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Urbanmech Arrives On The Battlefield!


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#1281 Clownwarlord

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Posted 14 October 2014 - 12:19 PM

Ok ... this thread still isn't dead? And we still don't have the urby?

#1282 Alaskan Nobody

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Posted 14 October 2014 - 12:32 PM

We still do not have the urbie

#1283 Odanan

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Posted 14 October 2014 - 01:10 PM

View PostCimarb, on 14 October 2014 - 06:13 AM, said:

What is your handle? Searching for "Odanan" did not narrow the search much...

@Fernand0Prado (that's a zero in the end of Fernando)

#1284 MechPorn

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Posted 14 October 2014 - 01:24 PM

Game modes should not revolve around one kind of chassis.

#1285 The Mechiac

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Posted 14 October 2014 - 01:39 PM

View PostTB Xiomburg, on 14 October 2014 - 01:24 PM, said:

Game modes should not revolve around one kind of chassis.

with a signature like yours i thought you would understand...

The Moon revolves around the earth

The Earth revolves around the sun

The Sun is just one star in the Milky-way galaxy, just one of countless galaxies in the universe.

The universe revolves around the Urbanmech.

of course a game mode should as well...

Every game mode should.

Edited by Mechiac, 14 October 2014 - 01:40 PM.


#1286 MechPorn

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Posted 14 October 2014 - 02:18 PM

It is a cute fantasy, but that is all it should be. You do understand that a lot of people hate the urbie and would eject, walk out of bounds if forced to play one.

The game mkde is fine, but they should choose their light.

#1287 Dawnstealer

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Posted 14 October 2014 - 02:24 PM

View PostShar Wolf, on 14 October 2014 - 12:32 PM, said:

We still do not have the urbie

This. WE WILL NOT REST UNTIL URBIE IS RELEASED.

FREE URBIE

#1288 Odanan

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Posted 14 October 2014 - 04:12 PM

View PostTB Xiomburg, on 14 October 2014 - 02:18 PM, said:

It is a cute fantasy, but that is all it should be. You do understand that a lot of people hate the urbie and would eject, walk out of bounds if forced to play one.

The game mkde is fine, but they should choose their light.

You do't need to choose the URBIECIDE game mode.

#1289 Darth Futuza

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Posted 14 October 2014 - 04:22 PM

View PostTB Xiomburg, on 14 October 2014 - 02:18 PM, said:

It is a cute fantasy, but that is all it should be. You do understand that a lot of people hate the urbie and would eject, walk out of bounds if forced to play one.

The game mkde is fine, but they should choose their light.

Or they could just uncheck "urbiecide" gamemode and keep playing derp-skirmish.

#1290 wanderer

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Posted 14 October 2014 - 06:01 PM

View PostHlynkaCG, on 30 September 2014 - 12:53 PM, said:


It was also one of the first mechs you got to salvage in MW2 Mercenaries. As I recal the first or second mission had you fight a lance of 3 Urbies and a Catapult in your Commando.


Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.

#1291 Victor Morson

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Posted 14 October 2014 - 06:11 PM

View Postwanderer, on 14 October 2014 - 06:01 PM, said:

Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.


You couldn't pick up the Urbanmech to my knowledge.

The only way to encounter an Urbanmech would be to target a spectator in the arena, to basically blow away the stands and steal their crappy rent-a-mech. The combatant that would get thrown at you was an Urbie with an AC/10.

You could steal the Chamelon, though. It was my first BT game, so I thought the Chamelon was "God Tier" amongst mechs, hilariously.

#1292 Karl Marlow

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Posted 14 October 2014 - 08:54 PM

View PostShar Wolf, on 14 October 2014 - 12:32 PM, said:

We still do not have the urbie


Can I get confirmation on the games lack of Urbie?

#1293 Darth Futuza

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Posted 14 October 2014 - 08:59 PM

View PostThomasMarik, on 14 October 2014 - 08:54 PM, said:


Can I get confirmation on the games lack of Urbie?

http://www.youtube.c...hTb96zr9_w#t=34

Edited by Darth Futuza, 14 October 2014 - 08:59 PM.


#1294 M E X

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Posted 14 October 2014 - 09:08 PM

View Postwanderer, on 14 October 2014 - 06:01 PM, said:


Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.
I prefered to play this game in the CHAMELEON !
Posted Image

#1295 ApolloKaras

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Posted 14 October 2014 - 09:58 PM

View PostAdeptus Odren, on 13 October 2014 - 10:30 PM, said:

Hah! Post #1275 for this thread! :) I wonder if they'll accept a dare to release the urbie if we get to 1300 posts...

One would hope.


They really need to see that people do want this mech.

oh and 1300

#1296 jper4

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Posted 15 October 2014 - 06:40 AM

View PostJayKay17, on 14 October 2014 - 12:57 AM, said:

Keep this threat open and maybe the miracle seeing the urbie on the battlefiled will come true.

Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.

But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. :).

If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.


yeah i had mentioned the idea of a std 100 and stock endo for all urbies too. and to make it move at proper urby speed quirk engines operate at 60% efficiency to get the sacred 32.4kph value to start with and avoid having to redo the engine system to fit a std 60 engine. give it an engine cap of say 200 or so for those who want to hit ludicrous speed aka the 60s (i can't remember the speed calc atm)

#1297 Ngamok

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Posted 15 October 2014 - 10:46 AM

View PostBelorion, on 02 October 2014 - 08:44 AM, said:

It cracks me up this thread is still so active.


It's for those who are passionate about the Urbanmech. And why not. It's just a fun little thing to run around in.

#1298 Ngamok

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Posted 15 October 2014 - 10:52 AM

View PostZnSeventeen, on 10 October 2014 - 07:11 PM, said:


I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.


Posted Image

#1299 M X Striker

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Posted 15 October 2014 - 11:27 AM

With all this fuss about Urbies, you'd think they'd actually create it already!

#1300 Bront

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Posted 15 October 2014 - 11:51 AM

View Postwanderer, on 14 October 2014 - 06:01 PM, said:


Incidentally, it was also one of the 'Mechs you could pick up in Crescent Hawk's Inception. In a game where every enemy 'Mech was a light, an AC/10 was immensely powerful dakka.

View PostVictor Morson, on 14 October 2014 - 06:11 PM, said:


You couldn't pick up the Urbanmech to my knowledge.

The only way to encounter an Urbanmech would be to target a spectator in the arena, to basically blow away the stands and steal their crappy rent-a-mech. The combatant that would get thrown at you was an Urbie with an AC/10.

You could steal the Chamelon, though. It was my first BT game, so I thought the Chamelon was "God Tier" amongst mechs, hilariously.

You could rent the urban mech randomly, and then steal it. But you couldn't upgrade it, so it wasn't really that great,





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