Urbanmech Arrives On The Battlefield!
#381
Posted 25 May 2014 - 01:10 PM
Would it be a good mech? No, but in the right hands it could be effective, and would be fun.
#382
Posted 26 May 2014 - 01:28 AM
A extra perk givng the urban mech +X% torso twist speed. Urban mech has a low engine rating which unfortunately also affect the Torso turn rate.
Crash damage, The Urban mech was designed to be slow, since speed isn't usefull in Urban environment. If your raven would 120kph into a wall, you would b seriously in trouble. Here in MWO that doesn't matters. So the advantage of the urban mech to not have a big engine using on slow speeds is entirely gone.
#383
Posted 26 May 2014 - 01:54 PM
True warrior's like challenge!
#384
Posted 26 May 2014 - 02:41 PM
#387
Posted 26 May 2014 - 04:45 PM
Cimarb, on 26 May 2014 - 04:42 PM, said:
Here...
http://mwomercs.com/...ed-by-accident/
#388
#389
Posted 26 May 2014 - 07:46 PM
blackicmenace, on 04 April 2014 - 12:02 PM, said:
His point is just as idiotic as anyone dumb enough to step onto the field in that trash can. There would be no challenge in destroying you instantly. Might as well have 1 less person in the company. ANY other mech would be more desirable and worthy, wasting time on Battletech's trashcan would be a slap in the face when so many better options exist. Handicapping your team because you think its a challenge is a fools errand, there is no challenge destroying the slowest mech in the game that also has light mech armor. Anyone that says they want that are obviously trolls.
What? It's a 30 ton light. Nobody would (* well, other than people running troll builds and the odd teehee on Stock Mech Monday) run it with it's stock config.
MWO mechs, remember, are basically bags of hardpoints. The Urbanmech stock sucked monkeyballs, but in MWO it's what you build it to be.
How a mech performed in Battletech has pretty much nothing to do with how it will perform in MWO.
#391
Posted 26 May 2014 - 07:55 PM
Edited by Edustaja, 26 May 2014 - 08:01 PM.
#392
Posted 26 May 2014 - 08:14 PM
Edustaja, on 26 May 2014 - 07:55 PM, said:
All the more reason this game needs per variant/chassis armor limits.
Urban mechs have 6 tons of armor. That's 192 points in MWO.
The Spider only has 112 (3.5 tons).
What if that difference of 2.5 tons in armor 'stayed' even at their new maxes?
Lets say they both could get 3 tons more.
Spider gets 208 points as its new max.
Urban mech gets 288 points as its new max.
Spread this to all mechs and some interesting things happen. For example the Awesome being over 100 points higher in armor than most Victors. Thunderbolts and the Dragon 1-C being only half a ton in armor short of the most armored Stalker (which they already were stock). Hunchbacks being immensely better in armor than all but 1 Shadowhawk (and that's out of 5 variants!)
Its just one more place to look for balancing and its completely untapped.
#393
Posted 26 May 2014 - 08:16 PM
Koniving, on 26 May 2014 - 08:14 PM, said:
Soontm I would assume (dangerous as that is)
Probably when they start to run out of other mechs to add to the game -and are looking for ways to justify adding more to the
#394
Posted 26 May 2014 - 08:19 PM
Koniving, on 26 May 2014 - 08:14 PM, said:
All the more reason this game needs per variant/chassis armor limits.
Urban mechs have 6 tons of armor. That's 192 points in MWO.
The Spider only has 112 (3.5 tons).
What if that difference of 2.5 tons in armor 'stayed' even at their new maxes?
Lets say they both could get 3 tons more.
Spider gets 208 points as its new max.
Urban mech gets 288 points as its new max.
Spread this to all mechs and some interesting things happen. For example the Awesome being over 100 points higher in armor than most Victors. Thunderbolts and the Dragon 1-C being only half a ton in armor short of the most armored Stalker (which they already were stock). Hunchbacks being immensely better in armor than all but 1 Shadowhawk (and that's out of 5 variants!)
Its just one more place to look for balancing and its completely untapped.
I can't remember exactly where it was stated, and I'm not about to fool with the horrible search tool in this forum right now, but PGI stated that they were planning on implementing quirks such as "tough armor" (paraphrased) that would make certain mechs tougher than other variants, and I'm pretty sure the Awesome was even used as an example.
#395
Posted 26 May 2014 - 08:53 PM
Cimarb, on 26 May 2014 - 08:19 PM, said:
That's neat, but I get the feeling it'll have some loop holes. I'd like to simply have different armor limits; I know PGI can't mess that up...
I hope...
....maybe...
...possibly...
Edited by Koniving, 27 May 2014 - 09:31 AM.
#396
Posted 27 May 2014 - 09:31 AM
Here's why...
The Problem with a tough / weak armor quirk that PGI is thinking about...
Instead! Armor Concept!
Armor Concept Example Summary: (TL;DR. Explanation in English and less math.)
Adding 3 tons to all mechs benefits most of them. Why were Jagermechs impacted negatively? Are they still viable?
This example was using one of the meta mechs that are impacted negatively by the armor concept to bring it in line with the lore found here.
Since the trait is applied equally to every single mech, positive and negative impacts are at the fault of the mech's intentional design fallacies as originally intended by Battletech, and not as a result of any intentional buffing or nerfing.
The results of the armor concept are literally "Stock but enhanced," nothing more, nothing less.
Some mechs benefit, some mechs suffer, and in almost every case, its the meta mechs that suffer armor losses.
Edited by Koniving, 27 May 2014 - 10:26 AM.
#397
Posted 27 May 2014 - 09:47 AM
#398
Posted 27 May 2014 - 09:58 AM
Edited by Alex Warden, 27 May 2014 - 09:58 AM.
#400
Posted 27 May 2014 - 10:05 AM
Koniving, on 27 May 2014 - 09:31 AM, said:
Here's why...
The Problem with a tough / weak armor quirk...
Instead! Armor Concept!
Armor Concept Example Summary: (TL;DR)
This example was using one of the meta mechs that are impacted negatively by the armor concept to bring it in line with the lore found here.
Since the trait is applied equally to every single mech, positive and negative impacts are at the fault of the mech's intentional design fallacies as originally intended by Battletech, and not as a result of any intentional buffing or nerfing.
The results of the armor concept are literally "Stock but enhanced," nothing more, nothing less.
Some mechs benefit, some mechs suffer, and in almost every case, its the meta mechs that suffer armor losses.
Interesting... I agree mechs should have an armor limitation based on the stock armor, like is done with the engine limits.
That would make mechs like the Awesome (which has excellent stock armor) more appealing AND would finally give an utility to the Ferro Fibrous.
(sure, other balancing would be necessary, like de-nerfing the Autocannons a bit - to help the weak armored mechs like the JagerMech, Victor and the Banshee)
Edited by Odanan, 27 May 2014 - 10:08 AM.
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