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If Ever You Want To Do A Single Good Thing For The Raven..

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#41 Damia Savon

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Posted 08 April 2014 - 03:00 PM

View PostHans Von Lohman, on 03 April 2014 - 03:28 PM, said:

All light mechs die to being legged. The Raven isn't special in any way.


Then you are not running Ravens a lot. I have hunted a lot of lights in my heavy and assault mechs and the Raven's legs are the easiest to hit by far. I've been running my Ravens a lot since the new Hero mech came out and I watch what kills me. 85% of the time it is due to being legged and getting legged easy enough. Wave a laser near a Raven's leg and watch the armor peel off.

Jenners, Firestarters, commandos, locusts and spiders are way harder to leg.

#42 Foxfire

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Posted 08 April 2014 - 04:54 PM

I think the fact that most of the damage you take while Piloting a Raven is typically to the legs when you are caught in LRM rain should be a big indicator that there is a problem.

#43 xMintaka

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Posted 08 April 2014 - 04:56 PM

View PostDamia Savon, on 08 April 2014 - 03:00 PM, said:


locusts are way harder to leg.


I run Raven's a fair amount, and this is a flat out lie.

#44 RealityCube

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Posted 09 April 2014 - 02:01 PM

Dear devs. Fix raven legs and ct/rearct hitboxes.

#45 MeiSooHaityu

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Posted 10 April 2014 - 08:03 AM

I have been using my Raven 3L a lot more lately (because of the LRM buff), and I am not unhappy with the hitboxes. I don't feel like the legs are unfairly large. Then again, I am a Catapult pilot so I am used to larger deadlier hitboxes LOL.

Still though, the mech seems fine in that regard to me.

#46 Fut

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Posted 10 April 2014 - 08:10 AM

View PostDamia Savon, on 02 April 2014 - 04:45 PM, said:

I agree.. I pretty much get legged way more often than getting hit anywhere else.


Probably because people aim for the legs on light Mechs.

#47 Accused

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Posted 10 April 2014 - 10:04 AM

The hitboxes on the leg and back do need to be smaller. Now that HSR is "fixed" we should have gone back to the original size.

#48 Foxfire

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Posted 10 April 2014 - 03:50 PM

View PostFut, on 10 April 2014 - 08:10 AM, said:


Probably because people aim for the legs on light Mechs.


Yep.. and having piloted pretty much every light mech with any sort of regularity, with the exception of the Commando, I can definitvely say that the Raven gets legged more often than any other light mech, with the exception of the Locust with it's extremely low max armor value on it's legs. Granted, the Locust isn't as bad since they adjusted the hit boxes on the legs down.. but it still dies fast because it is a puny mech with no armor.

#49 RealityCube

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Posted 11 April 2014 - 06:23 AM

My favorite mechs are the Centurion and Raven. Now in general these mechs aren't really the best of their classes, however with the huge rearCT and leg hitboxes of the Raven it makes it aggravating to fight in any capacity that isn't ultra long range pot shots, or vulturing already nearly dead mechs. That, combined with the SRM damage nerf, makes the Raven ineffectual in many circumstances, its saving grace is the 3L's ECM capability and module slots.

#50 aniviron

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Posted 11 April 2014 - 05:11 PM

I see there are still people saying that the Raven isn't unusual, and gets legged just from being a light. Since this means that none of those people have read the previous page of the thread, I'll just go ahead and post this quote from Daemur here again:

Quote

The change was made to the Raven leg hitbox and resulted in the box not being drawn so tightly to the actual legs of the mech due to their small size. As for the Raven overall they are still small and fast lights which remain difficult to hit, though two ac20's to the face and you can be pretty sure you got one.

Cheers,
daemur


As far as the rear CT being so big, while that is true, I don't mind so much. That's fair, even if it is annoying. I will also say that my Ravens are the only mechs I have ever owned where I have actually increased the rear armor over the stock values- the front CT takes so little damage that it's honestly not that big of a handicap. It's sort of Hunchbacky that way.

#51 Owlfeathers

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Posted 11 April 2014 - 05:37 PM

Yeah, this is definitely an issue that needs fixing. Currently I have more armor on my legs than anywhere else, because otherwise a single LRM volley will deal an absolutely disproportionate amount of damage to the legs compared to the rest of the mech, sometimes even going so far as to blow a leg off completely with one hit while barely doing damage anywhere else. It's really quite a pain to have to deal with this handicap, even with the extra armor I have allocated to my legs getting shot there is still probably my most common cause of death.

#52 RealityCube

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Posted 14 April 2014 - 10:54 AM

The LRM buff has made problems with both the rearCT hit box, and especially the Leg hitboxes, much more pronounced during gameplay. In addition to getting hit almost entirely in the legs when LRM's hit the Raven, yesterday I died from what I'm going to assume was a glitch where I only had one leg destroyed and I died. I should have screen capped but I was in shock.

Fix the Raven today.

#53 Foxfire

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Posted 14 April 2014 - 05:24 PM

View PostCyner, on 14 April 2014 - 10:54 AM, said:

The LRM buff has made problems with both the rearCT hit box, and especially the Leg hitboxes, much more pronounced during gameplay. In addition to getting hit almost entirely in the legs when LRM's hit the Raven, yesterday I died from what I'm going to assume was a glitch where I only had one leg destroyed and I died. I should have screen capped but I was in shock.

Fix the Raven today.



