First, the Victor was known for being an agile mech. It is now inline with the Atlas as far as torso-movement is concerned, a mech weighing 20 tons heavier. Second, the Victor doesn't have a great deal of armor to begin with, which ties back to my point #1: it's agility helped it's survivability (the Awesome suffers a similar "armor disadvantage" but that's due to it's profile more than anything). Third, making the Victor less agile isn't going to address poptarting in the positive way you may think it is. Poptarting is typically a 400meter and greater issue. At that distance, people are sniping which doesn't really require a good deal of mobility to begin with since it's more fine motoring. Fourth, the Victor was a good brawler (both in MWO and referenced as such in Lore). With these agility nerfs, brawling in a Victor is like brawling in an Atlas... with 20 tons less of everything.
I truly hope MWO reconsiders the Victor mobility changes, as it was one of my most prized mechs due to it's agility and brawling potential. I understand that they are trying to address the poptart meta, but in doing so they have inadvertently crippled the brawling capabilities of this mech.
**EDIT 4/3/14**
Below you'll find my Victor 9S build stats before the patch reset (this screenshot as of November '13, I pulled it from another thread)

The reason I'm posting this is because these stats were achieved solely by brawling (I may have stuck 1 AC5 on there but it was never a long-ranger), something that I (and many others) will be affected by in similar builds. These stats aren't amazing, they're also not terrabad... but they're about to become terrabad unless I bend to the long range meta that Victor is now almost forced into.
Edited by Vrbas, 03 April 2014 - 02:17 PM.