Urbanmech Arrives On The Battlefield!
#1274
Posted 14 October 2014 - 02:21 AM
#1275
Posted 14 October 2014 - 05:19 AM
JayKay17, on 14 October 2014 - 12:57 AM, said:
Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.
But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. .
If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.
You could make the quirk lower tonnage for the engine, or the first three heatsinks are at a 1/2 ton each.
#1276
Posted 14 October 2014 - 05:41 AM
(if the reason for not adding the UrbanMech is to think it's not a worth adversary in the battlefield, let's give the Urbie an utility as VIP)
#1277
Posted 14 October 2014 - 06:07 AM
Arete, on 13 October 2014 - 11:34 PM, said:
THE TIME OF URBIE! THE TIME OF JOY! THE TIME TO TAKE OUT THE TRASH!!
It has been a while, but I am pretty sure Paul was caught lurking here at one point...
#1278
Posted 14 October 2014 - 06:13 AM
Odanan, on 14 October 2014 - 05:41 AM, said:
(if the reason for not adding the UrbanMech is to think it's not a worth adversary in the battlefield, let's give the Urbie an utility as VIP)
What is your handle? Searching for "Odanan" did not narrow the search much...
#1279
Posted 14 October 2014 - 06:17 AM
I do NOT want them to add a bunch of quirks and mods to the urbie to try and make it competitive with a firestarter or other mechs. That would ruin the fun of the urbie for me. I want it to be just like in TT. A slow trash can with a one punch gun that can't really do much against anything but an elemental.
If you make the urbie playable for any mode, I'm sure there would be a few that used it, including myself, for fun skirmishes and whatnot. I sometimes break out my 12 CTag Nova with 4 MGs for matches. My record so far is 2 kills and 10 spotting assists, surviving to the end with about 30% armor.
But if you make a legitimate mode for the urbie - protect the urbie - for 12 v 12, it would be an instant hit. I know some people would rage about bad urbie players running to their deaths, but that's kind of fun too. Protect an insane urbie pilot bent on getting into the fight. Everyone is faster than the urbie, so it's not like he can go running off on his own.
The devs could even add new types of rewards, for the urbie pilot and for his teammates. Make the cash prizes comparable to other game modes and I think you have a particularly fantastic addition to the game. There would be hilarious videos galore.
#1280
Posted 14 October 2014 - 12:17 PM
#1281
Posted 14 October 2014 - 12:19 PM
#1282
Posted 14 October 2014 - 12:32 PM
#1284
Posted 14 October 2014 - 01:24 PM
#1285
Posted 14 October 2014 - 01:39 PM
TB Xiomburg, on 14 October 2014 - 01:24 PM, said:
with a signature like yours i thought you would understand...
The Moon revolves around the earth
The Earth revolves around the sun
The Sun is just one star in the Milky-way galaxy, just one of countless galaxies in the universe.
The universe revolves around the Urbanmech.
of course a game mode should as well...
Every game mode should.
Edited by Mechiac, 14 October 2014 - 01:40 PM.
#1286
Posted 14 October 2014 - 02:18 PM
The game mkde is fine, but they should choose their light.
#1288
Posted 14 October 2014 - 04:12 PM
TB Xiomburg, on 14 October 2014 - 02:18 PM, said:
The game mkde is fine, but they should choose their light.
You do't need to choose the URBIECIDE game mode.
#1289
Posted 14 October 2014 - 04:22 PM
TB Xiomburg, on 14 October 2014 - 02:18 PM, said:
The game mkde is fine, but they should choose their light.
Or they could just uncheck "urbiecide" gamemode and keep playing derp-skirmish.
#1290
Posted 14 October 2014 - 06:01 PM
HlynkaCG, on 30 September 2014 - 12:53 PM, said:
It was also one of the first mechs you got to salvage in MW2 Mercenaries. As I recal the first or second mission had you fight a lance of 3 Urbies and a Catapult in your Commando.
Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.
#1291
Posted 14 October 2014 - 06:11 PM
wanderer, on 14 October 2014 - 06:01 PM, said:
You couldn't pick up the Urbanmech to my knowledge.
The only way to encounter an Urbanmech would be to target a spectator in the arena, to basically blow away the stands and steal their crappy rent-a-mech. The combatant that would get thrown at you was an Urbie with an AC/10.
You could steal the Chamelon, though. It was my first BT game, so I thought the Chamelon was "God Tier" amongst mechs, hilariously.
#1293
Posted 14 October 2014 - 08:59 PM
ThomasMarik, on 14 October 2014 - 08:54 PM, said:
Can I get confirmation on the games lack of Urbie?
http://www.youtube.c...hTb96zr9_w#t=34
Edited by Darth Futuza, 14 October 2014 - 08:59 PM.
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