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Please Reconsider Victor Nerfs


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#41 JayVrb

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Posted 02 April 2014 - 01:59 PM

View PostMaggiman, on 02 April 2014 - 11:11 AM, said:

Oh come on, as sluggish as an atlas? Bullshit!


The torso twist speeds are actually identical. I don't have the source but I remember seeing someone post it in another thread, i'll try and find it.

#42 Gas Guzzler

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Posted 02 April 2014 - 02:05 PM

View PostVrbas, on 02 April 2014 - 01:59 PM, said:


The torso twist speeds are actually identical. I don't have the source but I remember seeing someone post it in another thread, i'll try and find it.


Read my post before this one

#43 FireSlade

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Posted 02 April 2014 - 02:10 PM

View PostGas Guzzler, on 02 April 2014 - 12:24 PM, said:


Really? So my dragon slayer with an XL 330 was as agile as my Griffin with an XL 330? Hmm I had not noticed that....


Yeah, an 80 tonner with an XL 360 better feel a lot more agile than a 90 tonner with an XL 330. HGN was not nerfed as hard as the VTR, maybe with the jump jets yeah, but the Victor was really slammed. Seriously 10% is understandable, but 20%??? Its not just twist speed either, its turn speed as well.

Its not as bad as an Atlas, but come one, twist speed is determined by tonnage and engine size. So take an 80 tonner and put a huge engine in it and yes it will twist faster than a lighter mech with a small engine. That is the point of dropping a fat XL in there!

Atlas with a STD 300 has a torso yaw speed of 60 deg/s
Victor with a STD 320 has a torso yaw speed of 64 deg/s
Orion with a STD 300 has a torso yaw speed of 80 deg/s

Does that seem right to you guys? I feel like the Victor should be much closer to the Orion than the Atlas.

My question is what is the torso yaw speed of a Victor with a STD 300 and if they wanted to normalize it with the other designs why is it so much slower compared to a mech that is only 5 tons less? I would be a lot happier if they only nerfed the Victor down to 10% instead of 20%

#44 Gas Guzzler

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Posted 02 April 2014 - 02:15 PM

View PostFireSlade, on 02 April 2014 - 02:10 PM, said:

My question is what is the torso yaw speed of a Victor with a STD 300 and if they wanted to normalize it with the other designs why is it so much slower compared to a mech that is only 5 tons less? I would be a lot happier if they only nerfed the Victor down to 10% instead of 20%


Nominally with a STD 300 it should be 76 deg/s. Its probably about 60.8 deg/s with the -20%. I can't try that out because I don't have a Victor with no basics.

Turn speed has been killed as well but that number isn't readily available like the twist speed.

#45 FireSlade

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Posted 02 April 2014 - 03:13 PM

View PostGas Guzzler, on 02 April 2014 - 02:15 PM, said:


Nominally with a STD 300 it should be 76 deg/s. Its probably about 60.8 deg/s with the -20%. I can't try that out because I don't have a Victor with no basics.

Turn speed has been killed as well but that number isn't readily available like the twist speed.

Same with me. Russ mentioned in NGNG that they thought that assault mechs were twisting too fast to spread damage out so maybe that is the reason but seems a touch heavy handed when they have a test server collecting dust that they could use to collect data.

#46 Mad Strike

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Posted 02 April 2014 - 04:13 PM

Im a veteran victor user and i aprove this nerf.

True be told , the vic was way too agile for its class. Even more agile than a medium...and that should not happen again.

Still using it , still brawling with it.

AC20 + LL + ML + SRM6 + SRM4 and BAP

Edited by strikebrch, 02 April 2014 - 04:14 PM.


#47 Gas Guzzler

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Posted 02 April 2014 - 04:16 PM

View Poststrikebrch, on 02 April 2014 - 04:13 PM, said:

Im a veteran victor user and i aprove this nerf.

True be told , the vic was way too agile for its class. Even more agile than a medium...and that should not happen again.

Still using it , still brawling with it.

AC20 + LL + ML + SRM6 + SRM4 and BAP


Well FYI, all else equal your 80 ton way-to-agile-for-its-class Victor torso twists as fast as an Atlas. Does that make sense to you? It is most certainly not as agile as a medium. Show me numbers that support that claim.

