Light Damage Discount
#21
Posted 10 April 2014 - 08:53 AM
#23
Posted 10 April 2014 - 09:38 AM
Mad Porthos, on 08 April 2014 - 05:50 PM, said:
See, this is exactly why the " we can't do convergence delay because it would mess up HSR " argument rings hollow. If weapons converged to the last confirmed distance-to-target they'd be worlds less prone to flickering like that. Once you had that down, you'd be able to add other fun stuff like convergence delay or recoil.
ShinVector, on 10 April 2014 - 08:53 AM, said:
Did they say what they think the problem is exactly, or how they'll fix it? I really, really don't want another ghost heat style fix.
Edited by Osric Lancaster, 10 April 2014 - 09:42 AM.
#24
Posted 10 April 2014 - 04:39 PM
Osric Lancaster, on 10 April 2014 - 09:38 AM, said:
See, this is exactly why the " we can't do convergence delay because it would mess up HSR " argument rings hollow. If weapons converged to the last confirmed distance-to-target they'd be worlds less prone to flickering like that. Once you had that down, you'd be able to add other fun stuff like convergence delay or recoil.
Did they say what they think the problem is exactly, or how they'll fix it? I really, really don't want another ghost heat style fix.
No idea really... 'Ghost Heat' is a balance fix not a bug. This is obviously a bugged convergence. PGI has identify what caused convergence to skew so, much and just fix.
Generally what I am hoping is 'what we see, is what we get.'
#25
Posted 12 April 2014 - 06:18 AM
ShinVector, on 10 April 2014 - 04:39 PM, said:
No idea really... 'Ghost Heat' is a balance fix not a bug. This is obviously a bugged convergence. PGI has identify what caused convergence to skew so, much and just fix.
Generally what I am hoping is 'what we see, is what we get.'
Not so much as a bug as it was a complaint. 6 ppc's seems fine to me...even if mechs explode.
#26
Posted 12 April 2014 - 08:02 AM
Darth Futuza, on 12 April 2014 - 06:18 AM, said:
You obviously didn't check out the video I posted of the bug happening did you ?
PGI confirmed the bug happening on their testing as well.. What else more is there to say ?
Basically shots not registering on immobile or legged mechs will happen less if not at all.
#28
Posted 12 April 2014 - 11:00 AM
TheRAbbi, on 12 April 2014 - 08:19 AM, said:
Thank you. Its my understanding from the command chair post introducing us to HSR combined with the closed beta "how the server works" post that no one can get anymore.
#29
Posted 14 April 2014 - 09:05 AM
#30
Posted 14 April 2014 - 12:36 PM
ShinVector, on 12 April 2014 - 08:02 AM, said:
You obviously didn't check out the video I posted of the bug happening did you ?
PGI confirmed the bug happening on their testing as well.. What else more is there to say ?
Basically shots not registering on immobile or legged mechs will happen less if not at all.
I'm not talking about that. I'm talking about being able to fire 6 ppcs. And being sarcastic about it.
Edited by Darth Futuza, 14 April 2014 - 12:36 PM.
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