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Urbanmech Arrives On The Battlefield!


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#381 verybad

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Posted 25 May 2014 - 01:10 PM

The Urbie could work with the meta as well, it's kind of designed to be a poptart, hoppie ho, hoppie ho.

Would it be a good mech? No, but in the right hands it could be effective, and would be fun.

#382 Grimmrog

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Posted 26 May 2014 - 01:28 AM

Well to be competitive we would need 2 things,

A extra perk givng the urban mech +X% torso twist speed. Urban mech has a low engine rating which unfortunately also affect the Torso turn rate.

Crash damage, The Urban mech was designed to be slow, since speed isn't usefull in Urban environment. If your raven would 120kph into a wall, you would b seriously in trouble. Here in MWO that doesn't matters. So the advantage of the urban mech to not have a big engine using on slow speeds is entirely gone.

#383 KuroNyra

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Posted 26 May 2014 - 01:54 PM

between a Dire Wolf or a Urbie, I would definitly choose the urbie.
True warrior's like challenge!

#384 Smedlee

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Posted 26 May 2014 - 02:41 PM

Make them walk like Ompa-Lumpas from Willie Wonka's factory. Ompa lumpa, doopity doo. I have another laser for you.

#385 Uncle Totty

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Posted 26 May 2014 - 04:31 PM

View PostKuroNyra, on 26 May 2014 - 01:54 PM, said:

between a Dire Wolf or a Urbie, I would definitly choose the urbie.
True warrior's like challenge!

If you want a challenge, look at the new Dire Wolf. (No, really. Just try looking at the new Dire Wolf.) :D

#386 Cimarb

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Posted 26 May 2014 - 04:42 PM

View PostNathan K, on 26 May 2014 - 04:31 PM, said:

If you want a challenge, look at the new Dire Wolf. (No, really. Just try looking at the new Dire Wolf.) ^_^

I don't get the joke - where did you see the in-game Dire Wolf?...

#387 Uncle Totty

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Posted 26 May 2014 - 04:45 PM

View PostCimarb, on 26 May 2014 - 04:42 PM, said:

I don't get the joke - where did you see the in-game Dire Wolf?...

Here...

http://mwomercs.com/...ed-by-accident/

#388 Cimarb

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Posted 26 May 2014 - 04:52 PM

View PostNathan K, on 26 May 2014 - 04:45 PM, said:


Interesting. Thanks for the link. It looks stretched to me, so I'll wait for the official announcement before getting too irate about it.

I'd still take it over an Urbie, lol.

#389 Wintersdark

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Posted 26 May 2014 - 07:46 PM

View Postblackicmenace, on 04 April 2014 - 12:02 PM, said:


His point is just as idiotic as anyone dumb enough to step onto the field in that trash can. There would be no challenge in destroying you instantly. Might as well have 1 less person in the company. ANY other mech would be more desirable and worthy, wasting time on Battletech's trashcan would be a slap in the face when so many better options exist. Handicapping your team because you think its a challenge is a fools errand, there is no challenge destroying the slowest mech in the game that also has light mech armor. Anyone that says they want that are obviously trolls.

What? It's a 30 ton light. Nobody would (* well, other than people running troll builds and the odd teehee on Stock Mech Monday) run it with it's stock config.

MWO mechs, remember, are basically bags of hardpoints. The Urbanmech stock sucked monkeyballs, but in MWO it's what you build it to be.

How a mech performed in Battletech has pretty much nothing to do with how it will perform in MWO.

#390 Alaskan Nobody

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Posted 26 May 2014 - 07:53 PM

View PostWintersdark, on 26 May 2014 - 07:46 PM, said:

How a mech performed in Battletech has pretty much nothing to do with how it will perform in MWO.

And if you kept it to the (yknow) urban environments - the Urbie did pretty well in TT.

#391 Edustaja

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Posted 26 May 2014 - 07:55 PM

Build one from a spider and see how well you do. Even with the minimum engine you're faster twice as fast as the urbanmech is supposed to be.

Edited by Edustaja, 26 May 2014 - 08:01 PM.


#392 Koniving

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Posted 26 May 2014 - 08:14 PM

View PostEdustaja, on 26 May 2014 - 07:55 PM, said:

Build one from a spider and see how well you do. Even with the minimum engine you're faster twice as fast as the urbanmech is supposed to be.


All the more reason this game needs per variant/chassis armor limits.

Urban mechs have 6 tons of armor. That's 192 points in MWO.
The Spider only has 112 (3.5 tons).
What if that difference of 2.5 tons in armor 'stayed' even at their new maxes?

Lets say they both could get 3 tons more.
Spider gets 208 points as its new max.
Urban mech gets 288 points as its new max.

Spread this to all mechs and some interesting things happen. For example the Awesome being over 100 points higher in armor than most Victors. Thunderbolts and the Dragon 1-C being only half a ton in armor short of the most armored Stalker (which they already were stock). Hunchbacks being immensely better in armor than all but 1 Shadowhawk (and that's out of 5 variants!)

