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Urbanmech Arrives On The Battlefield!


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#541 Lily from animove

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Posted 04 June 2014 - 01:55 AM

How can an urban mech arrive at the battlefield?

Either the Battlefield arrives at the Urban mech, or both do never meet.

#542 IraqiWalker

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Posted 04 June 2014 - 02:44 PM

View PostGrandLocomon, on 04 June 2014 - 01:13 AM, said:

I once saw a victor with a small laser and an AC10 running around super slow. I was like WTF IS THAT? Then I realised it was a super urbanmech! And I laughed as I annihilated it. Good times.

We need the real urbanmech!

More than that, the flea!

FLEA PLEASE!

If only they could fix the MASC system. Right now if a mech goes over 170Kph or so, it starts causing latency and HSR issues. If they can fix that, I will have MASC on my locusts, and the flea.

View PostLily from animove, on 04 June 2014 - 01:55 AM, said:

How can an urban mech arrive at the battlefield?

Either the Battlefield arrives at the Urban mech, or both do never meet.

Dynamic entry is how. You launch that sucker from orbit, and just let it smack down. It might do more damage just from the impact shockwave XP.

#543 Lily from animove

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Posted 04 June 2014 - 02:49 PM

View PostIraqiWalker, on 04 June 2014 - 02:44 PM, said:

If only they could fix the MASC system. Right now if a mech goes over 170Kph or so, it starts causing latency and HSR issues. If they can fix that, I will have MASC on my locusts, and the flea.


Dynamic entry is how. You launch that sucker from orbit, and just let it smack down. It might do more damage just from the impact shockwave XP.


so thats why its shaoped like a bullet, its just a giant AC piece of ammo.

#544 IraqiWalker

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Posted 04 June 2014 - 03:14 PM

View PostLily from animove, on 04 June 2014 - 02:49 PM, said:


so thats why its shaoped like a bullet, its just a giant AC piece of ammo.


Yes, it's the AC UM-R60

#545 Lily from animove

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Posted 04 June 2014 - 11:43 PM

View PostIraqiWalker, on 04 June 2014 - 03:14 PM, said:


Yes, it's the AC UM-R60


So like this, just upside down, directly form the Overloard dropship waiting in Space

Posted Image

#546 IraqiWalker

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Posted 04 June 2014 - 11:46 PM

View PostLily from animove, on 04 June 2014 - 11:43 PM, said:


So like this, just upside down, directly form the Overloard dropship waiting in Space

Posted Image


Aftermath
Posted Image

#547 Lily from animove

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Posted 05 June 2014 - 05:25 AM

View PostIraqiWalker, on 04 June 2014 - 11:46 PM, said:


Aftermath
Posted Image

Yeah, the special UM-CF Variant (Cannon Fodder)

simulated in mechlab (on a spider chassis): http://mwo.smurfy-ne...6a72ce9dcdc0997

Tag and JJ's are for improved targeting

Edited by Lily from animove, 05 June 2014 - 05:27 AM.


#548 IraqiWalker

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Posted 05 June 2014 - 11:18 AM

View PostLily from animove, on 05 June 2014 - 05:25 AM, said:

Yeah, the special UM-CF Variant (Cannon Fodder)

simulated in mechlab (on a spider chassis): http://mwo.smurfy-ne...6a72ce9dcdc0997

Tag and JJ's are for improved targeting


But of course. The JJs allow The CF to rush headlong towards it's intended destination, and then rupture the ground with an earth shattering impact

Posted Image

#549 Utilyan

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Posted 08 June 2014 - 12:08 AM

Posted Image :P

#550 YaKillinMeSmalls

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Posted 08 June 2014 - 06:57 AM

View PostLily from animove, on 05 June 2014 - 05:25 AM, said:

Yeah, the special UM-CF Variant (Cannon Fodder)

simulated in mechlab (on a spider chassis): http://mwo.smurfy-ne...6a72ce9dcdc0997

Tag and JJ's are for improved targeting



Shouldn't that be AC/10 ammo instead of LRM ammo?

