

Ppc Hit Reg - Wow...
#1
Posted 09 April 2014 - 04:46 PM
So, landing a hit with the Crosshair turning red usually means I've made a successful hit. However paying close attention to the mech information shows no damage has yielded from the hit. It doesn't have to be the most complex situation either. A slow moving mech sometimes registers no damage.
There is not much else to say on the matter - PPC's, and hit reg in general are broken.
#2
Posted 09 April 2014 - 04:50 PM
nobody listened when i pointed this out though!!
they keep telling me i am a newb for bringing such hot weapons, but you make the comparison... ppc vs erppc and which one actually lands on target
#3
Posted 09 April 2014 - 04:55 PM
"hit reg in general is broken"
... I've seen it with AC5s fired at 200m at a Stalker that was moving slowly.
It appears to be most if not all weapons ... and not just "edge" cases either ... maybe one day PGI will have enough developers to find the problem or enough people to communicate what if anything they are doing regarding these issues.
The funny thing is that their general silence on all these observations by the community just gives the impression that they don't believe they exist or they just choose to do nothing about them. Most likely they can't reproduce the issue ... it is probably an issue like the problem that caused the HUD corruption bug ... some data gets corrupted and hit reg goes off the rails for some players in some matches perhaps only for some period of time.
#4
Posted 09 April 2014 - 04:57 PM
Mazzyplz, on 09 April 2014 - 04:50 PM, said:
nobody listened when i pointed this out though!!
they keep telling me i am a newb for bringing such hot weapons, but you make the comparison... ppc vs erppc and which one actually lands on target
Well, technically there shouldn't be a difference. Same speed and damage, only the range is different.
But yes, hitreg is spotty at times. Slow weapons get it worse.
#5
Posted 09 April 2014 - 05:07 PM
And the only weapon where hit reg is NOt an issue is the LRM. I love seeing the LRM used as a poptarting brawler weapon now. TAG+LRM+JJ = Jump, Tag, Lock and Fire.
Love the direction the game is going with the all new mechs and vanity sales with no fixes for the bad FPS, bad Hit Reg, Bad balance, lack of game modes, lack of maps, lack of MM balance and lack of care from the developers.
Before some of you jump in the convo touting the following garbage arguments ie. "If you don't like it then get out", or "It's F2P be happy with what you have", take a minute to consider that the game has the MW tag on it and that most of us have put money into this game. My last purchase, and not my first, was a Jester. I've spent a total of about 60-70AUD on this game since day 1. I'm also a founder and purchased the basic founders pack.
Edited by Rex Budman, 09 April 2014 - 05:08 PM.
#6
Posted 09 April 2014 - 05:14 PM
#7
Posted 10 April 2014 - 01:44 AM
#8
Posted 10 April 2014 - 01:55 AM
Rex Budman, on 09 April 2014 - 04:46 PM, said:
So, landing a hit with the Crosshair turning red usually means I've made a successful hit. However paying close attention to the mech information shows no damage has yielded from the hit. It doesn't have to be the most complex situation either. A slow moving mech sometimes registers no damage.
There is not much else to say on the matter - PPC's, and hit reg in general are broken.
You think that's funny, I'm still watching my LRMs go to hit, and at about 300 meters out, I see my reticle register hits... THEN the missiles animate the hit almost 2 seconds later.
Wut???
#9
Posted 10 April 2014 - 01:58 AM
Thorqemada, on 10 April 2014 - 01:44 AM, said:
Maybe the trying to bring back the time to convergence .- feature disabled in February 2013 with implementation of the HSR.
In CB i had it from time to time - that snap fire could result in shots crossing right before a enemy mech and pass him unharmed
(i also once fired a salvo on an Awesome - that missed him...(all my shots hit the empty space between his legs....) its much harder to miss than to hit in such a situation.
Anyhow the PPC Hit detection is strange - more as once i missfired with PPC.... I know that i misfired it (pilot error) but still the crosshair turns red - and the enemy got damage.
#10
Posted 10 April 2014 - 02:05 AM
#11
Posted 10 April 2014 - 02:13 AM
Edited by psihius, 10 April 2014 - 02:16 AM.
#12
Posted 10 April 2014 - 02:22 AM
I'm excited for the SRM fix to be in the pipeline and if the rest of the weapons benefit Bonus!!
And just incase your worried about the server not hacking it, that's why we had a 12 down time, Upgraded servers!!

#13
Posted 10 April 2014 - 06:18 AM
Rex Budman, on 09 April 2014 - 04:46 PM, said:
So, landing a hit with the Crosshair turning red usually means I've made a successful hit. However paying close attention to the mech information shows no damage has yielded from the hit. It doesn't have to be the most complex situation either. A slow moving mech sometimes registers no damage.
There is not much else to say on the matter - PPC's, and hit reg in general are broken.
Ya, I couldn't tell you how many times I have seen a 30 -35 damage alpha, hit a light, get a red "hit" counter, only to see their armor change very little.
#14
Posted 10 April 2014 - 07:07 AM
#15
Posted 10 April 2014 - 07:11 AM
Joseph Mallan, on 10 April 2014 - 07:07 AM, said:
Perhaps adding ping would be helpful.
See how HSR affects different locations.
#18
Posted 10 April 2014 - 07:53 AM
One theory I have is the BETTER your ping is, the worse the problem gets. If you ping somewhere between 20 - 50 ms... you are screwed. If your ping fluctuates even slightly (as it should if you are in the Southern United States trying to play on a Canadian server), you are screwed.
I have this problem with ALL weapons. Lasers, PPCs, Autocannons, SRMs... you name it. Every single one is affected.
#19
Posted 10 April 2014 - 07:55 AM
Mister Blastman, on 10 April 2014 - 07:53 AM, said:
One theory I have is the BETTER your ping is, the worse the problem gets. If you ping somewhere between 20 - 50 ms... you are screwed. If your ping fluctuates even slightly (as it should if you are in the Southern United States trying to play on a Canadian server), you are screwed.
I have this problem with ALL weapons. Lasers, PPCs, Autocannons, SRMs... you name it. Every single one is affected.
I woulda thought it would have been the reverse of that Blastman!

#20
Posted 10 April 2014 - 08:01 AM
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