Yeah, this is annoying. That is why I say that LRM's give a perfect demonstration that there is an issue with this mech.

#54 Lykaon

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Posted 14 April 2014 - 10:31 PM

View PostJammerben87, on 02 April 2014 - 05:47 AM, said:

A large part of what you are seeing is the fact that people have learned how to shoot and where to shoot light mechs. I play heavy and medium mechs primarily and I will always aim for the legs if possible, knowing that if I get the shot right I have done far more towards stopping the light mech than shooting the torso which (especially on the spider) takes a disproportionate amount of damage due to the difficulty in pinpointing hitboxes.



If this was the cause then why is the Raven more frequently hit in the legs than my Jenner or spider ? Why is it that when I aim at a Raven's legs I hit them more often than Spiders or Jenners or Firestarters?

The Raven leg size does need to be looked into as it does seem to be an abnormality when compared to other mechs in it's class.

#55 RealityCube

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Posted 15 April 2014 - 01:31 PM

I own and have mastered all Raven variants, I play them as much as possible but it's really hard to justify the purchase of a Raven hero mech(which I've been waiting for a very long time) when the hitboxes on the mech still aren't corrected. For an electronic warfare mech, only the 3L mounts an ECM, but I suppose I can put a TAG and Narc on the other ones... except for the Huginn... which can't even mount TAG.

#56 Foxfire

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Posted 15 April 2014 - 02:37 PM

View PostCyner, on 15 April 2014 - 01:31 PM, said:

I own and have mastered all Raven variants, I play them as much as possible but it's really hard to justify the purchase of a Raven hero mech(which I've been waiting for a very long time) when the hitboxes on the mech still aren't corrected. For an electronic warfare mech, only the 3L mounts an ECM, but I suppose I can put a TAG and Narc on the other ones... except for the Huginn... which can't even mount TAG.



Don't let it discourage you from the Huginn. It really is a fun mech once you can adjust to the particular playstyle that you need with it(unless you build a troll/long range build with it). It is a mech that really has no real role in the early stages of the game(the sniper/LRM spam phase) but comes into it's own as a diehard vulture mech and hit-and-run striker (in the right environment) at the mid to late phases.. even with the buggy SRM's(haven't had the chance to play yet since the patch so don't know if it has further improved other than the bandaid firing speed increase for the smaller sizes).

I've actually had a lot of fun lately with how frantic that mech can be.

Edited by Foxfire, 15 April 2014 - 02:42 PM.


#57 RealityCube

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Posted 15 April 2014 - 06:25 PM

View PostFoxfire, on 15 April 2014 - 02:37 PM, said:



Don't let it discourage you from the Huginn. It really is a fun mech once you can adjust to the particular playstyle that you need with it(unless you build a troll/long range build with it). It is a mech that really has no real role in the early stages of the game(the sniper/LRM spam phase) but comes into it's own as a diehard vulture mech and hit-and-run striker (in the right environment) at the mid to late phases.. even with the buggy SRM's(haven't had the chance to play yet since the patch so don't know if it has further improved other than the bandaid firing speed increase for the smaller sizes).

I've actually had a lot of fun lately with how frantic that mech can be.


Even though I think it's lame that there is no energy hardpoint and the mech can't mount an ECM, my major problem is that until the problems that make the Raven non-viable in many ways I can't justify giving money to PGI. I don't need another mech that's gimped while watching people post extremely cherry picked pictures about their success with it. I do drop solo quite a bit and in such an environment it's extremely difficult to be as effective in the Raven as when I'm grouped. I love grouped and solo play but the Raven as is, makes a terrible mech for solo drops. I really really want to play the Huginn, the question is: why would I with the current problems with hitboxes?

#58 Foxfire

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Posted 15 April 2014 - 07:27 PM

I will fully admit that I am either racking up 3-5 kills or going out of the mech with no kills and 60 damage with this mech.. but I do find it fun when I am successful with using it properly.. and it isn't because of the amount of kills and damage but because of the 'feel' of the mech compared with other variants of the Raven.

Then again, I am also a person who stopped piloting the 3L because I felt that the ECM made the challenge too easy... (not a mark against the Raven but against the ECM... and while I do think that more future Ravens should have access to ECM as an electronics centric mech, the 2x and 4x were specifically built as fighters that stripped out the package by the Feds and Confeds).

Edited by Foxfire, 15 April 2014 - 07:29 PM.


#59 RealityCube

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Posted 16 April 2014 - 09:28 AM

After some more games I realize that if I ever get hit by missiles, most damage is going to go to my legs.

Beyond the fact that the Raven already has long, shootable legs. The hitboxes that are so large they take more damage than my torso from any source of missiles(SRM, SSRM, or LRM) have become increasingly frustrating. I'm starting to think that some people are right in saying that not only do the hitboxes on the legs need to be reduced but the entire model needs to be scaled down. The Raven's profile is too big.

#60 Creovex

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Posted 16 April 2014 - 11:54 AM

View PostRat of the Legion Vega, on 01 April 2014 - 08:55 PM, said:

The problem with Ravens was they were a terrifying streak boat at a time when streak missiles, ECM and light mechs (due to hit detection) were all broken at the same time. All of those have been fixed to varying degrees but the Raven's legs are still artificially hobbled for no good reason any more.


Awww how I miss the streak boats... That is back when I owned all the Raven variants... but now..... BLAH~!





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