#551 C E Dwyer

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Posted 08 June 2014 - 07:14 AM

if we keep giving this thread life, I wonder if they'll release the urby just to shut us up, after the sickest prank since the clans :P

#552 Felicitatem Parco

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Posted 08 June 2014 - 07:38 AM

Many people have said that the UrbanMech will not be viable due to engine restrictions preventing it from using a 100+ engine...

.. So give it a restriction of 150 or 200. That would let us play a Light Assault role if we don't feel like playing a Fast Light role. That, and they would generate at least $100,000 in MC sales alone if they released the Urbie... win/win :P

#553 Blood Rose

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Posted 08 June 2014 - 07:40 AM

View PostProsperity Park, on 08 June 2014 - 07:38 AM, said:

Many people have said that the UrbanMech will not be viable due to engine restrictions preventing it from using a 100+ engine...

.. So give it a restriction of 150 or 200. That would let us play a Light Assault role if we don't feel like playing a Fast Light role. That, and they would generate at least $100,000 in MC sales alone if they released the Urbie... win/win :P

I hope so, we have bugged them enough after all

#554 IraqiWalker

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Posted 08 June 2014 - 04:39 PM

View PostBlood Rose, on 08 June 2014 - 07:40 AM, said:

I hope so, we have bugged them enough after all

If we use my younger brother as a "bugging" scale, I'd say we haven't gotten to the "enough" point yet.

#555 dezgra

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Posted 08 June 2014 - 04:54 PM

This is painful! Come on PGI, give us the URBIE. Half the player base would PAY for this mech. Don't tell me your as stupid as you look. :ph34r: The community wants this as much as CW. Think about the new "quad" you could get, or new platform shoes!

#556 Bishop Steiner

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Posted 08 June 2014 - 05:13 PM

may the perpetrator behind this prank be found hiding under THIS tree......
Posted Image

#557 Koniving

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Posted 08 June 2014 - 05:21 PM

View PostCimarb, on 30 May 2014 - 06:30 PM, said:

Even in an urban environment, I would take the Pirahna. The Urbanmech (stock) is far too slow. The only reason they were effective was as a surprise by being there in the first place when no enemy force was expected, and it was usually by hiding in cored out buildings in large enough numbers to quickly take out the enemy. None of that will be true in MWO, so I will take 12 MGs and speed anyday.


Surprise.


With that speed, though, evidently on concrete, asphalt, etc. mechs would slip and slide (if movement was properly done in MWO). My Kintaro in a megamek (digital TT) match slipped and fell.

PTC had a Jenner that on the first move, tried to take a hard turn without thinking while going maximum speed (97.2 kph). Slid and fell, landing on the back. The pilot lost consciousness in the fall. It skid 90 meters (making 3 skids, each time taking extra damage to the back, destroying all the armor) and after the third skid had been thrown to the edge of the map, causing an automatic retreat.

Know what I say? Screw your speed. I'll stick to be safe in the street. :ph34r: Just, I won't be sporting flags when I try to hide behind the low ground.

#558 wanderer

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Posted 08 June 2014 - 07:05 PM

View PostIraqiWalker, on 04 June 2014 - 02:44 PM, said:

Dynamic entry is how. You launch that sucker from orbit, and just let it smack down. It might do more damage just from the impact shockwave XP.


Posted Image

#559 IraqiWalker

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Posted 08 June 2014 - 08:46 PM

View Postwanderer, on 08 June 2014 - 07:05 PM, said:


Posted Image


Amen.

Also, I think that is the super urbie. Piloted by brother Iracundus.

#560 Hillslam

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Posted 08 June 2014 - 10:03 PM

Let me put this delicately:

You people debating the Urbie based off of capability are REALLY DENSE.
It isn't even remotely about effectiveness.

"Don't release the Urbie, the Mauler is a better mech"...

You really don't get it, do you? That zing sound you hear? That's the whole point flying right over your head.





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