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Urbanmech Arrives On The Battlefield!


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#1601 jper4

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Posted 03 December 2014 - 05:55 AM

View PostYaKillinMeSmalls, on 02 December 2014 - 02:57 PM, said:


URBANMECH IS IN THE GAME.
Maybe if we buy enough of these, PGI will be convinced to make a playable Urbie. :P

Now, lemme go see if my landlord will accept rent in several late installments this month...



bah i bought one back in their FIRST xmas release and it has sat in my streaktaro's cockpit for quite a while now :)

edit: and thanks for the compliments guys. it was a fun little match to be in just kinda skipping along there with spider-urbie. i did discover jump turning to be very much needed with the engine size when the firestarter came after me. of course any match with a spider-urbie is an epic one, was trying to catch one of those voice-over war movie style feel with it.

spider urbie numbers to date- only played it in spider-urbie mode. SPIDER SDR-5K 10 6 4 1.50 2 6 0.33 1,012 8,149 00:59:58

Edited by Tanar, 03 December 2014 - 06:02 AM.


#1602 ThatGuy539

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Posted 03 December 2014 - 06:49 AM

Seriously, it would be total crap. But it would be challenging to play.

Hmm...PGI likes to keep the mechs fairly balanced, so I would assume that the Urbie would get some major perks like the other IS mechs got recently. (The Huggin is OP now btw ;)) But I'm guessing that it would still be a challenge to play one.

Haha, I wouldn't want to be the guy who got killed by one.

They should create some special achievements just for it too, with decent rewards.

I'm not sure when we will see them, but I bet we will eventually. (Just look at this thread...81 pages and going for months....there's definitely interest.)

#1603 Ovion

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Posted 03 December 2014 - 07:32 AM

I just had a thought for a cockpit item to release alongside the urbie.

A pair of hanging steel balls.
Nothing else. Just 2 plain steel balls on a string.

Include it in the urbie
pack too.

#1604 Slarticus

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Posted 03 December 2014 - 07:59 AM

View PostOvion, on 03 December 2014 - 07:32 AM, said:

I just had a thought for a cockpit item to release alongside the urbie.

A pair of hanging steel balls.
Nothing else. Just 2 plain steel balls on a string.

Include it in the urbie
pack too.

+1

#1605 General Pete

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Posted 03 December 2014 - 08:18 AM

I would be honored to get shot down by an Urbie. Every second it took would be a victory, cause that's a second I lasted in combat against one. Kinda like how the rebels on Hoth measured their victory...

#1606 verybad

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Posted 03 December 2014 - 10:32 AM

All they would have to do is give it some really interesting qualities. #1, 360 twist. This was cool in MW4, why not bring it back for a few mechs?

Interesting tweaks, faster recharging jumpjets, AC-10 tweaks, (mainly faster recharging), perhaps some stability bonuses from getting hit and some armor tweaks.

Would it be a good mech? No, it's to slow, it would suck, but for the love of god, there's obviously a desire for the damned thing, we're their customers, why can't they fulfill our request, it's the most asked for mech in the forums. It was well used when MekTek put it into MW4...

#1607 Dawnstealer

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Posted 03 December 2014 - 10:45 AM

I think, for their part, since this joke-post first rolled out, PGI has realized that this is a popular mech that people want in the game. This is in spite of its obvious deficiencies.

And I've said this over and over, but I think the Urbie is more viable than people think, and no - I don't think it would need to move at 150kph to be effective.

Edited by Dawnstealer, 04 December 2014 - 12:19 PM.


#1608 Ovion

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Posted 03 December 2014 - 11:45 AM

It's coming though.
Urbie 2015!

#1609 Ovion

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Posted 03 December 2014 - 03:27 PM

Posted Image

#1610 Grim DeGrim

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Posted 03 December 2014 - 03:40 PM

I'd bring one every match, just to point out that we won with it :)



#1611 TheSilken

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Posted 03 December 2014 - 05:41 PM

You mean -200% cooldown. +200% makes it longer

Edited by TheSilkenPimp, 03 December 2014 - 05:42 PM.


#1612 wolf74

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Posted 03 December 2014 - 10:53 PM

Got My UrbanMech, so I can have a UrbanMech in my UrbanSpider :P

#1613 Alaskan Nobody

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Posted 03 December 2014 - 10:58 PM

View PostTheSilkenPimp, on 03 December 2014 - 05:41 PM, said:

You mean -200% cooldown. +200% makes it longer

Naw, gotta keep it balanced, see?

Don't want people screaming "OP!"

#1614 Sereglach

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Posted 03 December 2014 - 11:32 PM

View PostDawnstealer, on 03 December 2014 - 10:45 AM, said:

I think, for their part, since this joke-post first rolled out, PGI has realized that this is a popular mech that people want in the game. This is in spite of it's obvious deficiencies.

And I've said this over and over, but I think the Urbie is more viable than people think, and no - I don't think it would need to move at 150kph to be effective.


I have to completely agree with you on this, especially with the new quirk system in place (that they've stated will continue to expand and be more complex). Also, think about all of the mechs out there that people said would be DOA because of hardpoint and mech layouts. The Shadowhawk in particular, comes to mind, and that's considered one of the strongest medium mechs in the game.

Will the Urbanmech become the most powerful light mech in the game? Probably not, but I'm sure it will still be one dangerous little demonic jumping trashcan with pretty hefty firepower for its weight class. I look forward to piloting it.

#1615 William Slayer

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Posted 04 December 2014 - 12:01 AM

Extra jumping power. Quirks to the weapons would help, but since we are talking URBAN mech the power to 'leap tall buildings in a single bound' could be the Urbies signature move/style. Think about the buildings we currently have in River City, or Crimson Strait. Now think about two or three Urbies bounding over the tops of those buildings at you like the OWN the city.... :o

#1616 Ovion

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Posted 04 December 2014 - 02:41 AM

View PostOvion, on 03 December 2014 - 03:27 PM, said:

Posted Image
For anyone potentially interested in these as an actual cockpit item, I made a suggestion thread here and will likely submit it in any future 'design an item' comps.

#1617 Dawnstealer

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Posted 04 December 2014 - 12:38 PM

I'm thinking quirks that increase its structure (+15% or something all over), fast cooldown on AC10s and 20s, 360 torso twist, and its tiny size (it should be about the size of a commando, or smaller, without arms, will be enough. Maybe faster refresh on the jump jets? Would be unique.

#1618 IraqiWalker

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Posted 04 December 2014 - 03:26 PM

View PostDawnstealer, on 04 December 2014 - 12:38 PM, said:

I'm thinking quirks that increase its structure (+15% or something all over), fast cooldown on AC10s and 20s, 360 torso twist, and its tiny size (it should be about the size of a commando, or smaller, without arms, will be enough. Maybe faster refresh on the jump jets? Would be unique.


I was personally thinking of improved JJ performance. something along the lines of +100% JJ time.

#1619 TheSilken

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Posted 04 December 2014 - 03:32 PM

No increased time just 500% increase in thrust. Launch that f**ker.

Edit: Here's a visual aid


Edited by TheSilkenPimp, 04 December 2014 - 04:56 PM.


#1620 YaKillinMeSmalls

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Posted 04 December 2014 - 09:52 PM

Yeah, increased time would still leave you vulnerable to fire since you probably wouldn't put more than 2-3 jumpjets. Being able to get to your max altitude quicker on the other hand would let you escape more quickly.





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