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Urbanmech Arrives On The Battlefield!


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#1294 M E X

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Posted 14 October 2014 - 09:08 PM

View Postwanderer, on 14 October 2014 - 06:01 PM, said:


Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.
I prefered to play this game in the CHAMELEON !
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#1295 ApolloKaras

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Posted 14 October 2014 - 09:58 PM

View PostAdeptus Odren, on 13 October 2014 - 10:30 PM, said:

Hah! Post #1275 for this thread! :) I wonder if they'll accept a dare to release the urbie if we get to 1300 posts...

One would hope.


They really need to see that people do want this mech.

oh and 1300

#1296 jper4

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Posted 15 October 2014 - 06:40 AM

View PostJayKay17, on 14 October 2014 - 12:57 AM, said:

Keep this threat open and maybe the miracle seeing the urbie on the battlefiled will come true.

Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.

But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. :).

If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.


yeah i had mentioned the idea of a std 100 and stock endo for all urbies too. and to make it move at proper urby speed quirk engines operate at 60% efficiency to get the sacred 32.4kph value to start with and avoid having to redo the engine system to fit a std 60 engine. give it an engine cap of say 200 or so for those who want to hit ludicrous speed aka the 60s (i can't remember the speed calc atm)

#1297 Ngamok

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Posted 15 October 2014 - 10:46 AM

View PostBelorion, on 02 October 2014 - 08:44 AM, said:

It cracks me up this thread is still so active.


It's for those who are passionate about the Urbanmech. And why not. It's just a fun little thing to run around in.

#1298 Ngamok

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Posted 15 October 2014 - 10:52 AM

View PostZnSeventeen, on 10 October 2014 - 07:11 PM, said:


I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.


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#1299 M X Striker

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Posted 15 October 2014 - 11:27 AM

With all this fuss about Urbies, you'd think they'd actually create it already!

#1300 Bront

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Posted 15 October 2014 - 11:51 AM

View Postwanderer, on 14 October 2014 - 06:01 PM, said:


Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.

View PostVictor Morson, on 14 October 2014 - 06:11 PM, said:


You couldn't pick up the Urbanmech to my knowledge.

The only way to encounter an Urbanmech would be to target a spectator in the arena, to basically blow away the stands and steal their crappy rent-a-mech. The combatant that would get thrown at you was an Urbie with an AC/10.

You could steal the Chamelon, though. It was my first BT game, so I thought the Chamelon was "God Tier" amongst mechs, hilariously.

You could rent the urban mech randomly, and then steal it. But you couldn't upgrade it, so it wasn't really that great,

#1301 HlynkaCG

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Posted 15 October 2014 - 12:09 PM

View PostSaxie, on 14 October 2014 - 09:58 PM, said:

One would hope.


They really need to see that people do want this mech.

oh and 1300


Congrats Saxie that was you 1,000th post

#1302 Mechwarrior Buddah

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Posted 15 October 2014 - 12:25 PM

April fails -.-

#1303 ApolloKaras

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Posted 15 October 2014 - 04:33 PM

View PostHlynkaCG, on 15 October 2014 - 12:09 PM, said:


Congrats Saxie that was you 1,000th post

lol I didn't even realize.

#1304 Robomomo2000

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Posted 15 October 2014 - 05:04 PM

I just realized the urbie's left arm hit box will be so tiny and his Ct/Rt/Lt will be gigantic. Hope no one tries to stick on a xl ;)

Edited by Robomomo2000, 15 October 2014 - 05:04 PM.


#1305 IraqiWalker

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Posted 15 October 2014 - 06:13 PM

View PostRobomomo2000, on 15 October 2014 - 05:04 PM, said:

I just realized the urbie's left arm hit box will be so tiny and his Ct/Rt/Lt will be gigantic. Hope no one tries to stick on a xl ;)


if I could, I would stuff the biggest one in there, along with an AC 20, and some BEAMY DEFF GUNS!!!!

#1306 TibsVT

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Posted 15 October 2014 - 06:39 PM

I really don't know why PGI don't just add it. Whether they think it's a worthwhile investment in the game or not they need to give the people what they want!

#1307 kosmos1214

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Posted 15 October 2014 - 06:53 PM

on a side note
URBIE URBIE URBIE URBIE URBIE URBIE URBIE


and how come no one commented on my urban mech mark3 kai it was hard to make that thing with no programs or tt chartes

#1308 MechPorn

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Posted 15 October 2014 - 09:15 PM

Posted Image

#1309 Carrioncrows

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Posted 15 October 2014 - 09:25 PM

View PostTB Xiomburg, on 15 October 2014 - 09:15 PM, said:

Posted Image


That's worthy of it's own thread. They should post it up to NGNG front page.

#1310 IraqiWalker

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Posted 15 October 2014 - 09:28 PM

View Postkosmos1214, on 15 October 2014 - 06:53 PM, said:

and how come no one commented on my urban mech mark3 kai it was hard to make that thing with no programs or tt chartes


envy/rage? ragevy?

#1311 MechPorn

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Posted 15 October 2014 - 09:50 PM

View PostCarrioncrows, on 15 October 2014 - 09:25 PM, said:


That's worthy of it's own thread. They should post it up to NGNG front page.


Your a way better artist, if you want to improve on it, go right ahead.

#1312 Carrioncrows

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Posted 15 October 2014 - 09:56 PM

View PostTB Xiomburg, on 15 October 2014 - 09:50 PM, said:

Your a way better artist, if you want to improve on it, go right ahead.


Perfect as is, needs no improvement.

Fantastic work sir.

#1313 jper4

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Posted 16 October 2014 - 06:00 AM

View PostKelesK, on 15 October 2014 - 06:39 PM, said:

I really don't know why PGI don't just add it. Whether they think it's a worthwhile investment in the game or not they need to give the people what they want!



well if you go back a few pages, in Russ' Q&A he did say that until recently <cough> i give full credit to this thread and all of us on it <cough> he just thought everyone was joking about having the Urbie in game. now he finally realizes that people are serious.





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