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Urbanmech Arrives On The Battlefield!


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#3021 Ovion

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Posted 19 March 2015 - 04:37 AM

View PostEonai, on 19 March 2015 - 03:48 AM, said:

I need to get myself one of these fabled spider urbies. They sound highly amusing.
check here ; http://mwomercs.com/...-the-urbanmech/
For a guide on making one.

#3022 Dawnstealer

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Posted 19 March 2015 - 06:50 AM

View PostOvion, on 19 March 2015 - 02:55 AM, said:

still closer to 3.

http://tinyurl.com/UrbanmechArrives

2 weeks, 5 days, 6 Hours, as of this post.

...how long is it now?

#3023 Ovion

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Posted 19 March 2015 - 08:58 AM

Click the link for up to date timery.

#3024 jper4

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Posted 19 March 2015 - 02:22 PM

he's almost here!

http://mwomercs.com/...ch-screenshots/

<insert ron paul gif here>

#3025 o0cipher0o

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Posted 19 March 2015 - 03:03 PM

Still too far tought.

#3026 GreyNovember

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Posted 19 March 2015 - 03:15 PM

Right. So I just took an Urbie spider out for a spin.

First match, two kills and zombied. Took down a Dire with the AC10 and a catapult with the small laser.

I am greatly amused and look forward to more matches in this manner.

#3027 Ovion

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Posted 19 March 2015 - 03:27 PM

Ay, it's good fun.
To this day, I still have that urbie spider in the thread on perm standby, and even on a complete strip, it stays loaded.

Looking forward to the real thing.

#3028 Revener

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Posted 20 March 2015 - 05:34 AM

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG!!!! he is almost here.

#3029 Kmieciu

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Posted 20 March 2015 - 05:44 AM

The Urbie demands a max engine rating of 200 !
No more.
No less.

#3030 stealthraccoon

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Posted 20 March 2015 - 07:39 AM

View PostKmieciu, on 20 March 2015 - 05:44 AM, said:

The Urbie demands a max engine rating of 200 !
No more.
No less.


I dunno, I'm leaning partial to the 165 cap - if only because there is no reason to buy that engine class! Why would an Urbie need to go faster than 98kph?!

Edited by stealthraccoon, 20 March 2015 - 08:36 AM.


#3031 Viken

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Posted 20 March 2015 - 10:04 AM

It got ninja-edited guys!

https://mwomercs.com/urbanmech

180 engine cap!

#3032 Twilight Fenrir

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Posted 20 March 2015 - 11:12 AM

View PostCimarb, on 27 February 2015 - 08:08 AM, said:

Well, technically, 360° twist only means that it can go 360° around, then stop. People just usually associate that with the ability to continuously spin around, but if you consider all of the cabling in the waist of a robot, that may or may not be the actual case depending on how it is designed.


That's not intrinsically true... It is possible to make an electrical connection that can spin indefintely, via a number of concentric rings pressed against eachother to maintain continuous contact...

Granted, this would probably be untenable with the complex circuitry a battlemech must require to operate... But it is theoretically possible to have a mech spin like a top forever...

Perhaps it the signal transfers on the same magical teleportation system of feeding amunition from the legs to the arm. How do you get a 200 lb gauss slug through a knee, hip, torso rotation, nuclear reactor, shoulder, (sometimes elbow)? It's POSSIBLE, but good lord!

Actually, I suppose it could have a couple wireless transceivers...

Edited by Twilight Fenrir, 20 March 2015 - 11:16 AM.


#3033 stjobe

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Posted 20 March 2015 - 12:03 PM

View PostTwilight Fenrir, on 20 March 2015 - 11:12 AM, said:

-snip-

It's called a slip ring and isn't exactly science fiction...



#3034 Molex

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Posted 20 March 2015 - 12:20 PM

You buy this mech but you get a real one on delivery. This way the shipping manifest shows Urbie and the dropship won't be shot down delivering the real prize.

#3035 Twilight Fenrir

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Posted 20 March 2015 - 12:37 PM

View Poststjobe, on 20 March 2015 - 12:03 PM, said:

It's called a slip ring and isn't exactly science fiction...

httpswww.youtube.com/watch?v=6MMECMJDW


Oh, hey, that's even neater, and simpler than the design I was thinking of. I know it's not science fiction. I just imagine thousands of wires running through the thing :P Power supply, and all the control circuitry for every piece of myomer, coolant valves, etc...

#3036 jper4

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Posted 20 March 2015 - 02:50 PM

View PostViken, on 20 March 2015 - 10:04 AM, said:

It got ninja-edited guys!

https://mwomercs.com/urbanmech

180 engine cap!



so what's that work out to speedwise? i forget the formula again

engine size/mech wt times some number (17 was it?)

#3037 Ovion

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Posted 20 March 2015 - 03:07 PM

View PostTanar, on 20 March 2015 - 02:50 PM, said:

so what's that work out to speedwise? i forget the formula again

engine size/mech wt times some number (17 was it?)
Go to smurfy.
Go to Spider.
Put in 180 Engine.
Receive answer.

In this case - Base max Speed w/ 180 rated engine = 97.2 kph, or 106.9 kph with speed tweak.

#3038 jper4

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Posted 20 March 2015 - 05:09 PM

View PostOvion, on 20 March 2015 - 03:07 PM, said:

Go to smurfy.
Go to Spider.
Put in 180 Engine.
Receive answer.

In this case - Base max Speed w/ 180 rated engine = 97.2 kph, or 106.9 kph with speed tweak.


i ended up finding it in the general section thread. people complaining that it's too fast for an urbie AND too slow for a viable light

#3039 Cimarb

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Posted 20 March 2015 - 10:54 PM

View PostTanar, on 20 March 2015 - 05:09 PM, said:

people complaining that it's too fast for an urbie AND too slow for a viable light

Sounds about right...

#3040 stjobe

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Posted 20 March 2015 - 11:50 PM

View PostTanar, on 20 March 2015 - 05:09 PM, said:


i ended up finding it in the general section thread. people complaining that it's too fast for an urbie AND too slow for a viable light

Not the same people :)

The trolls that don't want it to be viable complain it's "too fast" for an Urbie.
The try-hards that want it to be comp-grade viable complain it's "too slow" for that.

Those of us who just want an Urbie are happy :)





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