#48 Mad Strike

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Posted 02 April 2014 - 04:28 PM

View PostGas Guzzler, on 02 April 2014 - 04:16 PM, said:


Well FYI, all else equal your 80 ton way-to-agile-for-its-class Victor torso twists as fast as an Atlas. Does that make sense to you? It is most certainly not as agile as a medium. Show me numbers that support that claim.


That depend on which kind of numbers your speaking.....if you know what you're saying of course , because i can't figure out what you really want.

I only have my 261 hours of experience on every variant.

If you want a super agile ASSAULT like mech ...then get a fckng gundam

Edited by strikebrch, 02 April 2014 - 04:36 PM.


#49 Gas Guzzler

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Posted 02 April 2014 - 04:52 PM

View Poststrikebrch, on 02 April 2014 - 04:28 PM, said:


That depend on which kind of numbers your speaking.....if you know what you're saying of course , because i can't figure out what you really want.

I only have my 261 hours of experience on every variant.

If you want a super agile ASSAULT like mech ...then get a fckng gundam


Look at the twist speed of a stock Victor and a stock Atlas (The ones that are for sale and not affected by basic unlocks or anything). The Atlas has a STD 300 engine, and twists at 60 deg/s. The Victor has a STD 320 engine, and twists at 64 deg/s. Now look at an Orion. STD 300 engine, twists at 80 deg/s. The Victor is 5 tons heavier than an Orion and 20 tons lighter than an Atlas. Do you think the Victor should handle more like the Atlas or more like the Orion??

Of course I know what I'm saying... not sure what you meant there. I don't want a super agile lamer Gundam (super lame), I just want a Victor to handle like it is the lightest Assault, i.e. noticeably more agile than an Atlas with the same engine equipped. Currently, if both had the same engine, the torso twist speed of the Victor would be the same as the Atlas, which makes no logical sense given that it is 20% lighter.

#50 Mad Strike

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Posted 02 April 2014 - 05:01 PM

Dude , theres no logic to follow here except that mechs should perform acording to their class.

My performance is still the same as before the nerf since im a brawler on victors.

So i repeat , No numbers needed here.

You'll get use to it , like it or not.

At least i like it , now feels like an 80 tons assault.

If i want more torso twist speed , i grab my CTF-3D and problem solved.

Plus you have other 41 mechs to chose from if you dont like the victor now :S

Edited by strikebrch, 02 April 2014 - 05:11 PM.


#51 Maggiman

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Posted 02 April 2014 - 05:10 PM

Okay, i am really suprised that the twist is as slow as that of the atlas...and i admit thats somewhat stupid...but i still love my vik. It's the best there is and doesn't afraid of anything. (No really, the nerf bat hit the wrong stat, but the viktor was too strong)

#52 Mad Strike

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Posted 02 April 2014 - 05:18 PM

That's what im trying to say T_T

Edited by strikebrch, 02 April 2014 - 05:19 PM.


#53 Gas Guzzler

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Posted 02 April 2014 - 05:19 PM

View Poststrikebrch, on 02 April 2014 - 05:01 PM, said:

Dude , theres no logic to follow here except that mechs should perform acording to their class.

My performance is still the same as before the nerf since im a brawler on victors.

So i repeat , No numbers needed here.

You'll get use to it , like it or not.

At least i like it , now feels like an 80 tons assault.

If i want more torso twist speed , i grab my CTF-3D and problem solved.

Plus you have other 41 mechs to chose from if you dont like the victor now :S


Its 5 tons heavier than an Orion and it should feel like its 100 tons just because its labeled an assault mech? No.

You are missing the point. A Victor should not perform according to its class, it should perform according to its tonnage, which is 80. Therefore it should twist faster then a 100 ton mech... Don't even need logic there, just common sense. Why is it too much to ask to make it comparable to mechs close to its weight? It should be one notch more "sluggish" than an Orion.

Look, I'm not saying they have to negate the arbitrary chassis adjustment completely. I'm just saying 5-10% would have been enough.

Yeah I'm not saying you cannot be successful in them, I still run Victors and do fine. It just kills me how sluggish it feels. I'm just saying it would be fair to lessen that blow there. Put it on a linear progression from the HGN, that is where it belongs.

Look at the twist speed in the pictures here:

http://mwomercs.com/...80#entry3267924

Edited by Gas Guzzler, 02 April 2014 - 05:22 PM.


#54 Mad Strike

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Posted 02 April 2014 - 05:33 PM

Just like Maggiman said ; the victor was too strong.

Like it , love it....but it was too strong.

