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Urbanmech Arrives On The Battlefield!


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#1721 Tank

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Posted 23 December 2014 - 01:41 PM

View PostAlex Iglesias, on 23 December 2014 - 01:30 PM, said:


that sounds about right :)

Devs in the thread! Gods have answered us! Fast bring the sacrificial BACON! It's HAPPENING!

Posted Image

P.S. And if somehow it's not happening, we will be able to live whole next year on idea of it's happening. :P

Edited by Tank, 23 December 2014 - 01:43 PM.


#1722 stealthraccoon

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Posted 23 December 2014 - 01:53 PM


This is going to drive me bonkers! I'll be internetz-less Christmas day!

#1723 Wintersdark

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Posted 23 December 2014 - 01:55 PM

View PostIqfish, on 23 December 2014 - 04:00 AM, said:

I like how many suggestions meet disagreement from the forums because it would be a "waste of ressources" and "other priorities are higher", but when it comes to a mech design that everyone will have exactly one giggle at and will never touch it again, all of you suddenly want it.
How do you figure? It's not like it'll be a TT Urbanmech. It'll be (probably heavily) quirked, have endo (and potentially ferro), and be able to mount an XL. It's a 30t light. Maybe it'll ha e a lowest engine cap, and maybe it would t be used in comp drops (hard to say without knowing specifics) but said folks are a gross minority.

I expect it to be an entirely usable light.

#1724 Dawnstealer

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Posted 23 December 2014 - 02:04 PM

View PostWintersdark, on 23 December 2014 - 01:55 PM, said:

How do you figure? It's not like it'll be a TT Urbanmech. It'll be (probably heavily) quirked, have endo (and potentially ferro), and be able to mount an XL. It's a 30t light. Maybe it'll ha e a lowest engine cap, and maybe it would t be used in comp drops (hard to say without knowing specifics) but said folks are a gross minority.

I expect it to be an entirely usable light.

All of this. I mean, I don't think it'll be a beast like TDK, but it will be a good mech for the weight and purpose. On defense on CW? I think it'll be just fine.

Imagine a tiny target about the size of a Commando that can hill hump and, oh, by the way, pack a Gauss Rifle or AC20. Even an AC10, could be painful if someone's not expecting it. Or flip out the big ballistic for a small one and pop in an ERPPC, PPC, or LPL. It's not like you're taking away a scout mech here.

I don't think it'll be a meta-mech, but it'll have its niche, for sure. As I said, on defense? When the enemy HAS to come to you? Perfect.

#1725 TripleEhBeef

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Posted 23 December 2014 - 02:09 PM

To anyone who says the Urbanmech will not be viable, refer to my sig.

#1726 IraqiWalker

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Posted 23 December 2014 - 02:29 PM

View PostAlex Iglesias, on 23 December 2014 - 01:30 PM, said:


that sounds about right :)

View PostTank, on 23 December 2014 - 01:41 PM, said:

Devs in the thread! Gods have answered us! Fast bring the sacrificial BACON! It's HAPPENING!

Posted Image

P.S. And if somehow it's not happening, we will be able to live whole next year on idea of it's happening. :P


That is exactly how I'm feeling.

#1727 IraqiWalker

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Posted 23 December 2014 - 02:46 PM

View PostOvion, on 22 December 2014 - 02:19 PM, said:

Posted Image


If it comes in this color pattern, I would be in love.

#1728 Alaskan Nobody

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Posted 23 December 2014 - 02:47 PM

View PostDawnstealer, on 23 December 2014 - 02:04 PM, said:

All of this. I mean, I don't think it'll be a beast like TDK...

Even then, the TDK was DOA for how long until it got a bigger engine?

#1729 JD R

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Posted 23 December 2014 - 02:55 PM

Urbi as christmas present?

#1730 3xnihilo

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Posted 23 December 2014 - 02:56 PM

View PostIraqiWalker, on 23 December 2014 - 02:46 PM, said:


If it comes in this color pattern, I would be in love.


This is exactly what I was thinking :)

#1731 Linkin

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Posted 23 December 2014 - 03:04 PM

View PostDawnstealer, on 23 December 2014 - 02:04 PM, said:

All of this. I mean, I don't think it'll be a beast like TDK, but it will be a good mech for the weight and purpose. On defense on CW? I think it'll be just fine.

Imagine a tiny target about the size of a Commando that can hill hump and, oh, by the way, pack a Gauss Rifle or AC20. Even an AC10, could be painful if someone's not expecting it. Or flip out the big ballistic for a small one and pop in an ERPPC, PPC, or LPL. It's not like you're taking away a scout mech here.

I don't think it'll be a meta-mech, but it'll have its niche, for sure. As I said, on defense? When the enemy HAS to come to you? Perfect.


Perfect size for an AC20 or Gauss to an assault mech knee actuator ;)

Just picture that little bugger standing victoriously over a legged direwolf.

#1732 IraqiWalker

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Posted 23 December 2014 - 03:23 PM

View PostLinkin, on 23 December 2014 - 03:04 PM, said:

Perfect size for an AC20 or Gauss to an assault mech knee actuator ;)

Just picture that little bugger standing victoriously over a legged direwolf.


The Urbie doesn't Ankle Bite. It Kneecaps!

