
(if the reason for not adding the UrbanMech is to think it's not a worth adversary in the battlefield, let's give the Urbie an utility as VIP)
What is your handle? Searching for "Odanan" did not narrow the search much...
#1279
Posted 14 October 2014 - 06:17 AM
I do NOT want them to add a bunch of quirks and mods to the urbie to try and make it competitive with a firestarter or other mechs. That would ruin the fun of the urbie for me. I want it to be just like in TT. A slow trash can with a one punch gun that can't really do much against anything but an elemental.
If you make the urbie playable for any mode, I'm sure there would be a few that used it, including myself, for fun skirmishes and whatnot. I sometimes break out my 12 CTag Nova with 4 MGs for matches. My record so far is 2 kills and 10 spotting assists, surviving to the end with about 30% armor.
But if you make a legitimate mode for the urbie - protect the urbie - for 12 v 12, it would be an instant hit. I know some people would rage about bad urbie players running to their deaths, but that's kind of fun too. Protect an insane urbie pilot bent on getting into the fight. Everyone is faster than the urbie, so it's not like he can go running off on his own.
The devs could even add new types of rewards, for the urbie pilot and for his teammates. Make the cash prizes comparable to other game modes and I think you have a particularly fantastic addition to the game. There would be hilarious videos galore.
#1280
Posted 14 October 2014 - 12:17 PM
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