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Urbanmech Arrives On The Battlefield!


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#1594 Parjai Skirata

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Posted 02 December 2014 - 01:56 PM

View PostTanar, on 02 December 2014 - 09:02 AM, said:

in anticipation i dusted off spider-urbie for a match this morning. after assuring the team not to worry because spider-urbie was here (and no doubt was the cause of the enemy player disconnecting) in crimson straits (for some reason a teammate thought i was on drugs, but there was another true believer on the team at least), i bravely sprinted forth towards the tunnel where a pesky firestarter dared face my wrath fleeing shortly after entirely due to my self and not the other three guys in my lance who were also shooting it. as he managed the retreat to his lines he asked in all chat "AC10 in a spider?" and so i announced the arrival of brave spider- urbie to the field of battle to all.

sending a locust fleeing for cover at my ac10's wrath as it peeked around the corner, i led my lance (for the 10m or so it took for them to run past me- kinda like Tyrion Lannister leading the charge in Game of Thrones) towards the tunnel side entrance, only to see a LRM centurion hiding alone and unnoticed behind the hill. bravely spider-urbie charged the mere mortal centurion at max speed arriving to find the cent being shot by four other allies who got there first. paralyzed for an instant at the sight of spider-urbie, it vainly turned to the side as i shot it's arm off and it died from the FF all around it seconds later.

now with the match 8-6 in our favor and the enemy hiding in the tunnel, spider-urbie knew what must be done. cheered on by the true believer who had died in his non spider-urbie mech, spider-urbie charged (after being passed by the allied firestarter and locust who were both moving backwards) into the city side of the tunnel where a shadowhawk, victor, direwhale and jager cowered fearfully knowing spider urbie still lived.

the direwhale naturally tried to charge out the other exit in fear, preferring to face the heavies camping at the exit than face spider-urbie's wrath. another ac10 round and the hawk retreated only to die by the firestarter. the victor and jager were now all that was left, spider urbie still bravely charging towards them, one, two AC 10 rounds and the victor fell to the might of spider-urbie. his fate now sealed, the jager died bravely charing the mightiest foe on the field- spider urbie- as the rest of the team focus fired it down from multiple directions just before i could unleash the full alpha of a spider urbie enraged.

final score 12-7, final totals 1 kill 5 assists, 106 dmg and still alive. fear the spider urbie.

B)


I may have to consider buying a spider finally :) Spider-Urbie sounds epic. Me thinks you need to sell the movie rights to that match of the heroic Spider-Urbie.

#1595 Ovion

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Posted 02 December 2014 - 02:14 PM

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Why is it 1000MC :(
What do we think the chances of it being on sale are?

#1596 YaKillinMeSmalls

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Posted 02 December 2014 - 02:57 PM

View PostOvion, on 02 December 2014 - 02:14 PM, said:

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Why is it 1000MC :(
What do we think the chances of it being on sale are?


URBANMECH IS IN THE GAME.
Maybe if we buy enough of these, PGI will be convinced to make a playable Urbie. :P

Now, lemme go see if my landlord will accept rent in several late installments this month...

#1597 Lobot

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Posted 03 December 2014 - 02:04 AM

View PostVirlutris, on 27 November 2014 - 06:06 PM, said:


Had a thought: Urbies would be kind of cool as part of the base defenses on the CW Invasion maps, wouldn't they?


I already suggested this in other thread month ago, but I'll put it in this thread too so PGI might notice it.

In invasion game mode defending team should get one extra respawn each in urbies. Think about the laughs we would get as swarms of urbies saves the day against damaged attackers. Those could actually have a change against attackers at that point. For the attackers it would also be more fun than going against turrets.

Urbies could even be pure stock loadouts. No need to configure them as they are only supposed to be last line of defence within the base itself. So there would not be any need for non-stock engine and no need to figure out how to make sub 100 engines work in mechlab. No need to quirk them to be balanced against other lights.


#1598 Tarogato

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Posted 03 December 2014 - 02:15 AM

I just realised... for all mechs PGI releases, if it's not comp-meta viable, it's considered DoA and the community backlashes about spending money on shiƫƫy mechs that they can't have meta-OP-comp win with.

When PGI releases the Urbie... nobody will complain. It'll be the best release in PGI history.

#1599 Kinski Orlawisch

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Posted 03 December 2014 - 02:41 AM

Yeah...Urbie quircks: AC20 +2000% range +2000% velocity ....:D +200% Cooldown

#1600 Arete

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Posted 03 December 2014 - 02:54 AM

View PostLobot, on 03 December 2014 - 02:04 AM, said:


I already suggested this in other thread month ago, but I'll put it in this thread too so PGI might notice it.

In invasion game mode defending team should get one extra respawn each in urbies. Think about the laughs we would get as swarms of urbies saves the day against damaged attackers. Those could actually have a change against attackers at that point. For the attackers it would also be more fun than going against turrets.

