Balancing in this game seems like it'll always be akin to walking on a razor's edge, but I feel like Paul and PGI are taking the wrong approach for just about every change they make. The entire selling point of the Victor is its agility and maneuverability in the form of an assault mech. It's not much better than using a sluggish Atlas or Highlander (if better at all), and you already have less armor, less tonnage, and XL as drawbacks to balance the Victor's agility. Take that away, and why bother using it over a different assault? It is (was?) a key characteristic of the chassis in MWO, as it was a key characteristic in Battletech.
I understand PGI is trying to find a solution to the whole poptarting/meta issue, but the truth is that there's no easy way to do it. Some ways are worse than others, however, and this chassis nerf to the Victor is one of them. It doesn't actually solve anything - people will figure out something else. Not to mention, whenever a new chassis comes along at 70+ tons and sports agility as a selling point, what will happen then? Are we going to see that nerfed too?
The Victor should be put back THEN rebalanced in small increments to find the sweet spot, not the huge lumps that Paul seems to love so much. I like this game and franchise, and I want to see MWO succeed, but I am not happy at all with how the team is handling gameplay and development. The $30 mech I purchased is now hardly what I expected when I gave PGI my money, so thanks for that. :/
Trauglodyte, on 02 April 2014 - 10:39 AM, said:
So, again, stop crying about it and either adapt to how the mech should be played, move on to another mech that operates like the Victor used to, or go to another game.
It's not a matter of being able to adapt to the changes. You're missing the whole point of the post which is the overly drastic change to a specific mech chassis, particularly if people have spent good money on it.