Its just one more place to look for balancing and its completely untapped.

#393 Alaskan Nobody

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Posted 26 May 2014 - 08:16 PM

View PostKoniving, on 26 May 2014 - 08:14 PM, said:

Its just one more place to look for balancing and its completely untapped.

Soontm I would assume (dangerous as that is)

Probably when they start to run out of other mechs to add to the game -and are looking for ways to justify adding more to the Pokedex errr...I mean mechlabs.

#394 Cimarb

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Posted 26 May 2014 - 08:19 PM

View PostKoniving, on 26 May 2014 - 08:14 PM, said:


All the more reason this game needs per variant/chassis armor limits.

Urban mechs have 6 tons of armor. That's 192 points in MWO.
The Spider only has 112 (3.5 tons).
What if that difference of 2.5 tons in armor 'stayed' even at their new maxes?

Lets say they both could get 3 tons more.
Spider gets 208 points as its new max.
Urban mech gets 288 points as its new max.

Spread this to all mechs and some interesting things happen. For example the Awesome being over 100 points higher in armor than most Victors. Thunderbolts and the Dragon 1-C being only half a ton in armor short of the most armored Stalker (which they already were stock). Hunchbacks being immensely better in armor than all but 1 Shadowhawk (and that's out of 5 variants!)

Its just one more place to look for balancing and its completely untapped.

I can't remember exactly where it was stated, and I'm not about to fool with the horrible search tool in this forum right now, but PGI stated that they were planning on implementing quirks such as "tough armor" (paraphrased) that would make certain mechs tougher than other variants, and I'm pretty sure the Awesome was even used as an example.

#395 Koniving

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Posted 26 May 2014 - 08:53 PM

View PostCimarb, on 26 May 2014 - 08:19 PM, said:

implementing quirks such as "tough armor"


That's neat, but I get the feeling it'll have some loop holes. I'd like to simply have different armor limits; I know PGI can't mess that up...
I hope...
....maybe...
...possibly...

Edited by Koniving, 27 May 2014 - 09:31 AM.


#396 Koniving

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Posted 27 May 2014 - 09:31 AM

Thinking about it further, that's an awful idea.

Here's why...

The Problem with a tough / weak armor quirk that PGI is thinking about...


Spoiler

Instead! Armor Concept!


Spoiler

Armor Concept Example Summary: (TL;DR. Explanation in English and less math.)


Spoiler


Adding 3 tons to all mechs benefits most of them. Why were Jagermechs impacted negatively? Are they still viable?


Spoiler


This example was using one of the meta mechs that are impacted negatively by the armor concept to bring it in line with the lore found here.
Since the trait is applied equally to every single mech, positive and negative impacts are at the fault of the mech's intentional design fallacies as originally intended by Battletech, and not as a result of any intentional buffing or nerfing.

The results of the armor concept are literally "Stock but enhanced," nothing more, nothing less.
Some mechs benefit, some mechs suffer, and in almost every case, its the meta mechs that suffer armor losses.

Edited by Koniving, 27 May 2014 - 10:26 AM.


#397 Heffay

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Posted 27 May 2014 - 09:47 AM

The Urbanmech is coming...

#398 Alex Warden

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Posted 27 May 2014 - 09:58 AM

you guys really necroed this one? ....

Edited by Alex Warden, 27 May 2014 - 09:58 AM.


#399 Dawnstealer

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Posted 27 May 2014 - 09:58 AM

View PostHeffay, on 27 May 2014 - 09:47 AM, said:

The Urbanmech is coming...

I'll get some paper towels.

#400 Odanan

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Posted 27 May 2014 - 10:05 AM

View PostKoniving, on 27 May 2014 - 09:31 AM, said:

Thinking about it further, that's an awful idea.

Here's why...

The Problem with a tough / weak armor quirk...




Spoiler

Instead! Armor Concept!




Spoiler

Armor Concept Example Summary: (TL;DR)




Spoiler


This example was using one of the meta mechs that are impacted negatively by the armor concept to bring it in line with the lore found here.
Since the trait is applied equally to every single mech, positive and negative impacts are at the fault of the mech's intentional design fallacies as originally intended by Battletech, and not as a result of any intentional buffing or nerfing.

The results of the armor concept are literally "Stock but enhanced," nothing more, nothing less.
Some mechs benefit, some mechs suffer, and in almost every case, its the meta mechs that suffer armor losses.

Interesting... I agree mechs should have an armor limitation based on the stock armor, like is done with the engine limits.

That would make mechs like the Awesome (which has excellent stock armor) more appealing AND would finally give an utility to the Ferro Fibrous.

(sure, other balancing would be necessary, like de-nerfing the Autocannons a bit - to help the weak armored mechs like the JagerMech, Victor and the Banshee)

Edited by Odanan, 27 May 2014 - 10:08 AM.






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