Urbies could even be pure stock loadouts. No need to configure them as they are only supposed to be last line of defence within the base itself. So there would not be any need for non-stock engine and no need to figure out how to make sub 100 engines work in mechlab. No need to quirk them to be balanced against other lights.



But... who in their right mind would willingly attack a nest of Urbies? That's suicide.

#1601 jper4

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Posted 03 December 2014 - 05:55 AM

View PostYaKillinMeSmalls, on 02 December 2014 - 02:57 PM, said:


URBANMECH IS IN THE GAME.
Maybe if we buy enough of these, PGI will be convinced to make a playable Urbie. :P

Now, lemme go see if my landlord will accept rent in several late installments this month...



bah i bought one back in their FIRST xmas release and it has sat in my streaktaro's cockpit for quite a while now :)

edit: and thanks for the compliments guys. it was a fun little match to be in just kinda skipping along there with spider-urbie. i did discover jump turning to be very much needed with the engine size when the firestarter came after me. of course any match with a spider-urbie is an epic one, was trying to catch one of those voice-over war movie style feel with it.

spider urbie numbers to date- only played it in spider-urbie mode. SPIDER SDR-5K 10 6 4 1.50 2 6 0.33 1,012 8,149 00:59:58

Edited by Tanar, 03 December 2014 - 06:02 AM.


#1602 ThatGuy539

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Posted 03 December 2014 - 06:49 AM

Seriously, it would be total crap. But it would be challenging to play.

Hmm...PGI likes to keep the mechs fairly balanced, so I would assume that the Urbie would get some major perks like the other IS mechs got recently. (The Huggin is OP now btw ;)) But I'm guessing that it would still be a challenge to play one.

Haha, I wouldn't want to be the guy who got killed by one.

They should create some special achievements just for it too, with decent rewards.

I'm not sure when we will see them, but I bet we will eventually. (Just look at this thread...81 pages and going for months....there's definitely interest.)

#1603 Ovion

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Posted 03 December 2014 - 07:32 AM

I just had a thought for a cockpit item to release alongside the urbie.

A pair of hanging steel balls.
Nothing else. Just 2 plain steel balls on a string.

Include it in the urbie
pack too.

#1604 Slarticus

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Posted 03 December 2014 - 07:59 AM

View PostOvion, on 03 December 2014 - 07:32 AM, said:

I just had a thought for a cockpit item to release alongside the urbie.

A pair of hanging steel balls.
Nothing else. Just 2 plain steel balls on a string.

Include it in the urbie
pack too.

+1

#1605 General Pete

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Posted 03 December 2014 - 08:18 AM

I would be honored to get shot down by an Urbie. Every second it took would be a victory, cause that's a second I lasted in combat against one. Kinda like how the rebels on Hoth measured their victory...

#1606 verybad

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Posted 03 December 2014 - 10:32 AM

All they would have to do is give it some really interesting qualities. #1, 360 twist. This was cool in MW4, why not bring it back for a few mechs?

Interesting tweaks, faster recharging jumpjets, AC-10 tweaks, (mainly faster recharging), perhaps some stability bonuses from getting hit and some armor tweaks.

Would it be a good mech? No, it's to slow, it would suck, but for the love of god, there's obviously a desire for the damned thing, we're their customers, why can't they fulfill our request, it's the most asked for mech in the forums. It was well used when MekTek put it into MW4...

#1607 Dawnstealer

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Posted 03 December 2014 - 10:45 AM

I think, for their part, since this joke-post first rolled out, PGI has realized that this is a popular mech that people want in the game. This is in spite of its obvious deficiencies.

And I've said this over and over, but I think the Urbie is more viable than people think, and no - I don't think it would need to move at 150kph to be effective.

Edited by Dawnstealer, 04 December 2014 - 12:19 PM.


#1608 Ovion

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Posted 03 December 2014 - 11:45 AM

It's coming though.
Urbie 2015!

#1609 Ovion

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Posted 03 December 2014 - 03:27 PM

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#1610 Grim DeGrim

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Posted 03 December 2014 - 03:40 PM

I'd bring one every match, just to point out that we won with it :)



#1611 TheSilken

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Posted 03 December 2014 - 05:41 PM

You mean -200% cooldown. +200% makes it longer

Edited by TheSilkenPimp, 03 December 2014 - 05:42 PM.


#1612 wolf74

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Posted 03 December 2014 - 10:53 PM

Got My UrbanMech, so I can have a UrbanMech in my UrbanSpider :P

#1613 Alaskan Nobody

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Posted 03 December 2014 - 10:58 PM

View PostTheSilkenPimp, on 03 December 2014 - 05:41 PM, said:

You mean -200% cooldown. +200% makes it longer

Naw, gotta keep it balanced, see?

Don't want people screaming "OP!"





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