Why i chosed the vic...well i liked the highlander , but hated how slow it was ...so after selling the only variant i had , bought a faster and cheaper alternative. Just that.

Everyone knows that victors are a faster and cheaper alternative to Highlanders and this nerf doesn't change that.

Torso twist as an atlas ? ... yes sound stupid but it had to be done...the guy was outperforming his intended role...please dont tell me it wasn't.

#55 Gas Guzzler

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Posted 02 April 2014 - 05:45 PM

View Poststrikebrch, on 02 April 2014 - 05:33 PM, said:

Just like Maggiman said ; the victor was too strong.

Like it , love it....but it was too strong.

Why i chosed the vic...well i liked the highlander , but hated how slow it was ...so after selling the only variant i had , bought a faster and cheaper alternative. Just that.

Everyone knows that victors are a faster and cheaper alternative to Highlanders and this nerf doesn't change that.

Torso twist as an atlas ? ... yes sound stupid but it had to be done...the guy was outperforming his intended role...please dont tell me it wasn't.


So the Awesome is okay as is, with the torso twisting ability that the Victor had pre-nerf? I don't know what you mean by intended role. The Victor is a light assault mech, so should be the most agile, along with the Awesome. The Awesome doesn't have JJs, so fine. Like I said, outperforming a little? 5-10% off would have done the trick. It doesn't deserve to handle like a fast Atlas with significantly less armor.

#56 Mad Strike

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Posted 02 April 2014 - 05:56 PM

No , the victor is a mech intended to give quick response support in a different way to other mechs of his class by reinforcing allies positions using its close range capabilitys and speed....just that...the rest depends on the player....by that i mean adapt.

I have awesomes....they're very good mechs....3 ERPPCs and speed......wow.

Edited by strikebrch, 02 April 2014 - 05:59 PM.


#57 Gas Guzzler

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Posted 02 April 2014 - 06:10 PM

I can adapt just fine. Given that your only reason that they put a 20% reduction on torso twist speed and turning speed is that its intended role doesn't require fast turning speed or torso twisting, I don't see how this discussion can go any further.

But honestly, a Victor should be just as fast and agile as an Awesome. They are both 80 tons, but an Awesome with a STD 240 is more agile than a Victor with a STD 320... that doesn't make sense! I do not understand how you can agree with that.

#58 Mad Strike

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Posted 02 April 2014 - 06:15 PM

Simple , the awesome doesn´t have jump jets ....its just about balance without taking the mech out of its intended role.
Maybe they'll buff again the vic , but not the same "damage dispersal" master it was.

apart from that ...i don't see logical relation between the nerf and poptarts....but somehow i see less people doing that since the nerf....maybe they just feel unconfortable because of the changes and ironically....it worked.

Edited by strikebrch, 02 April 2014 - 06:19 PM.


#59 Amsro

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Posted 02 April 2014 - 06:17 PM

View Poststrikebrch, on 02 April 2014 - 04:28 PM, said:


That depend on which kind of numbers your speaking.....if you know what you're saying of course , because i can't figure out what you really want.

I only have my 261 hours of experience on every variant.

If you want a super agile ASSAULT like mech ...then get a fckng gundam


All I read from your posts on the victor is;

"I'm a 260 hour experienced poptart Victor and the recent nerf hasn't effected me in the slightest so move along I like it"

Unless the rest of the Assaults receive a similar nerf as well as the heavier heavies then this nerf was just a poptart attempted fix that failed once again.

It is so obvious it hurts. You are only fooling yourself. http://mwomercs.com/...-to-the-victor/

Edited by Amsro, 02 April 2014 - 06:20 PM.


#60 Gas Guzzler

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Posted 02 April 2014 - 06:20 PM

View Poststrikebrch, on 02 April 2014 - 06:15 PM, said:

Simple , the awesome doen´t have jump jets ....its just about balance without taking the mech out of its intended role.
Maybe they'll buff again the vic , but not the same "damage dispersal" master it was.

apart from that ...i don't see logical relation between the nerf and poptarts....but somehow i see less people doing that since the nerf....maybe they just feel unconfortable because of the changes and ironically....it worked.


You turn slower in the air now so jump jets don't help spread damage that much anymore. Like I said, 5-10% reduction to make up for that. 20% is too much!

Poptarting isn't that much fun and the CTF-3D is straight up better at poptarting since the JJ adjustment, which is probably why people have stopped using the Victor for it.





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