#1733 LordLosh

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Posted 23 December 2014 - 03:29 PM

I feel bad for you guys if they are just trolling you die hard with some art lol. Can someone post some possible hard points for this mech cause it does not look good for anything other then looks

#1734 IraqiWalker

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Posted 23 December 2014 - 03:35 PM

View PostLordLosh, on 23 December 2014 - 03:29 PM, said:

I feel bad for you guys if they are just trolling you die hard with some art lol. Can someone post some possible hard points for this mech cause it does not look good for anything other then looks


With the concept art there, we would have hope that it's coming. Even if not now.

As for hardpoints:

View PostOvion, on 18 November 2014 - 06:25 AM, said:

Variants wise, we're looking at:So we get this:
UM-R60 (2675): 1E, 1Bm 0M, 2JJ - AC10, SL
- UM-R60C (?): 1E, 2B, 0M, 2JJ - AC10, SL, MG
UM-R60L (2925): 1E, 1B, 0M, 2JJ - AC20, SL
UM-R63 (3050): 2E, 1B, 0M, 2JJ - LBX10, SL, SPL
UM-R68 (3062): N/A
UM-R69 (3063): N/A
UM-R70 (3066): N/A
UM-AIV (3072): N/A
UM-R80 (3076): 4E, 0Bm 0M, 1ECM, 2JJ - PPC, SL, SPL, TAG, ECM

Being the R80 is too far out of Timeline (till the possible time jump, but I don't think that'll be for a while yet), the logical is R60, R60L and R63.

Expanding the Hardpoints a little along the lines of:
R60 - RA 1B, LT 1B, LA 1E: This allows you to make the C variant too!
R60L - RA 2B, LA 1E: 3 Hardpoints as a standard? Gives option for a twin ballistic arm.
R63 - RA 1B, LT 1E, LA 1E: Retains 3 Harpoints it has as standard.

Alternatively, up it to a 5 hardpoint standard:
R60 - RA 1B 1E, LT 1B, LA 1B 1E: Still retains ability to 'C' it, and allows for a trip-MG build, twin AC2 build or something.
R60L - RA 2B, LT 1E, LA 2E: Sorta reverse R60, with 3E, 2B.
R63 - RA 1B, RT 1E, CT 1E, LT 1E, LA 1E: 1B, 4E, can zombie.


#1735 aniviron

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Posted 23 December 2014 - 03:39 PM

View PostTripleEhBeef, on 23 December 2014 - 08:00 AM, said:

It will also likely get some pretty good structure and armour quirks if it winds up in game. You'll have to downgrade the autocannon if you want to get to slow medium speeds, and get an XL if you want to get to Clan light speeds, but a pint sized AC5 with some good velocity and cooldown quirks could be a real pain in the arse.


Did a bit of theorycrafting on Smurfy using the SDR-5K. You can manage a build with an XL180 (106kph, same as Kitfox/Adder) with an AC10 and three tons of ammo with ten heatsinks and maxed armor on everything except the head and one of the arms.

#1736 Ovion

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Posted 23 December 2014 - 03:51 PM

I'm desperately hoping for a Lef Torso Ballistic point on the R60 for R60C goodness.

#1737 Cimarb

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Posted 23 December 2014 - 06:56 PM

View PostTripleEhBeef, on 23 December 2014 - 02:09 PM, said:

To anyone who says the Urbanmech will not be viable, refer to my sig.

You mean the one with the Urbanmech crossing in the firing line of another mech, while another Centurion blocks the incoming fire? Yeah, that sounds about right...

View Postaniviron, on 23 December 2014 - 03:39 PM, said:


Did a bit of theorycrafting on Smurfy using the SDR-5K. You can manage a build with an XL180 (106kph, same as Kitfox/Adder) with an AC10 and three tons of ammo with ten heatsinks and maxed armor on everything except the head and one of the arms.

Unless PGI seriously breaks their own engine rules, the Urbanmech will at most have an XL100 (with considerably less speed along with it).

#1738 stealthraccoon

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Posted 23 December 2014 - 07:29 PM

View Postaniviron, on 23 December 2014 - 03:39 PM, said:


Did a bit of theorycrafting on Smurfy using the SDR-5K. You can manage a build with an XL180 (106kph, same as Kitfox/Adder) with an AC10 and three tons of ammo with ten heatsinks and maxed armor on everything except the head and one of the arms.


Eh, Urbies shouldn't be travelling that fast - I don't recall the engine rules, but I don't think anything more than 150 rating is needed - I'd like to see some solid 40% ballistic/AC quirks, or a 50% reduction in small laser cooldown.

#1739 TripleEhBeef

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Posted 23 December 2014 - 09:22 PM

View PostCimarb, on 23 December 2014 - 06:56 PM, said:


You mean the one with the Urbanmech crossing in the firing line of another mech, while another Centurion blocks the incoming fire? Yeah, that sounds about right...

OK, you got me. I suck at making sigs.

Although technically the Jagermech in the background is facing 45 degrees to the right.

#1740 aniviron

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Posted 24 December 2014 - 12:47 AM

View PostCimarb, on 23 December 2014 - 06:56 PM, said:

You mean the one with the Urbanmech crossing in the firing line of another mech, while another Centurion blocks the incoming fire? Yeah, that sounds about right...


Unless PGI seriously breaks their own engine rules, the Urbanmech will at most have an XL100 (with considerably less speed along with it).


Russ mentioned in one of the town halls that they can really do whatever they want with the engine limits; and quite a few mechs already break their engine rules. They're less rules and more like guidelines.

The much bigger issue with the Urbanmech is that MWO is not set up to deal with engine ratings under 100; the Urbanmech is 60 stock. Either it will have to come with a non-canon loadout or someone is going to have to completely rewrite the way that engine rules are done for mechs just for the UM.





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